index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2021-08-25
Merge pull request #52084 from reduz/engine-singleton-register
Juan Linietsky
2021-08-25
Merge pull request #52102 from Calinou/gdscript-tests-add-readme
Gilles Roudière
2021-08-25
Merge pull request #51969 from Calinou/doc-image-generate-mipmaps-no-threading
K. S. Ernest (iFire) Lee
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-25
Fix zoom label not being updated
LoipesMas
2021-08-25
Fixed crash when parsing an empty assignment.
Louis Dumont
2021-08-25
Merge pull request #52087 from raulsntos/expose-simplify-path
Max Hilbrunner
2021-08-25
Merge pull request #52086 from raulsntos/rename-string-is-abs-path-method
Max Hilbrunner
2021-08-25
Merge pull request #52103 from Calinou/ci-diffs-color-codes
Hugo Locurcio
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
Print colored diffs when there are formatting failures in CI
Hugo Locurcio
2021-08-25
Add a README to link to the GDScript integration tests documentation
Hugo Locurcio
2021-08-25
Expose `String.SimplifyPath` in C#
Raul Santos
2021-08-25
Merge pull request #51995 from drcd1/sphere-mesh-normals-fix
JFonS
2021-08-25
Merge pull request #52098 from mhilbrunner/fix-ci
George Marques
2021-08-25
Fix CI after concurrency
Max Hilbrunner
2021-08-25
Merge pull request #52079 from mhilbrunner/ci-concurrency
K. S. Ernest (iFire) Lee
2021-08-25
CI: Cancel previous builds if new commit is pushed
Max Hilbrunner
2021-08-25
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
Max Hilbrunner
2021-08-25
Fix emitting duplicate edges for convex hulls
Morris Tabor
2021-08-25
Add ability to register singletons from engine API
reduz
2021-08-25
Tree Fix line rendering when drag and dropping TreeItem
kleonc
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-25
Remove leftovers of anisotropy in the VoxelGI shader code
Hugo Locurcio
2021-08-25
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
Hugo Locurcio
2021-08-25
Merge pull request #47829 from Calinou/improve-crash-handler-display
Hugo Locurcio
2021-08-24
Merge pull request #52024 from V-Sekai/anim-length
K. S. Ernest (iFire) Lee
2021-08-24
Calculate proper animation length.
K. S. Ernest (iFire) Lee
2021-08-25
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
Raul Santos
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Fix RayShape collision detection
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
Merge pull request #51904 from nekomatata/move-and-slide-fixes-3d
Camille Mohr-Daurat
2021-08-24
RichTextLabel returns member (Array) for custom effects for Editor
William Deurwaarder
2021-08-24
Port recent move_and_slide fixes to 3D
PouleyKetchoupp
2021-08-24
Implement error return documetation
reduz
2021-08-24
Fix Visual Script editor
Max Hilbrunner
2021-08-24
Fix point gravity calculation
PouleyKetchoupp
2021-08-24
Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windows
Max Hilbrunner
2021-08-24
Merge pull request #52041 from Rubonnek/expose-simplify-path
Max Hilbrunner
2021-08-24
Merge pull request #52067 from timothyqiu/rtl-cursor
Michael Alexsander
2021-08-24
Merge pull request #52044 from Rubonnek/update-string-abs-rel-docs
Max Hilbrunner
2021-08-24
Merge pull request #51999 from lyuma/set_surface_material
Juan Linietsky
2021-08-24
Make RichTextLabel honour default cursor shape property
Haoyu Qiu
2021-08-24
Merge pull request #52000 from lyuma/set_editable_instance
Juan Linietsky
2021-08-24
Expose String.simplify_path
Wilson E. Alvarez
2021-08-23
Make Node editable_instance methods available to GDScript
Lyuma
2021-08-24
Merge pull request #47295 from omegachysis/script-bind-mutex
Ignacio Roldán Etcheverry
[prev]
[next]