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2020-01-11Merge pull request #35003 from vnen/gdscript-forbid-script-as-memberRémi Verschelde
GDScript: Forbid using "script" as member name
2020-01-10Merge pull request #34934 from volzhs/copy-params-except-scriptRémi Verschelde
Don't copy script with copy params
2020-01-10Merge pull request #34997 from fire/loop-fbx-32678Rémi Verschelde
Use cycle and loop hint flags in FBX.
2020-01-10Merge pull request #34994 from fire/loop-32678Rémi Verschelde
Use cycle and loop hint flags in glTF2.
2020-01-10Merge pull request #34977 from m4gr3d/export_hand_tracking_optionRémi Verschelde
Add support for generating a Oculus Mobile VR apk with hand tracking support
2020-01-10Merge pull request #35001 from KoBeWi/nopeRémi Verschelde
Add signal for LineEdit overflow event
2020-01-10GDScript: Forbid using "script" as member nameGeorge Marques
Avoids the user breaking things by creating a "script" variable with something else, effectively overwriting the "script" slot on Object.
2020-01-10Merge pull request #34999 from cajallen/masterRémi Verschelde
Updated Array's sort_custom method documentation
2020-01-10Merge pull request #35000 from cbscribe/kcc_minor_docsRémi Verschelde
[DOCS] Corrections and clarifications to classref
2020-01-10Merge pull request #34998 from bruvzg/mac_mono_data_exportRémi Verschelde
[macOS/Mono] Filter release/debug and rename Mono data folder on export.
2020-01-10Add signal for LineEdit overflow eventTomasz Chabora
2020-01-10[DOCS] Corrections and clarifications to classrefChris Bradfield
2020-01-10sort_custom description and example updatedcajallen
2020-01-10[macOS/Mono] Filter release/debug and rename Mono data folder on export.bruvzg
2020-01-10Add support for generating a Oculus Mobile VR apk with hand tracking support.fhuya
2020-01-10Merge pull request #34995 from bruvzg/macos_use_bundle_res_pathRémi Verschelde
[macOS] Fix loading PCK from the .app bundle resources.
2020-01-10Use cycle and loop hint flags in FBX.K. S. Ernest (iFire) Lee
2020-01-10[macOS] Load PCK from the .app bundle resources, instead of changing working ↵bruvzg
directory.
2020-01-10Use cycle and loop hint flags in glTF2.K. S. Ernest (iFire) Lee
2020-01-10Merge pull request #34957 from Calinou/add-zsh-completionRémi Verschelde
Add a zsh completion file for the Godot editor
2020-01-10Merge pull request #34991 from Calinou/doc-os-is-debug-buildRémi Verschelde
Improve the `OS.is_debug_build()` documentation
2020-01-10Merge pull request #34992 from AndreaCatania/floor_normalRémi Verschelde
Exposed floor normal to the `kinematic body` node
2020-01-10Merge pull request #33630 from AlexHolly/android-doubleTapRémi Verschelde
Fixes Android FileDialog
2020-01-10Improve the `OS.is_debug_build()` documentationHugo Locurcio
2020-01-10Fixes Android FileDialogAlexander Holland
- Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10Added function to expose floor normal, useful to correctly calculate player ↵Andrea Catania
velocity. This work has been kindly sponsored by IMVU.
2020-01-10Add a zsh completion file for the Godot editorHugo Locurcio
This provides rich autocompletion when using Godot's command line interface.
2020-01-10Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32Rémi Verschelde
Fix warning in Linux crash handler on 32-bit
2020-01-10Merge pull request #34962 from KoBeWi/randocsRémi Verschelde
Complete documentation of various classes
2020-01-10Fix warning in Linux crash handler on 32-bitRémi Verschelde
2020-01-10Complete documentation of various classesTomasz Chabora
2020-01-10Merge pull request #33149 from Calinou/cli-scene-path-parsing-stricterRémi Verschelde
Be stricter on what's considered a scene path in CLI argument parsing
2020-01-10Merge pull request #34986 from toasteater/feature/is-instance-id-validRémi Verschelde
Expose instance_from_id to GDNative
2020-01-10Be stricter on what's considered a scene path in CLI argument parsingHugo Locurcio
This closes #8721.
2020-01-10Expose instance_from_id to GDNativetoasteater
This function is available to GDScript but not to GDNative. When exposed, it allows building more ergonomic safe abstractions over the GDNative APIs, and covers the use cases of the original PR. Close #28478. Supersedes #28791. Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10Merge pull request #34985 from bruvzg/macos_dmg_create_foldersRémi Verschelde
macOS DMG export: create folder structure for the extracted files.
2020-01-10macOS DMG export: create folder structure for the files extracted from ↵bruvzg
export template ZIP.
2020-01-10Merge pull request #34983 from Chaosus/fix_shader_switchRémi Verschelde
Fix nested break/return in shader switch statement
2020-01-10Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-pressRémi Verschelde
Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10Merge pull request #34979 from timothyqiu/label-autowrapRémi Verschelde
Update minimum size on Label::set_autowrap
2020-01-10Update minimum size on Label::set_autowrapHaoyu Qiu
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise.
2020-01-10Merge pull request #34968 from Calinou/enable-vsync-via-compositorRémi Verschelde
Enable Vsync via Compositor by default
2020-01-10Merge pull request #34982 from akien-mga/main-prevent-pm-in-editorRémi Verschelde
Main: Prevent Project Manager-ception in editor
2020-01-10Fix nested break/return in shader switch statementYuri Roubinsky
2020-01-10Main: Prevent Project Manager-ception in editorRémi Verschelde
Fixes #34904.
2020-01-10Merge pull request #34981 from timothyqiu/trim-group-nameRémi Verschelde
Trims user provided group name
2020-01-10Merge pull request #34969 from volzhs/anim-bezierRémi Verschelde
Fix inserting bezier curve in Animation editor
2020-01-10Trims user provided group nameHaoyu Qiu
2020-01-10Merge pull request #34937 from YeldhamDev/scriptdiag_disable_loadRémi Verschelde
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completionRémi Verschelde
LSP: Fix bracket completion for functions with one argument