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2018-04-08Merge pull request #18072 from AlexHolly/masterGeorge Marques
expose Tileset TileMode to GDScript
2018-04-08Merge pull request #16297 from lpn/masterJuan Linietsky
Fixed wave file importer's broken resampling.
2018-04-08Merge pull request #16495 from Chaosus/is_point_in_triangle_fixJuan Linietsky
Fix is_point_in_triangle function
2018-04-08Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky
Fix invalid particle movement when time_scale is zero
2018-04-08expose Tileset TileMode to GDScriptAlexander Holland
2018-04-08Merge pull request #16556 from aragar/masterJuan Linietsky
For-in loop variable added to autocompletion
2018-04-08Merge pull request #16571 from Zylann/find_in_filesJuan Linietsky
Added find & replace in files
2018-04-08Merge pull request #16705 from Chaosus/generate_normals_flipJuan Linietsky
Add flip switch to SurfaceTool.generate_normals
2018-04-08Merge pull request #16707 from Web-eWorks/atlasfixesJuan Linietsky
Fix Sprite3D's incorrect behavior when using AtlasTextures.
2018-04-08Merge pull request #16574 from isaacremnant/better_grow_directionJuan Linietsky
Added GROW_DIRECTION_BOTH for controls
2018-04-08Merge pull request #16898 from Lerc/masterJuan Linietsky
add Image::bumpmap_to_normalmap conversion function
2018-04-09Merge pull request #18061 from Chaosus/fixbugPoommetee Ketson
Fix crash when click on any inspector entry that takes Resource
2018-04-08Fix #18058 regressionChaosus
2018-04-08Merge pull request #16995 from mrcdk/custom_resources_inspectorJuan Linietsky
The inspector will show the custom resources added via plugin
2018-04-08Merge pull request #17123 from ↵Juan Linietsky
Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08Merge pull request #17150 from robfram/check-animation-playing-backwardsJuan Linietsky
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08Merge pull request #17151 from ShyRed/disabled_shapes_2dJuan Linietsky
Remove disabled shapes from physics 2D calculations
2018-04-08Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky
[RFC] MultiplayerAPI refactor
2018-04-08Merge pull request #17232 from playster000/masterJuan Linietsky
enhance mipmaps, non power of 2 textures
2018-04-08Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
Fix few bugs in shader definitions
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08Merge pull request #17594 from ivodopiviz/float-overflowJuan Linietsky
Changed debug max distance to avoid overflow
2018-04-08Merge pull request #17967 from Nibodhika/all-device-modeJuan Linietsky
Allows to map an action to all devices.
2018-04-08Merge pull request #17741 from Essojadojef/fix-shortcut-categoriesJuan Linietsky
Fix all categories unfold when one key binding is changed
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky
not sure why. Fixes #17524, fixes #17523.
2018-04-07Allows to map an action to all devices.Nibodhika
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-04-07Merge pull request #17583 from RandomShaper/enhance-uri-utilsJuan Linietsky
Enhance uri utils
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky
2018-04-07Merge pull request #17602 from ivodopiviz/tscn-issuesJuan Linietsky
Removed unnecessary newlines from tscn
2018-04-07Merge pull request #17636 from rainerdeyke/fix_issue_17585Juan Linietsky
Fixes moving files causes scene corruption
2018-04-07Merge pull request #17642 from brendor/masterJuan Linietsky
Particles 2D and 3D - fix hue variation not working
2018-04-07Merge pull request #17717 from NikodemL/masterJuan Linietsky
Extended node rename function to also support renaming node path script instance property
2018-04-07Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky
Radio buttons in menus
2018-04-07Merge pull request #17742 from marcelofg55/audio_device_listJuan Linietsky
Added new audio device functions to set/get the audio device
2018-04-07Merge pull request #17744 from robfram/fix-rtl-tableJuan Linietsky
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
2018-04-07Merge pull request #17752 from nikibobi/texture-progress-tintJuan Linietsky
Add tint property to TextureProgress
2018-04-07Merge pull request #17754 from Crazy-P/Resloves_Replace_all_doesnt_replace_allJuan Linietsky
Resloves Replace all doesnt replace all
2018-04-07Merge pull request #17809 from RandomShaper/menu-item-on-releaseJuan Linietsky
Improve popup menus usability
2018-04-07Merge pull request #17840 from Dimonasdf/masterJuan Linietsky
Fix Collada material roughness import function
2018-04-07Merge pull request #18015 from AndreaCatania/patch-1Juan Linietsky
Fixed signal input variable name
2018-04-07Merge pull request #18032 from RandomShaper/fix-gltf-skeletonsJuan Linietsky
Fix skeleton import from glTF
2018-04-07Improve popup menus usabilityPedro J. Estébanez
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07Merge pull request #18033 from ↵Thomas Herzog
touilleMan/pluginscript_fix_add_global_constant_mandatory Pluginscript fix add global constant mandatory
2018-04-07Correct profiling_frame naming in pluginscriptEmmanuel Leblond
2018-04-06Fix skeleton import from glTFPedro J. Estébanez
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808.
2018-04-06Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @robfram Thanks to all contributors and donors! :) [ci skip]
2018-04-06Fix Pluginscript add_global_constant mandatory value checkEmmanuel Leblond
2018-04-06Fixed signal input variable nameAndrea Catania
2018-04-06Merge pull request #17970 from PJB3005/18-04-04-commandline-export-error-clarityRémi Verschelde
Explicitly print an error when --export fails.