Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-03 | Remove unused imports | unknown | |
2020-01-02 | Merge pull request #34736 from cbscribe/kcc_doc_fixes | Rémi Verschelde | |
[DOCS] Class reference typos and fixes. | |||
2020-01-02 | [DOCS] Class reference typos and fixes. | Chris Bradfield | |
2020-01-02 | Merge pull request #34476 from volzhs/no-slash-localize_path | Rémi Verschelde | |
Make sure no additional slash being added with localize_path | |||
2020-01-02 | Merge pull request #34758 from neikeq/mono-bindings-void-vararg | Rémi Verschelde | |
Mono/C#: Fix bindings generator with void vararg methods | |||
2020-01-02 | Merge pull request #34757 from neikeq/the-revenge-of-the-defvals | Rémi Verschelde | |
Fix missing DEFVAL in some EditorSpatialGizmo methods | |||
2020-01-02 | Merge pull request #34756 from bojidar-bg/34689-export-line-break | Rémi Verschelde | |
Allow the usage of newlines in export hints | |||
2020-01-02 | Mono/C#: Fix comment generation for non-constant param default | Ignacio Etcheverry | |
- Generate the comment for the param, even if the method has no description. - Generate the comment outside the <summary> element. | |||
2020-01-02 | Fix missing DEFVAL in some EditorSpatialGizmo methods | Ignacio Etcheverry | |
This was a regression from ac18665c8803916236cdf326b7b9a00951bf140d, which changed the C++ method signature but forgot to update the method bind. | |||
2020-01-02 | Mono/C#: Fix bindings generator with void vararg methods | Ignacio Etcheverry | |
Commit 4d727f1ee6b970298a7c1752ba19b49d7060c405 made it possible for vararg methods to return void. This broke the C# bindings generator which was assuming in one place that vararg methods always return Variant. | |||
2020-01-02 | Update Camera.project_position to not return get_global_transform().origin ↵ | SIYU FU | |
if projection mode is orthogonal | |||
2020-01-02 | Allow the usage of newlines in export hints | Bojidar Marinov | |
Fixes #34689 | |||
2020-01-02 | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde | |
Don't use constant reference in Vector push_back, insert and append_array | |||
2020-01-02 | Merge pull request #34352 from Rastrizh/fix_object_disconnect | Rémi Verschelde | |
Fix object disconnect | |||
2020-01-02 | Merge pull request #34750 from neikeq/issue-18969 | Rémi Verschelde | |
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' | |||
2020-01-02 | Merge pull request #34745 from timothyqiu/vararg-return-nil-34743 | Rémi Verschelde | |
Allows to doc vararg method return type as void | |||
2020-01-02 | Merge pull request #34753 from akien-mga/object-disconnect-better-errors | Rémi Verschelde | |
Object::disconnect: Better errors when no signal or locked | |||
2020-01-02 | Fix wrong disconnect in callback in VisibilityNotifier 3D | Александр Растриженков | |
2020-01-02 | Object::disconnect: Better errors when no signal or locked | Rémi Verschelde | |
It will now give information about the originating object instance and when locked, the target callback. This should help debugging editor and game issues that are now being reported due to adding signal locking in 22637beb2ed625c3e43ab75ab5865b57d7470948. | |||
2020-01-02 | Allows to doc vararg method return type as void | Haoyu Qiu | |
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-02 | Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' | Ignacio Etcheverry | |
Up until now, 'GD.Print' would convert parameters first to Variant and only then to String. This meant parameters that cannot be converted to Variant would be printed as "Null". This commit makes 'GD.Print' fallback to 'System.Object.ToString()' if the parameter could not be converted to Variant. The same applies to all 'GD.Print' variants: 'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'. | |||
2020-01-02 | Merge pull request #34478 from volzhs/error-script-create | Rémi Verschelde | |
Fix error when closing Attach Node Script window | |||
2020-01-02 | Merge pull request #34748 from neikeq/issue-34744 | Rémi Verschelde | |
Mono/C#: Fix GD.PrintErr now showing in the Output panel | |||
2020-01-02 | Mono/C#: Fix GD.PrintErr now showing in the Output panel | Ignacio Etcheverry | |
2020-01-02 | Fix error when closing Attach Node Script window | volzhs | |
2020-01-02 | Merge pull request #34737 from timothyqiu/tree-item-offset | Rémi Verschelde | |
Fixes Tree item offset when root is hidden | |||
2020-01-02 | Merge pull request #34735 from YeldhamDev/texturerect_code_format | Rémi Verschelde | |
Minor code formatting in TextureRect file | |||
2020-01-02 | Fixes Tree item offset when root is hidden | Haoyu Qiu | |
Before this fix, one vseparation is counted for a hidden root item. | |||
2020-01-01 | Minor code formatting in TextureRect file | Michael Alexsander | |
2020-01-01 | Merge pull request #34731 from timothyqiu/tree-scroll | Rémi Verschelde | |
Ensures cursor visible for Tree with title | |||
2020-01-01 | Ensures cursor visible for Tree with title | Haoyu Qiu | |
2020-01-01 | Merge pull request #34729 from TritiatedWater/patch-1 | Rémi Verschelde | |
Fix wrong return type in canvas.glsl | |||
2020-01-01 | Fix wrong return type | Tritium Oxide | |
`ERROR: _display_error_with_code: CanvasShaderGLES3: Fragment Program Compilation Failed: 0:166(2): error: `return' with wrong type int, in function `map_ninepatch_axis' returning float` caused by #34704 | |||
2020-01-01 | Merge pull request #34724 from timothyqiu/tree-right | Rémi Verschelde | |
Fixes behavior of right arrow key in Tree | |||
2020-01-01 | Added support to allow to compile Godot from the same directory while using ↵ | Fabian Mathews | |
different versions of python (cherry picked from commit beee8b37763dd25a105d75274b3f2fffe35f69e1) | |||
2020-01-01 | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde | |
See #34704. | |||
2020-01-01 | Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker | Rémi Verschelde | |
Move the ColorPicker preview under the picker area | |||
2020-01-01 | Merge pull request #34665 from timothyqiu/camera-fov | Rémi Verschelde | |
Clamps fov/size for Camera gizmo | |||
2020-01-01 | Merge pull request #34706 from KoBeWi/grindput | Rémi Verschelde | |
Don't handle Gridmap input when have no effect | |||
2020-01-01 | Merge pull request #34721 from dankan1890/ext_fix | Rémi Verschelde | |
ScriptCreateDialog: Suggested language extension now matches the selected language. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | Fixes behavior of right arrow key in Tree | Haoyu Qiu | |
2020-01-01 | ScriptCreateDialog: Suggested language extension now matches the selected ↵ | dankan1890 | |
language. Fixes #34711 | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-12-31 | Merge pull request #34699 from van800/godot-guid | Ignacio Roldán Etcheverry | |
Custom property for Godot generated project | |||
2019-12-31 | Merge pull request #34633 from qarmin/lineedit_signal | Rémi Verschelde | |
Don't try to connect "text_entered" signal to nodes other than LineEdit | |||
2019-12-31 | Merge pull request #34714 from timothyqiu/groups-editor | Rémi Verschelde | |
Fixes Groups Editor batch add/remove nodes | |||
2019-12-31 | Merge pull request #34612 from timothyqiu/item-list | Rémi Verschelde | |
Improves ItemList documentation | |||
2019-12-31 | Merge pull request #34707 from KoBeWi/omg | Rémi Verschelde | |
Fix argument type in set_follow_focus() |