Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-25 | Merge pull request #47362 from Calinou/editor-hide-renderer-selection | Rémi Verschelde | |
Hide renderer selection dropdown in the editor as it's not implemented | |||
2021-03-25 | Hide renderer selection dropdown in the editor as it's not implemented | Hugo Locurcio | |
It will take at least a few months until an OpenGL renderer is made available for the `master` branch. | |||
2021-03-25 | Merge pull request #47359 from lucicam/master | Rémi Verschelde | |
Fix failure in set_primary_interface when parameter is null | |||
2021-03-25 | Fix failure in set_primary_interface when parameter is null | lucicam | |
The program would fail if the parameter is passed as null in set_primary_interface because in the print_verbose, the get_namea) method is called on the parameter and this causes a failure if the parameter that was passed is null. Same fix was done in 3.x also and it seems to be present in master too. | |||
2021-03-25 | Merge pull request #47251 from pycbouh/theme-more-useful-methods | Rémi Verschelde | |
Add utility methods to Theme, improve error messages and documentation | |||
2021-03-25 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-25 | Merge pull request #47329 from likeich/function_click_centered | Rémi Verschelde | |
Fix ctrl-click function line centering | |||
2021-03-24 | Merge pull request #47341 from Bogunovich/fix-FileSystemDock_select_file | Rémi Verschelde | |
Fix opening scene (.tscn) via FileSystem | |||
2021-03-24 | edit if statement in FileSystemDock::_select_file() | James Castanho | |
2021-03-24 | Fixes ctrl-click function line centering | Kyle | |
When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used. | |||
2021-03-24 | Merge pull request #47314 from fire/gltf-names | Rémi Verschelde | |
Always have a name for gltf2 mesh, material and skins. | |||
2021-03-24 | Merge pull request #47320 from KoBeWi/what_time_is_it | Rémi Verschelde | |
Clarify that get_unix_time() returns seconds | |||
2021-03-24 | Clarify that get_unix_time() returns seconds | kobewi | |
2021-03-24 | Merge pull request #47318 from Faless/js/4.x_miniupnpc_fix | Rémi Verschelde | |
[Net] Fix miniupnpc UWP build. | |||
2021-03-24 | [Net] Fix miniupnpc UWP build. | Fabio Alessandrelli | |
The patch has already been upstreamed, and custom patching won't be needed during next version update. | |||
2021-03-24 | Merge pull request #47317 from Faless/js/4.x_editor_manifest_web | Rémi Verschelde | |
[HTML5] Clarify editor PWA manifest.json | |||
2021-03-24 | [HTML5] Clarify editor PWA manifest.json | Fabio Alessandrelli | |
Update name and description to clarify it's the web version. | |||
2021-03-24 | Merge pull request #47301 from akien-mga/drop-resource-importer-csv | Rémi Verschelde | |
Remove now unnecessary ResourceImporterCSV importer | |||
2021-03-24 | Merge pull request #47311 from RevoluPowered/fix-importer-bug | Rémi Verschelde | |
Fix use of Error its uninitialised and resolves importers being broken | |||
2021-03-24 | Always have a name for gltf2 mesh, material and skins. | K. S. Ernest (iFire) Lee | |
Co-authored-by: Lcbx <luc.courbariaux@gmail.com> | |||
2021-03-23 | Fix use of Error its uninitialised and resolves importers being broken | Gordon MacPherson | |
2021-03-23 | Merge pull request #47293 from resul4e/vsproj_tests | Rémi Verschelde | |
Enable unit testing in MSVC when tests=yes is supplied | |||
2021-03-23 | SCons: Pass tests configuration to the MSVC solution | Resul Çelik | |
Test sources and build parameter were not supplied to the visual studio project. This resulted in a build that was not able to be test using the --test command. Adding build parameter ensures we can test, and supplying the sources ensures we have all files to write new tests and edit existing ones. | |||
2021-03-23 | Remove now unnecessary ResourceImporterCSV importer | Rémi Verschelde | |
Its only purpose was to prevent importing CSV files as translations, but it would still import them as *nothing*, leading to workflow issues. This is now properly fixed with #47268 which allows disabling the import for specific files. | |||
2021-03-23 | Merge pull request #47298 from reduz/remove-keep-files-error | Rémi Verschelde | |
Remove FileSystem dock errors on unimported files | |||
2021-03-23 | Remove FileSystem dock errors on unimported files | Juan Linietsky | |
* Removes error shown when file is in 'keep' mode * Display a warning when attempting to open the file * Closes #47296 | |||
2021-03-23 | Merge pull request #47292 from akien-mga/sdl-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-03-23 | Merge pull request #36004 from nathanfranke/fix-transparent-theme-color | Rémi Verschelde | |
Fix transparent editor theme being brighter | |||
2021-03-23 | Merge pull request #42974 from skyace65/NavMesh2 | Rémi Verschelde | |
Document more NavigationMesh properties | |||
2021-03-23 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e. | |||
2021-03-23 | Merge pull request #40804 from naithar/fix/json-parse | Rémi Verschelde | |
JSON parser fix | |||
2021-03-23 | Merge pull request #37755 from KoBeWi/check_down | Rémi Verschelde | |
Add disabled theme icons for CheckBox | |||
2021-03-23 | Merge pull request #38054 from aaronfranke/enums | Rémi Verschelde | |
Rename many global enums relating to input | |||
2021-03-23 | Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous | Rémi Verschelde | |
Display scene file extensions in the editor only if there's ambiguity | |||
2021-03-23 | Rename some more global enums (Key, Joy, MIDI) | Aaron Franke | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | Merge pull request #46823 from ↵ | Rémi Verschelde | |
Calinou/editor-tweak-save-branch-as-scene-messages Tweak error messages for the Save Branch as Scene editor option | |||
2021-03-23 | Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense | Rémi Verschelde | |
[HTML5] Logitech Dual Action Gamepad FF/Linux | |||
2021-03-23 | Merge pull request #47287 from Shatur95/fix-duplicated-code | Rémi Verschelde | |
Move duplicated code into a function | |||
2021-03-23 | Merge pull request #47261 from KoBeWi/filterdropper | Rémi Verschelde | |
Allow to drop files on filtered scene tree | |||
2021-03-23 | Merge pull request #47284 from DarkKilauea/fix-moment-of-inertia | Rémi Verschelde | |
[Godot Physics]: Correct typo in moment of inertia calculations. | |||
2021-03-23 | Move duplicated code into a function | Shatur95 | |
2021-03-22 | [Godot Physics]: Correct typo in moment of inertia calculations. | Josh Jones | |
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent. | |||
2021-03-23 | Merge pull request #43366 from Calinou/doc-surfacetool-method-order | Rémi Verschelde | |
Make the expected method calling order in SurfaceTool more explicit | |||
2021-03-23 | Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates | Rémi Verschelde | |
Add unit tests for export templates | |||
2021-03-23 | Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo | Rémi Verschelde | |
Fix PhysicalBone gizmo not showing | |||
2021-03-23 | Merge pull request #45234 from madmiraal/rename-phashtranslation | Rémi Verschelde | |
Rename PHashTranslation to OptimizedTranslation | |||
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #45562 from aaronfranke/core-modules-real_t | Rémi Verschelde | |
Use real_t in GridMap and VariantParser | |||
2021-03-23 | Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc | Rémi Verschelde | |
More detailed documentation for KinematicBody safe collision margin |