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2021-04-06Merge pull request #47674 from madmiraal/fix-47437Rémi Verschelde
Check for the use of an empty shape in Bullet Kinematic collisions
2021-04-06Merge pull request #47668 from madmiraal/fix-47438Rémi Verschelde
Ensure ConvexPolygonShape3D support count variable is initialised
2021-04-06Merge pull request #47666 from madmiraal/fix-46137Rémi Verschelde
Ensure ConvexPolygonShape2D support count variable is initialised
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal
2021-04-06Ensure ConvexPolygonShape3D support count variable is initialisedMarcel Admiraal
2021-04-06Ensure ConvexPolygonShape support count variable is initialisedMarcel Admiraal
2021-04-06Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errorsRémi Verschelde
Improve error messages for missing export presets when using `--export`
2021-04-06Improve error messages for missing export presets when using `--export`Hugo Locurcio
- Display a specific error message if the project doesn't have an `export_presets.cfg` file. - Display a list of detected export presets if an invalid export preset name is supplied.
2021-04-06Merge pull request #47654 from vnen/stdout-disableRémi Verschelde
Add flag to stop printing to stdout/stderr
2021-04-06Merge pull request #47660 from Faless/js/4.x_webgl_fallbackRémi Verschelde
[HTML5] Implement WebGL fallback.
2021-04-06[HTML5] Implement WebGL fallback.Fabio Alessandrelli
According to project settings and when WebGL2 is not available. This does nothing in current master, as we have no rendering yet!
2021-04-06Add flag to stop printing to stdout/stderrGeorge Marques
This allows the terminal output to be suppressed but still be captured by print/error handlers.
2021-04-06Merge pull request #47200 from LightningAA/delete-from-project-manager-4.0Rémi Verschelde
Add the ability to remove project contents from the remove project dialog
2021-04-06Merge pull request #47655 from BastiaanOlij/fix_reloadableRémi Verschelde
Only cleanup meta data if GDNative library is reloadable
2021-04-06Merge pull request #47657 from LightningAA/graphedit-zoom-follow-mouse-4.0Rémi Verschelde
Make `GraphEdit` scrollwheel zoom based on mouse position
2021-04-05Make scrollwheel zoom based on mouse positionLightning_A
2021-04-06Only cleanup meta data if GDNative library is reloadable and we're about to ↵Bastiaan Olij
unload it
2021-04-05Merge pull request #47622 from pycbouh/editor-plugins-expose-scaleRémi Verschelde
Expose editor scale to the plugin API
2021-04-05Expose editor scale to the plugin APIYuri Sizov
2021-04-05Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @gongpha, @jmb462 Thanks to all contributors and donors for making Godot possible!
2021-04-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 5cfdb866606d0e5b551178d7331ab0e9410d717f)
2021-04-05Merge pull request #47291 from BastiaanOlij/move_clusteredJuan Linietsky
Move clustered renderer functionality
2021-04-05Merge pull request #47569 from vnen/gdscript-typed-returnRémi Verschelde
GDScript: Properly validate return type
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-04-05Merge pull request #47645 from akien-mga/animatedsprite2d-no-framesRémi Verschelde
Re-allow playing AnimatedSprite2D without frames
2021-04-05Merge pull request #47640 from BastiaanOlij/fix_vulkan_formatRémi Verschelde
Chose format from supported ones that we support
2021-04-05GDScript: Properly validate return typeGeorge Marques
When the type cannot be validated at compile time, the runtime must do a check to ensure type safety is kept, as the code might be assuming the return type is correct in another place, leading to crashes if the contract is broken.
2021-04-05Re-allow playing AnimatedSprite2D without framesRémi Verschelde
Fixes #47578, partial revert of #47064.
2021-04-05Chose format from supported ones that we supportBastiaan Olij
2021-04-05Merge pull request #47642 from akien-mga/clang-tidy-fixesRémi Verschelde
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-default-member-init`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-05Merge pull request #47592 from ↵Rémi Verschelde
jmb462/fix-VisualScriptFunctionState-connect-to-null-signal-crash Fix VisualScriptFunctionState connect to null object crash (Fix #47572)
2021-04-05Merge pull request #47633 from Calinou/editor-theme-scrollbar-add-backgroundRémi Verschelde
Add a subtle background to editor scrollbars
2021-04-05Merge pull request #47597 from Faless/js/4.x_fetch_no_clenRémi Verschelde
[HTML5] Disable body_size in fetch.
2021-04-05Merge pull request #47627 from Blackiris/fix-gdscript-var-addressRémi Verschelde
Fix GDScript variables addresses getting mixed
2021-04-05Merge pull request #47638 from RoniPerson/patch-1Rémi Verschelde
Added missing `:` in gdscript example for `TileMap` class reference.
2021-04-05Merge pull request #47636 from qarmin/inputRémi Verschelde
Fix crashes in *_input functions
2021-04-05Merge pull request #47632 from Calinou/asset-search-autofocusRémi Verschelde
Automatically focus the Search field when displaying asset library
2021-04-05Merge pull request #47408 from megalobyte/remove-float-recastRémi Verschelde
Use double when setting the default step size
2021-04-05Merge pull request #47631 from pycbouh/update-misformatted-docsRémi Verschelde
Fix misformatted documentation from recent PRs
2021-04-05Added missing `:` in gdscript example.RoniPerson
2021-04-05Merge pull request #47623 from Bromeon/bugfix/gdnative-cleanupRémi Verschelde
Fix error in the console: `double free or corruption (!prev)` at exit of GDnative C++ application
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-04-05Add a subtle background to editor scrollbarsHugo Locurcio
This makes it possible to see whether a scrollbar grabber is at the top or at the bottom of a scrollbar. Also, if a scrollable area is very large, this makes it easier to notice that the area can be scrolled (since the grabber is proportionally very small). The scrollbar grabbers were also made thicker and slightly more opaque for better visibility, especially in peripheral vision.
2021-04-05Automatically focus the Search field when displaying asset libraryHugo Locurcio
- Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search".
2021-04-04Fix misformatted documentation from #47435, #42827, #46991Yuri Sizov
2021-04-04Fix GDScript variables addresses getting mixedJulien Nguyen