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AgeCommit message (Expand)Author
2021-05-31Implement shader cachingreduz
2021-05-31Merge pull request #48915 from lyuma/gltf_mesh_nodes_bonesRémi Verschelde
2021-05-29Merge pull request #49197 from HaSa1002/sync-meshoptK. S. Ernest (iFire) Lee
2021-05-30Meshoptimizer: Sync with upstream commit f5d83e8Johannes Witt
2021-05-29Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_...Yuri Roubinsky
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
2021-05-26Merge pull request #49114 from vnen/gdscript-fix-self-function-type-checkRémi Verschelde
2021-05-26Merge pull request #49109 from Chaosus/fix_console_errorsRémi Verschelde
2021-05-26Merge pull request #49112 from vnen/gdscript-assign-type-checkRémi Verschelde
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-26GDScript: Use analyzer data to decide assignment conversionGeorge Marques
2021-05-26Fixed console error spam (about invalid edited scene index)Yuri Roubinsky
2021-05-26Merge pull request #49106 from Chaosus/fix_shader_builtin_constnessRémi Verschelde
2021-05-26Makes few shader built-ins constant to prevent changing themYuri Roubinsky
2021-05-26Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-logRémi Verschelde
2021-05-26Merge pull request #49094 from madmiraal/fix-docs-3977Rémi Verschelde
2021-05-26Merge pull request #49056 from Chaosus/vs_colorYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-26Update EditorResourcePreview queue_*() documentationMarcel Admiraal
2021-05-26Merge pull request #49087 from TwistedTwigleg/skeletonik_bone_detachment_fixRémi Verschelde
2021-05-26Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.Eric M
2021-05-25SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...TwistedTwigleg
2021-05-26Merge pull request #49085 from pycbouh/tree-fix-long-distance-relationshipsRémi Verschelde
2021-05-26Fix disappearing relationship lines in Tree when item is out of viewYuri Sizov
2021-05-25Merge pull request #49073 from pfertyk/issue-49006-packedbytearray-decompress...Rémi Verschelde
2021-05-25Merge pull request #48546 from pycbouh/tree-highlight-selected-relationshipsRémi Verschelde
2021-05-25Return error when decompressing empty PoolByteArrayPaweł Fertyk
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Merge pull request #49068 from pycbouh/i-broke-inspectorRémi Verschelde
2021-05-25Merge pull request #49069 from RandomShaper/android_data_backupRémi Verschelde
2021-05-25Merge pull request #48422 from szymonm-google/android_orientation_fixRémi Verschelde
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-25Allow basic user data backup on AndroidPedro J. Estébanez
2021-05-25Merge pull request #49064 from RandomShaper/default_config_xcodeRémi Verschelde
2021-05-25Make EditorFileDialog only created on demand in EditorResourcePickerYuri Sizov
2021-05-25Merge pull request #49061 from madmiraal/rename-len-lengthRémi Verschelde
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-25Merge pull request #48931 from groud/add_some_tiles_editors_settingsRémi Verschelde
2021-05-25Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Merge pull request #49046 from Calinou/editor-icons-trail-meshesRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-25Set schemes' build config to debug/release in iOS Xcode exportPedro J. Estébanez
2021-05-25Add TileMap grid editor settings.Gilles Roudière
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Fixed screen orientation on AndroidSzymon Majewski
2021-05-24Add editor icons for RibbonTrailMesh and TubeTrailMeshHugo Locurcio
2021-05-24Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde
2021-05-24Merge pull request #49037 from vnen/fix-callable-freed-crashRémi Verschelde
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques