Age | Commit message (Collapse) | Author |
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(cherry picked from commit efe04af446cd042c6505722ef2608aa03dc63435)
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(cherry picked from commit a65d99b541578c52beb177ff7290dd68940a3807)
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Adds navigation renames to 3to4 converter.
(cherry picked from commit 0c1e585a1d54aa2f3356ae40b587ef18b93867e5)
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(cherry picked from commit c4e08a4e1ac736c27d8b803c233d673f3fabf10a)
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(cherry picked from commit 2d16fe681d25d4119099e876ef809358cc45fa8a)
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(cherry picked from commit 1ba14e838ae2c7956bab5b4f10a8d2c04846ec53)
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Fixes NavigationAgent enable avoidance crash.
(cherry picked from commit 184427196f77893fc43ceece69fe51f770aadb54)
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EditorProgress dialog.
(cherry picked from commit 48730e3b772931b12b34b33f8f57786d54cdb691)
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Cherry-picks for the 4.0 branch (future 4.0.2) - 2nd batch
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toggled by a project setting.
Fixes #73141
(cherry picked from commit cb8e91924399948888d80d20c6112df473897183)
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(cherry picked from commit bd30847e5916f4ca8a855774cb32a160e690e71d)
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* Avoid "property not found" warnings when adding a file for the first
time.
* When no file is added, disable the Generate POT button instead of
printing a warning.
(cherry picked from commit 584136271cf92b7731f82dce22c4e99075b9b5d7)
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Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
(cherry picked from commit 1e0b8d6240314f1904df560cdab840771ef3e002)
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Fix Array.AddRange index out of bounds
(cherry picked from commit eb1fb254a649efe128a3d993b7bd31486e9356e1)
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The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
(cherry picked from commit 0171037e0a32b860f60859a0da9d08c6681e690f)
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Wrong paths were being inserted leading to duplicates / missed properties.
(cherry picked from commit 74edbdd4bce8f7a8a6c01ecb6ba5ae74ad6bac10)
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(cherry picked from commit d4b746626659d6e29c54da57b822735d15ab14c0)
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(cherry picked from commit 2fcfef15daed68e2bcb83a706223dd8d3107290b)
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(cherry picked from commit cdd9de28a80079bd3f81a8b004e02e8511a03869)
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(cherry picked from commit c0eeb32e38fbd4f582f7a2726e6535614e507205)
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(cherry picked from commit c72b09639ad5a8644a1fd3bb61c5e2cca8483808)
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Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
(cherry picked from commit 4652fbd09e81741a146c7dd1dcc89bf4235bdb75)
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(cherry picked from commit 845ca33c7608a8df7e7aaf87f38c1dfaf724fad2)
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(cherry picked from commit ac04ff7becfa31388c8bcfe725d71f0c7ec65c94)
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
(cherry picked from commit a5fdc955158502d99fca4865aa2dffa4d832312d)
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of velocity.
(cherry picked from commit 1381e6da4f695323853b24cf8d3632604b629133)
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Cherry-picks for the 4.0 branch (future 4.0.2) - 1st batch
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(cherry picked from commit 0f3197501e3420b7af212c47f184adf0781d7ec0)
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Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9c092a8d2dea2861960e708d90fbd46)
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* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
(cherry picked from commit ff97c481d367a8c4e72b6548095ce33c98e4ef33)
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
(cherry picked from commit 5a5fd33e42239cb59aa34899675ca4e2a2c99106)
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(cherry picked from commit 8ab11127bcece042800ae5afada3d8a81d10e5be)
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(cherry picked from commit 66b325b7281fcecaa2393e900ba683f42020cd08)
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(cherry picked from commit c75870f79816ea9185aa3ceb3bcfb54fa0344a8a)
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(cherry picked from commit dcb974700b35837ee13e1bd3f170a979ee0af03d)
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(cherry picked from commit 0b8b37c35df7d0341c47d99298b4aa7f18ee60eb)
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(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
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(cherry picked from commit ff5d8c4a4274d0787207b185c3a2129da452ebc3)
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members
(cherry picked from commit 42cf684837aa9d4e4e92d216ac0454bbb03761f4)
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Ported from ShapeCast3D.
(cherry picked from commit 5bed055cdd5180b4c5d07f07a2a58644a3d1ffc2)
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Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
(cherry picked from commit 61429a5f49f2509f631703886b8b3234701a0206)
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Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
(cherry picked from commit 4d4342e018367499c6b6709e6dc3ca60c4f3dd7a)
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(cherry picked from commit 41242712410589315bfefa2b0630d96281b49006)
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(cherry picked from commit 68a6505f41e8c3254155122b0153c074a80f72c8)
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entering tree
(cherry picked from commit 6e3820fd4dfb93f9be98fa86f989d123024ed216)
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(cherry picked from commit 3795677f3d85d0d5a741b9b040a423d8f3ad3569)
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- Correctly pass safe project name and safe datetime to `vformat`
(cherry picked from commit dfb405b702b61cb3a8656f53eb85016608621b57)
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(cherry picked from commit f29a7c040414aae6ff95d1810fbb041f4dc319b9)
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(cherry picked from commit e6067a39b523d4c153f78e76f506ee12f2bf046f)
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