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2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde
Bucket fill preview
2017-01-02Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
Able to change visibility when ancestor node is hidden
2017-01-02Merge pull request #7376 from volzhs/scroll-horizontalRémi Verschelde
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02Merge pull request #7391 from ktksgit/masterRémi Verschelde
Update DebugMesh when NavMesh changes
2017-01-02Merge pull request #7372 from chanon/masterRémi Verschelde
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde
Expose set_bone_name and get_bone_name to GDscript
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-12-31Added option to toggle bucket fill previewMarc Gilleron
2016-12-31Added bucket fill previewMarc Gilleron
2016-12-29Update DebugMesh when NavMesh changes ktksgit
Fixes #7371
2016-12-28Merge pull request #7350 from volzhs/webp-0.5.2Rémi Verschelde
Update libwebp to 0.5.2
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-27Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs
2016-12-26fix ColorPicker not correctly updating after pasting hex html colorchanon
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri
2016-12-24Update libwebp to 0.5.2volzhs
2016-12-23Merge pull request #7351 from RebelliousX/masterRémi Verschelde
Fix issue #7331
2016-12-23Merge pull request #7349 from volzhs/fix-richtextlabelRémi Verschelde
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
Allows to start the scene with custom arguments within the editor
2016-12-23Merge pull request #7339 from bojidar-bg/po-import-failiureRémi Verschelde
Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-searchRémi Verschelde
Fix search to find "whole" words at end of line
2016-12-23Merge pull request #7322 from Jerome67000/classref-editRémi Verschelde
doc improvement for get_colliding_bodies() methods
2016-12-23Merge pull request #7311 from bojidar-bg/quad-leakRémi Verschelde
Fix a Quad node mesh data leak
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs
Fix #6212, #3773
2016-12-21Allows to start the scene with custom arguments within the editorbebae
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov
Fixes #7337
2016-12-18Merge pull request #7328 from neikeq/pr-register-spatgizmoIgnacio Etcheverry
Register SpatialGizmo as a scene type
2016-12-18Register SpatialGizmo as a scene typeIgnacio Etcheverry
2016-12-18Fix search to find "whole" words at end of lineJohnson Earls
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 .
2016-12-17doc improvement for get_colliding_bodies() methodsJerome67000
2016-12-16Fix #7303, Quad node mesh data leakBojidar Marinov
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli
2016-12-13Merge pull request #7283 from Hinsbart/clear_curveRémi Verschelde
Curve2D/3D: Add clear_points method.
2016-12-13Merge pull request #7282 from Tugsav/linux_sound_crash_fixRémi Verschelde
fix for crash when no ALSA or Pulse installed on linux
2016-12-13Merge pull request #7241 from lonesurvivor/masterRémi Verschelde
y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-12fix for crash when no ALSA or Pulse installed on linuxGustav Lund
2016-12-10Merge pull request #7275 from neikeq/pr-wrong-bindIgnacio Etcheverry
KinematicBody: Fix wrong method bind return type
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry
2016-12-09Remove old unused AI_V4MAPPED flag to getaddrinfoFabio Alessandrelli
2016-12-09Separate hostname resolve cache based on ip_typeFabio Alessandrelli
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)