Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-21 | Merge pull request #11141 from fcobos/x11_borderless_switch_fix | Rémi Verschelde | |
X11 - Adding borders back to a borderless window was not working. | |||
2017-09-21 | Merge pull request #11446 from marcelofg55/ciep_null_checks | Rémi Verschelde | |
Add missing NULL checks on CanvasItemEditor [ci skip] | |||
2017-09-21 | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause | |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-09-20 | Merge pull request #11437 from hpvb/allow-compare-to-null | Juan Linietsky | |
Allow equality checks between null and arbitrary types | |||
2017-09-20 | Allow equality checks between null and arbitrary types | Hein-Pieter van Braam | |
Uninitialzed values in GDScript are of type NIL so not allowing null comparisons did end up breaking some code. This commit reenables NULL equality checks for all types. We're going to have to figure out how to make this fast for the compiler later. | |||
2017-09-20 | Add missing NULL checks on CanvasItemEditor | Marcelo Fernandez | |
2017-09-20 | Merge pull request #11409 from MarufSarker/PR-core-math-is_nan | Rémi Verschelde | |
Verbose and Platform-specific implementation for is_nan | |||
2017-09-20 | Merge pull request #11153 from letheed/rename-pos | Rémi Verschelde | |
Rename pos/rot/loc/scl | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | Merge pull request #11422 from poke1024/fixsourcefontsize2 | Rémi Verschelde | |
Better script code font size rescaling on retina displays | |||
2017-09-20 | Merge pull request #11434 from endragor/disable-recast-android | Rémi Verschelde | |
Do not compile Recast for Android [ci skip] | |||
2017-09-20 | Merge pull request #11432 from endragor/min-sdk-version-18 | Rémi Verschelde | |
Set Android minSdkVersion to 18 [ci skip] | |||
2017-09-20 | Merge pull request #11431 from endragor/game-center-player-id | Rémi Verschelde | |
Return player ID after connecting to Game Center [ci skip] | |||
2017-09-20 | Merge pull request #11435 from volzhs/remove-show-button-name-on-off | Rémi Verschelde | |
Show button name always in main toolbar [ci skip] | |||
2017-09-20 | Show button name always in main toolbar | volzhs | |
2017-09-20 | Do not compile Recast for Android | Ruslan Mustakov | |
At least this makes Godot compile for Android until there is a better solution. | |||
2017-09-20 | Set Android minSdkVersion to 18 | Ruslan Mustakov | |
It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time. | |||
2017-09-20 | Return player ID after connecting to Game Center | Ruslan Mustakov | |
2017-09-20 | verbose and platform specific implementation for is_nan | ABU MD. MARUF SARKER | |
2017-09-20 | Merge pull request #11309 from djrm/pr_hack_font | Rémi Verschelde | |
Changed Mononoki font to Hack font | |||
2017-09-19 | Merge pull request #10748 from Cradmon/fixCoreSet | Rémi Verschelde | |
Refactor core/set.h | |||
2017-09-19 | Merge pull request #11256 from djrm/pr_visual_improvements | Rémi Verschelde | |
Visual improvements and new look for VS | |||
2017-09-19 | Merge pull request #11310 from djrm/pr_mono_font_in_log | Rémi Verschelde | |
Use code font in editor log | |||
2017-09-19 | Merge pull request #11327 from SaracenOne/drag_meshes | Rémi Verschelde | |
Drag and drop for meshes directly. | |||
2017-09-19 | Merge pull request #11378 from Faless/ipv6_no_linklocal | Rémi Verschelde | |
Do not allow link-local addresses to be used by editor debugger | |||
2017-09-19 | Merge pull request #11396 from djrm/pr_fix_metrics | Rémi Verschelde | |
Fixed a lot of HiDPI metrics. | |||
2017-09-19 | Merge pull request #11208 from kitsune/hex-color-shortcuts | Rémi Verschelde | |
Adds 3 and 4 digit html shortcuts to Color | |||
2017-09-19 | Merge pull request #10437 from groud/2d_editor_enhancements | Rémi Verschelde | |
Some 2d editor enhancements | |||
2017-09-19 | better script code font size rescaling on retina displays | poke1024 | |
2017-09-19 | Fix mouse button state in HTML5 platform | Leon Krause | |
Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7 | |||
2017-09-19 | Merge pull request #11388 from hpvb/fix-missing-return-fail | Rémi Verschelde | |
Be type-strict checking on equality checks | |||
2017-09-19 | Allow booleanization of all types | Hein-Pieter van Braam | |
We now allow booleanization of all types. This means that empty versions of all types now evaluate to false. So a Vector2(0,0), Dictionary(), etc. This allows you to write GDScript like: if not Dictionary(): print("Empty dict") Booleanization can now also no longer fail. There is no more valid flag, this changes Variant and GDNative API. | |||
2017-09-19 | Merge pull request #11405 from karroffel/new-hashmap | Rémi Verschelde | |
added OAHashMap type | |||
2017-09-19 | Merge pull request #11418 from marcelofg55/fix_ch_compilelinux | Rémi Verschelde | |
Fix crash handler not including stdlib.h [ci skip] | |||
2017-09-19 | added OAHashMap type | Karroffel | |
2017-09-19 | Fix crash handler not including stdlib.h | Marcelo Fernandez | |
2017-09-19 | Be type-strict checking on equality checks | Hein-Pieter van Braam | |
After a short discussion with @reduz and @karroffel we decided to make all non number/number comparisons return type errors on comparisons. Now bool == bool is allowed but Vector2 == Vector3 is a type error and no longer 'not equal'. The same has been done for the != operators. In addition I forgot to add some failures to some Object operators meaning that there was a potential for a crasher. | |||
2017-09-19 | Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release | Rémi Verschelde | |
Various GDScript performance tweaks | |||
2017-09-19 | Don't call Variant::reference() unnecessarily | Hein-Pieter van Braam | |
operator= does not need to call reference() if the new value is of the same type as the old. This saves us zeroing the Variant, This speeds up reuse of a Variant in a loop by roughly 50%. | |||
2017-09-19 | Merge pull request #11386 from kosz78/fix-msvc-compile-errors | Rémi Verschelde | |
Fix MSVC compilation errors | |||
2017-09-19 | Fix accidental cast to Vector3 for Vector2 iter | Hein-Pieter van Braam | |
2017-09-19 | Merge pull request #11412 from ISylvox/seperate-to-separate | Rémi Verschelde | |
Fix Typo: 'Seperate' to 'Separate' [ci skip] | |||
2017-09-19 | Merge pull request #11395 from marcelofg55/fix_crashhandler_win | Hein-Pieter van Braam | |
Prevent running the crash_handler when a debugger is present on windows | |||
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | |
2017-09-19 | Change structure order for godot nim compatibility | Konstantin Zaitsev | |
2017-09-19 | Fix MSVC compilation errors | Konstantin Zaitsev | |
2017-09-19 | Remove more GDScript runtime checks on release | Hein-Pieter van Braam | |
As a preparation for other performance enhancements to GDScript:call() start by removing more of the GDScript runtime checks on release. This code has been tested with 2d/platformer, 3d/platformer, 3d/materials_test, and goltorus. No regressions were found. | |||
2017-09-18 | Drag and drop for meshes directly and fix drop restriction for non-Texture ↵ | SaracenOne | |
objects in canvas editor. | |||
2017-09-18 | Add some options and reorganize the 2D editor menus. Makes available forced ↵ | Gilles Roudiere | |
snapping. |