Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-01 | small fixes | Juan Linietsky | |
2015-05-18 | fix a compile error | Juan Linietsky | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-05-17 | -changed some copyrights to 2015 | Juan Linietsky | |
2015-05-17 | version bump to rc3 | Juan Linietsky | |
2015-05-17 | small description improvement | Juan Linietsky | |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky | |
2015-05-17 | reinstante focus into textedit after menu used in code editor | Juan Linietsky | |
2015-05-17 | fix crash on help, closes #1873 | Juan Linietsky | |
2015-05-17 | properly save external resources, fixes #1924 | Juan Linietsky | |
added API to get scancode names to OS | |||
2015-05-17 | Merge pull request #1927 from antonyjones67/RevertReadmeChange | Juan Linietsky | |
Put this back to fix web page.Will have to figure something else for … | |||
2015-05-17 | Put this back to fix web page.Will have to figure something else for ↵ | Antony Jones | |
mainpage in doxygen. | |||
2015-05-16 | -Integers and Float should interpolate on animation, maybe fixes #1891, ↵ | Juan Linietsky | |
please test | |||
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky | |
2015-05-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-16 | -small motion demo, to better troubleshoot | Juan Linietsky | |
2015-05-16 | -bit slower execution in debug, but proper error reporting for get index and ↵ | Juan Linietsky | |
operators, fixes #1911 | |||
2015-05-16 | Merge pull request #1901 from guilhermefelipecgs/add_ignore_tags | Juan Linietsky | |
Ignore etags, ctags, gtags and cscope. | |||
2015-05-16 | Merge pull request #1900 from guilhermefelipecgs/fix_#1898 | Juan Linietsky | |
Fix find option in Help tab. #1898 | |||
2015-05-16 | Merge pull request #1881 from NateWardawg/master | Juan Linietsky | |
Removed redundant code in the kinematic 3D demo. | |||
2015-05-16 | Merge pull request #1880 from antonyjones67/DoxyFIle | Juan Linietsky | |
Added Doxyfile for Doxygen documentation. Had to modify codec.h becau… | |||
2015-05-16 | Merge pull request #1761 from est31/master | Juan Linietsky | |
Fix headless exporting bugs | |||
2015-05-16 | Merge pull request #1908 from vipsbpig/master | Juan Linietsky | |
fix multitouch release problem | |||
2015-05-15 | fix multitouch release problem | vipsbpig | |
2015-05-13 | Ignore etags, ctags, gtags and cscope. | Guilherme Felipe | |
2015-05-13 | Fix #1898 | Guilherme Felipe | |
2015-05-12 | Fixes problem parsing config files using ConfigFile | Juan Linietsky | |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | |
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838 | |||
2015-05-12 | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 | Juan Linietsky | |
2015-05-11 | Translation Demo | Juan Linietsky | |
2015-05-11 | fixs particles on 3d platformer demo, closes #1588 | Juan Linietsky | |
2015-05-11 | -shadergraph now saved when on external file and modified, fixes #1832 | Juan Linietsky | |
2015-05-11 | fixed crash on make resources unique menu option, fixes #1874 | Juan Linietsky | |
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky | |
2015-05-10 | Removed redundant code in the kinematic 3D demo. | Nathan Warden | |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies ↵ | Juan Linietsky | |
for 2D, fixes #1854 | |||
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky | |
2015-05-10 | Forgot this. It points Doxyfile to the logo without text. | Antony | |
2015-05-10 | Added Doxyfile for Doxygen documentation. Had to modify codec.h because it ↵ | Antony | |
already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. | |||
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | |
2015-05-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-10 | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky | |
2015-05-10 | Merge pull request #1875 from Zamaroht/patch-1 | Juan Linietsky | |
Delete unused variable | |||
2015-05-10 | Merge pull request #1876 from antonyjones67/FixCFlagInDebug | Juan Linietsky | |
Change windows build to use CFlag /Od so that you get the full debug … | |||
2015-05-10 | Merge pull request #1878 from Zamaroht/patch-2 | Juan Linietsky | |
Remove focus from restart button, fixes #1850 | |||
2015-05-10 | Merge pull request #1879 from HeartoLazor/master | Juan Linietsky | |
Support for fixed process on timer (Idle/Fixed mode) and a small change for more uniform ticks | |||
2015-05-10 | - Implemented support for fixed process on timer. Useful for cooldowns ↵ | Hearto Lazor | |
without the influence from framerate similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation: Example of the behaviour with a stream of bullets with timers on different frame rates: https://gfycat.com/HeartyImpressiveIndiancow - A change for more uniform ticks on fixed/idle without this fix: http://i.imgur.com/0TMQ6CG.png with this fix: http://i.imgur.com/3zYx16c.png | |||
2015-05-10 | Remove focus from restart button, fixes #1850 | Nicolas Laurito | |
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again. | |||
2015-05-09 | Deleted unused variable | Nicolas Laurito | |
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter. | |||
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug ↵ | Antony | |
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. |