Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x | |
2015-11-25 | Merge pull request #2908 from neikeq/fix_editor_select | Rémi Verschelde | |
Fix bugs caused by merged Script and Help tabs | |||
2015-11-25 | Fix Class Reference request from Inspector | neikeq | |
2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
2015-11-24 | Merge pull request #2907 from neikeq/fix_2887 | Rémi Verschelde | |
Fix Class Search dialog not showing | |||
2015-11-24 | Fix Class Search dialog not showing up | neikeq | |
2015-11-24 | Merge pull request #2906 from neikeq/help_last_search | Rémi Verschelde | |
Remember last search help term | |||
2015-11-24 | Remember last help search | neikeq | |
2015-11-24 | Merge pull request #2905 from akien-mga/master | Rémi Verschelde | |
Fix indent | |||
2015-11-24 | Fix indent | Rémi Verschelde | |
2015-11-24 | Merge pull request #2904 from akien-mga/master | Rémi Verschelde | |
Fix build of ogg and vorbis drivers | |||
2015-11-24 | Fix build of ogg and vorbis drivers | Rémi Verschelde | |
Regression from ccd40f76e8975b679619eb3591eb56376e82a6b3 | |||
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-24 | Merge pull request #2899 from godotengine/pr-typo-boot-splash | Rémi Verschelde | |
Fix typo, missing quote | |||
2015-11-24 | Fix typo, missing quote | Rémi Verschelde | |
2015-11-24 | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | |
Silence too verbose boot splash debug info | |||
2015-11-24 | Merge pull request #2872 from akien-mga/pr-load-main-scene | Rémi Verschelde | |
Load main scene if defined when running editor from the command line | |||
2015-11-24 | Merge pull request #2898 from est31/string_byte_format_doc | Rémi Verschelde | |
Document string <-> byte conversion methods | |||
2015-11-24 | Document byte conversion methods for Strings | est31 | |
2015-11-24 | Correct retvals of String::to_ascii() and String::to_utf8() | est31 | |
Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488. | |||
2015-11-24 | Merge pull request #2889 from akien-mga/pr-matrix32-members | Rémi Verschelde | |
Fix return type of Matrix32 member vars | |||
2015-11-23 | Merge pull request #2894 from neikeq/import_subscene_patch | Rémi Verschelde | |
Import Sub-Scene as root's child if no node is selected | |||
2015-11-23 | Import Sub-Scene as root's child if no node is selected | neikeq | |
2015-11-23 | Fix return type of Matrix32 member vars | Rémi Verschelde | |
Thanks to @bojidar-bg for localising the issue. | |||
2015-11-23 | Merge pull request #2882 from Brickcaster/20151123 | Rémi Verschelde | |
Added windows specific .gitignore for icon related change | |||
2015-11-23 | Added windows specific file | Brickcaster | |
godot_res.res is showing up as a changed file when compiling for windows. Need to ignore it. | |||
2015-11-23 | Merge pull request #2881 from bojidar-bg/reference-vector3-array | Rémi Verschelde | |
Document Vector3 and Vector3Array. | |||
2015-11-23 | Document Vector3 and Vector3Array. Fix documentation of Vector2 and ↵ | Bojidar Marinov | |
Vector2Array. | |||
2015-11-23 | Update doc with -doctool. | Bojidar Marinov | |
2015-11-23 | Merge pull request #2870 from neikeq/submenu_pos_fix | Rémi Verschelde | |
Popup submenu position enhancement | |||
2015-11-23 | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | |
New shader feature: change the colour of shadows on a per-material basis | |||
2015-11-23 | Merge pull request #2788 from masoudbh3/pck-file-name | Rémi Verschelde | |
Load binaryname.pck | |||
2015-11-23 | Merge pull request #2850 from TheHX/dialog_property | Rémi Verschelde | |
Add more properties to AcceptDialog | |||
2015-11-23 | Merge pull request #2878 from zvodd/master | Rémi Verschelde | |
Fix poorly formed documentation xml, text outside of tags | |||
2015-11-23 | fix poorly formed documentation xml, text outside of tags | zvodd | |
2015-11-23 | Silence too verbose boot splash debug info | Rémi Verschelde | |
2015-11-23 | Merge pull request #993 from orbitcowboy/master | Rémi Verschelde | |
sprite_3d.cpp: fixed buffer access out of bounds. | |||
2015-11-23 | Merge pull request #1820 from guilhermefelipecgs/master | Rémi Verschelde | |
Remove duplicated filter, Fix #1795 | |||
2015-11-23 | Merge pull request #1931 from Faless/audio_free_rid | Rémi Verschelde | |
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid) | |||
2015-11-23 | Merge pull request #2871 from TheHX/property_editor_search | Rémi Verschelde | |
Better PropertyEditor search | |||
2015-11-23 | Merge pull request #2875 from akien-mga/pr-colormap | Rémi Verschelde | |
Make all demo icons 8-bit/color RGB(A) | |||
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-11-22 | Load main scene if defined when running editor from the command line | Rémi Verschelde | |
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. | |||
2015-11-22 | Better PropertyEditor search | Franklin Sobrinho | |
2015-11-22 | Popup submenu position enhancement | neikeq | |
2015-11-22 | Merge pull request #2859 from TheHX/property_editor | Juan Linietsky | |
Implement name filter for PropertyEditor | |||
2015-11-21 | Merge pull request #2862 from mikica1986vee/Godot_Tegra_3_fix | Juan Linietsky | |
Tegra 3 fix | |||
2015-11-21 | tegra 3 fix | mikica1986vee | |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
- Add search bar to Inspector tab and to Project and Editor settings dialog |