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2020-07-29Add an example to the `CanvasItem.draw_string()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3374.
2020-07-28Merge pull request #40781 from Rubonnek/fix-inconsistent-class-detectionRémi Verschelde
Fixed inconsistent base class detection
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Merge pull request #40806 from nekomatata/android-keyboard-cleaningRémi Verschelde
Move PopupWindow logic to GodotEditText on Android
2020-07-28Move PopupWindow logic to GodotEditText on AndroidPouleyKetchoupp
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40802 from Chaosus/vs_fix_preview_colorYuri Roubinsky
Fix functions name color in visual shader code preview and expressions
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Merge pull request #40792 from briansemrau/fix-next-pass-not-drawingRémi Verschelde
Fixed Shader Material next_pass not being drawn
2020-07-28Merge pull request #40676 from Xrayez/test-variantRémi Verschelde
Add test suite for `Variant`
2020-07-28Add test suite for `Variant`Andrii Doroshenko (Xrayez)
Added a test case for `VariantWriter` and `VariantParser` overflows.
2020-07-28Fixed next_pass materials not being drawnBrian Semrau
2020-07-28Check if global class file still exists before registering itWilson E. Alvarez
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28Merge pull request #40754 from Chaosus/vs_default_uniformsRémi Verschelde
Added default value for uniforms in visual shaders
2020-07-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb)
2020-07-28Merge pull request #40783 from aaronfranke/bomRémi Verschelde
Fix incorrect comments in file formatting script
2020-07-28Fix incorrect comments in file formatting scriptAaron Franke
2020-07-28Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fixRémi Verschelde
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28Merge pull request #40678 from aaronfranke/string-float64Rémi Verschelde
Make all String float conversion methods be 64-bit
2020-07-28doc: Sync classref with current sourceRémi Verschelde
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-28Merge pull request #40762 from SkyLucilfer/PackedSceneLeakRémi Verschelde
Fix EditorTranslationParser leak
2020-07-28Merge pull request #40771 from Xrayez/scons-verbose-buildersRémi Verschelde
SCons: Refactor running commands through builders
2020-07-28Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reloadRémi Verschelde
Pop from front to avoid infinite loop with nested classes
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
2020-07-27Merge pull request #40776 from akien-mga/revert-40193Rémi Verschelde
Revert "Allow Area2D and 3D mouse events without a collision layer"
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4.
2020-07-27Pop from front to avoid infinite loop with nested classesNhiqill
2020-07-27GDScript: Fix crash on 'await' completionGeorge Marques
2020-07-27Merge pull request #40769 from amanj120/forward_port_bundle_pr_signingRémi Verschelde
Refactor APK signing into its own method
2020-07-27Merge pull request #40770 from vnen/fix-input-callRémi Verschelde
Fix input after removing multilevel calls
2020-07-27refactor apk signing into it's own methodAman Jain
2020-07-27Fix input after removing multilevel callsGeorge Marques
2020-07-27Fixed reload_goal not being called when SkeletonIK3D::start is invoked with ↵ConorLPBoyle
p_one_time = true
2020-07-27Fix EditorTranslationParser leakSkyJJ
2020-07-27Merge pull request #40759 from pycbouh/fix-scene-preview-no-2dRémi Verschelde
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27Merge pull request #40756 from akien-mga/no-dominion-outside-bordersRémi Verschelde
Script editor: Fix crash when root script is null
2020-07-27Fix errors saving a 2D scene preview when the 2D editor was never openedYuri Sizov
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde
Bug introduced in #40746.
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visibleRémi Verschelde
Improve visibility documentation for CanvasItem and Node3D
2020-07-27Merge pull request #40755 from Faless/js/fix_and_cancel_swapRémi Verschelde
Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27Improve visibility documentation for CanvasItem and Node3DHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27Implement HTML5 cancel/ok button swap on Windows.Fabio Alessandrelli
Platform is detected on init via the `navigator.platform` string.
2020-07-27Correctly include <stdlib.h> in javascript main.Fabio Alessandrelli
Already fixed in 3.2, this header is needed since it's where setenv is declared and we should not assume it to be already included.
2020-07-27Properly set HTML5 DisplayServer init error value.Fabio Alessandrelli
Checked in main.cpp, would cause the engine to not load.
2020-07-27Merge pull request #40252 from AndreaCatania/flushRémi Verschelde
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix.
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices