Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | |
2015-02-15 | Merge pull request #1371 from erbridge/fix_shadow_declaration | Juan Linietsky | |
Fix a shadow declaration | |||
2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | |
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||
2015-02-15 | fix return value of slide and reflect | Juan Linietsky | |
closes #1311 | |||
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-12 | Merge pull request #1359 from Hinsbart/fix_win_joy | punto- | |
fix get_joy_name() on windows | |||
2015-02-12 | fix get_joy_name() on windows | Hinsbart | |
2015-02-11 | Merge pull request #1356 from rraallvv/iOS_add_CADisplayLink_support | punto- | |
add support for CADisplayLink | |||
2015-02-11 | fixes to HTTPClient | Juan Linietsky | |
-small unchunked files should work properly -blocking mode should work properly | |||
2015-02-11 | Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint | Juan Linietsky | |
changed PolygonPathFinder::get_closest_point to return the closest posit... | |||
2015-02-11 | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | |
Added the ability to add and remove editor import plugins. | |||
2015-02-11 | added missing set_shader_param functions | Juan Linietsky | |
also added code completion hint for shader params | |||
2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | |
2015-02-10 | add support for CADisplayLink | Rhody Lugo | |
2015-02-10 | remove make.bat | Juan Linietsky | |
2015-02-10 | ignore make.bat | Juan Linietsky | |
2015-02-10 | fixes to skinned buffer | Juan Linietsky | |
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||
2015-02-10 | Added the default arguments to the binding for ↵ | Jeffrey Steward | |
ResourceImportMetadata::add_source to match the c++ version | |||
2015-02-10 | Merge pull request #1352 from Hinsbart/master | Juan Linietsky | |
fix typo in script template | |||
2015-02-10 | fix typo in script template | Hinsbart | |
2015-02-10 | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | |
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. | |||
2015-02-09 | Added the ability to add and remove editor import plugins. | Jeffrey Steward | |
2015-02-09 | Merge pull request #1176 from Spooner/add_sprintf | Juan Linietsky | |
Add sprintf | |||
2015-02-09 | ability to customize max render elements | Juan Linietsky | |
should close #1339 | |||
2015-02-10 | Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf | Bil Bas (Spooner) | |
Conflicts: .gitignore | |||
2015-02-09 | Merge pull request #1300 from umxprime/fix/ios-init-crash | Juan Linietsky | |
Fix init crash on iPad 1st gen device with iOS 5.1.1 | |||
2015-02-09 | Merge pull request #1299 from umxprime/fix/isim-sdk-path | Juan Linietsky | |
Fix iOS Simulator SDK path for isim platform. | |||
2015-02-09 | Merge pull request #1170 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_cubemap_ressource_editor fixes cubemap ressource editor bug, fixes issue #908 | |||
2015-02-09 | Merge pull request #1174 from adolson/autoreload-edited-scripts | Juan Linietsky | |
add option to automatically reload changed scripts | |||
2015-02-09 | Merge pull request #1179 from marynate/PR-fix-compile-win | Juan Linietsky | |
Fix compile compile error on windows platform | |||
2015-02-09 | Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject | Juan Linietsky | |
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | |||
2015-02-09 | Merge pull request #1251 from adolson/fscache-stuff | Juan Linietsky | |
ignore and remove .fscache files. closes #1249 | |||
2015-02-09 | Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress | Juan Linietsky | |
Modifiers are unset on events for the modifier key itself | |||
2015-02-09 | Merge pull request #1271 from NateWardawg/NestedSceneFix | Juan Linietsky | |
Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash. | |||
2015-02-09 | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky | |
Pr-fix-rtt-filters | |||
2015-02-09 | Merge pull request #1303 from erbridge/revert_menu_item | Juan Linietsky | |
Add a revert menu item | |||
2015-02-09 | Merge pull request #1306 from sambler/freebsd_fixes | Juan Linietsky | |
fix build on freebsd | |||
2015-02-09 | Merge pull request #1307 from sambler/scons_changes | Juan Linietsky | |
Adjustment to x11/detect.py | |||
2015-02-09 | Merge pull request #1325 from hrib/master | Juan Linietsky | |
fixed math in Camera::project_position | |||
2015-02-09 | Merge pull request #1336 from slapin/exporter2 | Juan Linietsky | |
io_scene_dae: fixed invalid variable name | |||
2015-02-04 | io_scene_dae: fixed invalid variable name | Segey Lapin | |
2015-02-01 | Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf | Bil Bas (Spooner) | |