Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-04 | Fix `Tabs` offset overreaching when scrolling fast | Michael Alexsander | |
2021-10-01 | Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangents | Rémi Verschelde | |
2021-10-01 | Merge pull request #53290 from Faless/mp/4.x_opts_names | Fabio Alessandrelli | |
[Net] Rename RPC constants and annotation arguments. | |||
2021-10-01 | Merge pull request #53308 from Razoric480/fix-lsp-issues | Rémi Verschelde | |
2021-10-01 | Merge pull request #53305 from Calinou/doc-surfacetool-generate-tangents | Rémi Verschelde | |
Document SurfaceTool must generate tangents for proper normal display | |||
2021-10-01 | Merge pull request #53310 from YeldhamDev/docs_match_fix | Rémi Verschelde | |
Fix match counter in help pages not updating | |||
2021-10-01 | Document that tangents are required for normal mapping in BaseMaterial3D | Hugo Locurcio | |
2021-10-01 | Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference | Camille Mohr-Daurat | |
Remove scene code in physics servers | |||
2021-10-01 | [Net] Rename RPC constants and annotation arguments. | Fabio Alessandrelli | |
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED | |||
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat | |
Remove editor code in PhysicalBone3D | |||
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp | |
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet. | |||
2021-10-01 | Fix match counter in help pages not updating | Michael Alexsander | |
2021-10-01 | Fix empty line hover; fix open non-res:// script | Francois Belair | |
2021-10-01 | Document SurfaceTool must generate tangents for proper normal display | Hugo Locurcio | |
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp | |
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. | |||
2021-10-01 | Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types | Rémi Verschelde | |
2021-10-01 | Merge pull request #52192 from bruvzg/text_server_gdext | Rémi Verschelde | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #38397 from Calinou/doc-range-backwards-example | Rémi Verschelde | |
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |
2021-10-01 | Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2 | Rémi Verschelde | |
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde | |
2021-10-01 | Fixed drag and drop not respecting type on exported arrays. | EricEzaM | |
2021-10-01 | Allow shortcuts to have any number of bindings. Updated UI as required. | Eric M | |
2021-10-01 | Allow non-control Nodes to handle drag forwarding (e.g. Windows) | Eric M | |
2021-10-01 | Merge pull request #53286 from bruvzg/fix_font_data_save | Rémi Verschelde | |
2021-10-01 | [FontData] Fixes saving copy of the font source data, if it was created from ↵ | bruvzg | |
built-in font. | |||
2021-10-01 | Merge pull request #53278 from Geometror/fix-editor-property-array-color | Rémi Verschelde | |
2021-10-01 | Merge pull request #52850 from mashumafi/vector-bsearch | Rémi Verschelde | |
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-10-01 | Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity | Rémi Verschelde | |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat | |
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D | |||
2021-09-30 | Fix angular velocity default value in TileSet | PouleyKetchoupp | |
Value was uninitialized, which lead to undefined behavior. | |||
2021-10-01 | Fix property not shown in inspector when type is PACKED_COLOR_ARRAY | Hendrik Brucker | |
2021-09-30 | Implement bsearch for Vector and Packed*Array | mashumafi | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Fix body stuck on descending platform | fabriceci | |
2021-09-30 | Merge pull request #51409 from LightningAA/use-map-iterators | Rémi Verschelde | |
Use range iterators for `Map` in most cases | |||
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Fix non-const iterators in const methods | Lightning_A | |
2021-09-30 | Merge pull request #53025 from Paulb23/textfile-ux | Rémi Verschelde | |
2021-09-30 | Merge pull request #53266 from nekomatata/remove-shape-metadata | Camille Mohr-Daurat | |
Remove shape metadata from 2D physics server | |||
2021-09-30 | Add an example on iterating an array backwards | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3472. | |||
2021-09-30 | Merge pull request #53076 from zacryol/dict-typo-fix | Max Hilbrunner | |
Fix typo with example variable name in Dictionary docs | |||
2021-09-30 | Merge pull request #47670 from Calinou/doc-upnp-non-blocking | Max Hilbrunner | |
Document how to set up UPnP in a non-blocking manner | |||
2021-09-30 | Merge pull request #53245 from JFonS/occ_fixes2 | Rémi Verschelde | |
Occlusion culling fixes | |||
2021-09-30 | Merge pull request #52544 from JFonS/lod_fixes | Juan Linietsky | |
Auto LOD fixes and improvements | |||
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp | |
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. | |||
2021-09-30 | Revert "GdScript: Use reduced constant expression result when doing binary ↵ | Rémi Verschelde | |
operations. Fixes #50293" This reverts commit 62077086076fb99fb7fe014522c44ae83f87dc4d. It broke a GDScript test (which didn't exist back when the PR was made, so was missed prior to the merge). It choked on: ``` prints("a", test_instance.a, test_instance.a == Named.VALUE_A) ``` With: ``` Invalid operands "VALUE_A (enum value)" and "int" for "==" operator. ``` | |||
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat | |
Fix motion direction in slope for CharacterBody3D |