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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-11-22
Merge pull request #68848 from Piralein/fix-class-ref
Yuri Sizov
2022-11-22
Merge pull request #68581 from oganm/oganm/master
Rémi Verschelde
2022-11-22
Merge pull request #68579 from jtnicholl/float_doc
Rémi Verschelde
2022-11-22
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Rémi Verschelde
2022-11-22
Merge pull request #68593 from TokageItLab/optimize-blend-animation
Rémi Verschelde
2022-11-22
Fix using signals in lambda functions
Yuri Rubinsky
2022-11-22
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
Rémi Verschelde
2022-11-22
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-impl...
Rémi Verschelde
2022-11-22
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Rémi Verschelde
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Merge pull request #68911 from souplamp/return-value-discarded-error
Rémi Verschelde
2022-11-22
Merge pull request #68981 from aaronfranke/gltf-methods
Rémi Verschelde
2022-11-22
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
Rémi Verschelde
2022-11-22
Merge pull request #68966 from clayjohn/GLES3-model-matrix
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
[godot#61386] Fix autoload scenes implicit types
Adam Scott
2022-11-21
Fix Gradient preview issues
VolTer
2022-11-21
change RETURN_VALUE_DISCARDED GDScript warn text
souplamp
2022-11-21
[godot#68971] Fetch cached scene if it exists in `GDScriptCache`
Adam Scott
2022-11-21
Add three new methods to GLTFDocumentExtension
Aaron Franke
2022-11-21
Expose model_matrix in GLES3 scene fragment shader
clayjohn
2022-11-21
Merge pull request #68953 from KoBeWi/change_color_in_peace
Rémi Verschelde
2022-11-21
Merge pull request #68952 from Chaosus/gds_fix_completion_crash
Rémi Verschelde
2022-11-21
Don't update EditorSettings dialog unnecessarily
kobewi
2022-11-21
Fix GDScript completion crash
Yuri Rubinsky
2022-11-21
Merge pull request #68897 from bruvzg/mac_reparent
Rémi Verschelde
2022-11-21
Merge pull request #68945 from bruvzg/fix_fontawesome_breaks
Rémi Verschelde
2022-11-21
Merge pull request #68946 from timothyqiu/setget-3to4
Rémi Verschelde
2022-11-21
Merge pull request #68916 from bruvzg/no_img_error
Rémi Verschelde
2022-11-21
Merge pull request #68943 from timothyqiu/vformat-args
Rémi Verschelde
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-21
Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplifications
Rémi Verschelde
2022-11-21
Merge pull request #68933 from fire/meow-meow-meow
Rémi Verschelde
2022-11-21
Complete setget 3to4 conversion
Haoyu Qiu
2022-11-21
Fix not enough arguments error when validating 3to4 conversion
Haoyu Qiu
2022-11-21
[Export] Use image loader directly to avoid "resource as image file" errors.
bruvzg
2022-11-21
[macOS] Dynamically attach and detach transient windows to allow them to stay...
bruvzg
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-21
[TextServer] Fix line breaking for the special fonts that substitute a long s...
bruvzg
2022-11-20
Add GLTFDocument documentation.
K. S. Ernest (iFire) Lee
2022-11-20
Merge pull request #68934 from Faless/net/4.x_http_decompress_fix
Rémi Verschelde
2022-11-20
Merge pull request #68931 from Sauermann/fix-unused-exitcode
Rémi Verschelde
2022-11-20
Merge pull request #68929 from adamscott/add-rename-check
Rémi Verschelde
2022-11-20
Merge pull request #68928 from Zylann/shader_log_allow_selection
Rémi Verschelde
2022-11-20
Merge pull request #68927 from rune-scape/rune-cache-parse-error
Rémi Verschelde
2022-11-20
Merge pull request #68926 from akien-mga/gdscript-fix-disabling-warnings
Rémi Verschelde
2022-11-20
[Net] Fix HTTPRequest gzip with high compression ratio.
Fabio Alessandrelli
2022-11-20
Fix unused exitcode in macos export plugin
Markus Sauermann
2022-11-20
Add move_script check before executing logic
Adam Scott
2022-11-20
Allow selecting text in shader compilation logs
Marc Gilleron
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