Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-29 | Add an example to the `CanvasItem.draw_string()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3374. | |||
2020-07-28 | Merge pull request #40781 from Rubonnek/fix-inconsistent-class-detection | Rémi Verschelde | |
Fixed inconsistent base class detection | |||
2020-07-28 | Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting | Rémi Verschelde | |
Fixed Shader editor single-line comment highlight | |||
2020-07-28 | Merge pull request #40806 from nekomatata/android-keyboard-cleaning | Rémi Verschelde | |
Move PopupWindow logic to GodotEditText on Android | |||
2020-07-28 | Move PopupWindow logic to GodotEditText on Android | PouleyKetchoupp | |
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Merge pull request #40802 from Chaosus/vs_fix_preview_color | Yuri Roubinsky | |
Fix functions name color in visual shader code preview and expressions | |||
2020-07-28 | Fix functions name color in visual shader code preview and expressions | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing | Rémi Verschelde | |
Fixed Shader Material next_pass not being drawn | |||
2020-07-28 | Merge pull request #40676 from Xrayez/test-variant | Rémi Verschelde | |
Add test suite for `Variant` | |||
2020-07-28 | Add test suite for `Variant` | Andrii Doroshenko (Xrayez) | |
Added a test case for `VariantWriter` and `VariantParser` overflows. | |||
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau | |
2020-07-28 | Check if global class file still exists before registering it | Wilson E. Alvarez | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40754 from Chaosus/vs_default_uniforms | Rémi Verschelde | |
Added default value for uniforms in visual shaders | |||
2020-07-28 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb) | |||
2020-07-28 | Merge pull request #40783 from aaronfranke/bom | Rémi Verschelde | |
Fix incorrect comments in file formatting script | |||
2020-07-28 | Fix incorrect comments in file formatting script | Aaron Franke | |
2020-07-28 | Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix | Rémi Verschelde | |
Fixed reload_goal not being called when SkeletonIK3D::start is invoke… | |||
2020-07-28 | Merge pull request #40678 from aaronfranke/string-float64 | Rémi Verschelde | |
Make all String float conversion methods be 64-bit | |||
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-28 | Merge pull request #40771 from Xrayez/scons-verbose-builders | Rémi Verschelde | |
SCons: Refactor running commands through builders | |||
2020-07-28 | Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload | Rémi Verschelde | |
Pop from front to avoid infinite loop with nested classes | |||
2020-07-28 | SCons: Refactor running commands through builders | Andrii Doroshenko (Xrayez) | |
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders. | |||
2020-07-27 | Merge pull request #40776 from akien-mga/revert-40193 | Rémi Verschelde | |
Revert "Allow Area2D and 3D mouse events without a collision layer" | |||
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-27 | Pop from front to avoid infinite loop with nested classes | Nhiqill | |
2020-07-27 | GDScript: Fix crash on 'await' completion | George Marques | |
2020-07-27 | Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing | Rémi Verschelde | |
Refactor APK signing into its own method | |||
2020-07-27 | Merge pull request #40770 from vnen/fix-input-call | Rémi Verschelde | |
Fix input after removing multilevel calls | |||
2020-07-27 | refactor apk signing into it's own method | Aman Jain | |
2020-07-27 | Fix input after removing multilevel calls | George Marques | |
2020-07-27 | Fixed reload_goal not being called when SkeletonIK3D::start is invoked with ↵ | ConorLPBoyle | |
p_one_time = true | |||
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d | Rémi Verschelde | |
Fix errors saving a 2D scene preview when the 2D editor was never opened | |||
2020-07-27 | Merge pull request #40756 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Fix crash when root script is null | |||
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. | |||
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky | |
2020-07-27 | Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible | Rémi Verschelde | |
Improve visibility documentation for CanvasItem and Node3D | |||
2020-07-27 | Merge pull request #40755 from Faless/js/fix_and_cancel_swap | Rémi Verschelde | |
Cancel/OK swap on HTML5 platform, small fixes. | |||
2020-07-27 | Improve visibility documentation for CanvasItem and Node3D | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3840. | |||
2020-07-27 | Implement HTML5 cancel/ok button swap on Windows. | Fabio Alessandrelli | |
Platform is detected on init via the `navigator.platform` string. | |||
2020-07-27 | Correctly include <stdlib.h> in javascript main. | Fabio Alessandrelli | |
Already fixed in 3.2, this header is needed since it's where setenv is declared and we should not assume it to be already included. | |||
2020-07-27 | Properly set HTML5 DisplayServer init error value. | Fabio Alessandrelli | |
Checked in main.cpp, would cause the engine to not load. | |||
2020-07-27 | Merge pull request #40252 from AndreaCatania/flush | Rémi Verschelde | |
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix. | |||
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices |