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2018-06-07Added functions to get trimesh infoAndrea Catania
2018-06-07Merge pull request #18780 from mhilbrunner/upnpFabio Alessandrelli
Add UPnP support (port forwarding, querying external IP)
2018-06-07Add UPnP support (port forwarding, querying external IP)mhilbrunner
2018-06-06Merge pull request #19397 from Faless/ws_get_ip_portMax Hilbrunner
Fix LWSPeer get_connected_[host/port]
2018-06-06Merge pull request #19396 from KellyThomas/env-var-checkIgnacio Etcheverry
allow undefined GODOT_DEBUG_MSBUILD environment variable
2018-06-06Fix LWSPeer get_connected_[host/port]Fabio Alessandrelli
2018-06-06allow undefined GODOT_DEBUG_MSBUILD environment variableKelly Thomas
2018-06-06Merge pull request #19388 from volzhs/show-filenameRémi Verschelde
Show opened script or help name
2018-06-06Show opened script or help namevolzhs
2018-06-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit e8bfc09b81f02395226a06f5a8ecd47bea136cc6)
2018-06-05i18n: Sync translation templates with current sourceRémi Verschelde
(cherry picked from commit 74808e71d213888d40671246ace3c701dd674a2b)
2018-06-05Merge pull request #19387 from neikeq/yIgnacio Etcheverry
Mono fixes and improvements
2018-06-05Mono: Add 'View log' button to open the MSBuild log of a buildIgnacio Etcheverry
2018-06-05Mono: Fix passing wrong logger assembly path to MSBuildIgnacio Etcheverry
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
2018-06-05Mono: Null checks when marshaling from MonoArray* and managed DictionaryIgnacio Etcheverry
2018-06-05Merge pull request #19384 from guilhermefelipecgs/fix_loses_focusJuan Linietsky
[Inspector] Fix search field losing focus when typing
2018-06-05Doc: Fix typo in File documentationRémi Verschelde
Fixes #19383.
2018-06-05[Inspector] Fix search field losing focus when typingGuilherme Felipe
Fix #19382
2018-06-05Merge pull request #19378 from Faless/udp_bcastMax Hilbrunner
Set SO_BROADCAST socket option for UDP sockets.
2018-06-05Set SO_BROADCAST socket option for UDP sockets.Fabio Alessandrelli
2018-06-05Merge pull request #19377 from godotengine/revert-18172-fix_notificationRémi Verschelde
Revert "Prevent visibility notification from being called twice in object creation"
2018-06-05Revert "Prevent visibility notification from being called twice in object ↵Rémi Verschelde
creation"
2018-06-05Merge pull request #18792 from PJB3005/18-05-11-objectdb-verbose-monoRémi Verschelde
Fixes ObjectDB leak printout with mono.
2018-06-04Merge pull request #19371 from guilhermefelipecgs/fix_rect2_propGeorge Marques
Fix Rect2 properties typo
2018-06-04Fix Rect2 properties typoGuilherme Felipe
2018-06-03Merge pull request #19332 from Faless/optional_net_pollMax Hilbrunner
Add option to disable automatic multiplayer poll in SceneTree
2018-06-03Dist: update script to make Steam icon setsRémi Verschelde
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks).
2018-06-01Merge pull request #19310 from hpvb/fix-mingw-static-mono-linkingRémi Verschelde
Fix Mono static linking on Mingw
2018-06-01Fix Mono static linking on MingwHein-Pieter van Braam
2018-06-01Merge pull request #19250 from YeldhamDev/scene_editor_tooltipsRémi Verschelde
Minor changes to the Scene and Canvas editors' tooltips
2018-06-01Merge pull request #19280 from clktmr/masterRémi Verschelde
Add cli paramerter --check-only for script parsing
2018-06-01Merge pull request #19299 from oliverrausch/masterRémi Verschelde
Fix return type of isnan and isinf in the shader language
2018-06-01Fix return type of isnan and isinf in the shader languageOliver Rausch
2018-05-31Add cli paramerter --check-only for script parsingTimur Celik
2018-05-31Merge pull request #19263 from vnen/fix-get-returnRémi Verschelde
Fix return type of _get() virtual method
2018-05-31Revert "Revert "Prevent visibility notification been called twice in object ↵Rémi Verschelde
creation"" This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7. Woops, this wasn't meant to be committed. I just reverted it locally to test something, nothing wrong with the original commit :)
2018-05-31makerst.py: Properly escape \ for rstRémi Verschelde
Fixes godotengine/godot-docs#1486.
2018-05-31Revert "Prevent visibility notification been called twice in object creation"Rémi Verschelde
This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872.
2018-05-31Style: Apply clang-format (5.0) to some missed filesRémi Verschelde
2018-05-31Merge pull request #19270 from akien-mga/recast-buildsystemRémi Verschelde
Move NavigationMeshEditorPlugin to Recast module as should be
2018-05-30Merge pull request #19278 from karroffel/image-rgbe-srgbJuan Linietsky
added rgbe_to_srgb method to Image
2018-05-30Merge pull request #19261 from YeldhamDev/logger_period_fixRémi Verschelde
Don't add a period to a log file name if it has no extension
2018-05-30Move NavigationMeshEditorPlugin to Recast module as should beRémi Verschelde
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
2018-05-30Merge pull request #19272 from akien-mga/svg-buildsystemRémi Verschelde
SCons: Remove extraneous lib for SVG module
2018-05-30Merge pull request #19275 from akien-mga/modules-can_buildRémi Verschelde
SCons: Pass env to modules can_build method
2018-05-30added rgbe_to_srgb method to Imagekarroffel
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30SCons: Remove extraneous lib for SVG moduleRémi Verschelde
It was likely copy pasted by mistake from the freetype module, which is more complex due to its usage in the core of the engine. The SVG module does not seem to need any special treatment, apart from linking in the main env so that editor can access it.
2018-05-30Don't add a period to a log file name if it has no extension.Michael Alexsander Silva Dias