Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-25 | Merge pull request #64270 from timothyqiu/close-keying | Rémi Verschelde | |
Fix overlapping keying and remove button in Inspector | |||
2022-08-25 | Merge pull request #64801 from clayjohn/plane-quad | Rémi Verschelde | |
Remove QuadMesh and add orientation parameter to PlaneMesh | |||
2022-08-25 | Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer | Rémi Verschelde | |
C#: Add `MustBeVariant` attribute and analyzer | |||
2022-08-25 | Merge pull request #64781 from raulsntos/csharp_children | Rémi Verschelde | |
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull` | |||
2022-08-25 | Merge pull request #64855 from RandomShaper/spv_ref_zero_alloc | Rémi Verschelde | |
Avoid spurious alloc error in SPIRV-Reflect | |||
2022-08-25 | Merge pull request #64849 from jtnicholl/fix_blender_check | Rémi Verschelde | |
Fix Blender file path check to require a directory | |||
2022-08-25 | Merge pull request #64829 from fabriceci/improve-monitor-contact-api | Rémi Verschelde | |
Improves the API for monitoring contacts in RigidDynamicBody | |||
2022-08-25 | Merge pull request #64806 from Zylann/graph_node_protected_validate_property | Rémi Verschelde | |
Make GraphNode::_validate_property protected so GraphNode can be inherited | |||
2022-08-24 | Remove QuadMesh and add orientation parameter to PlaneMesh | clayjohn | |
2022-08-25 | Add MustBeVariant attribute and analyzer | Raul Santos | |
- MustBeVariant attribute can be used to enforce that generic types must be a marshable from/to Variant. - Also renames all diagnostic ids to be valid unicode identifiers. | |||
2022-08-25 | Merge pull request #64846 from aaronfranke/no-server | Ignacio Roldán Etcheverry | |
Remove mentions of the Server platform from the Mono module | |||
2022-08-25 | Fix ParticlesMaterial build after #61238 | Rémi Verschelde | |
2022-08-25 | Merge pull request #64844 from RandomShaper/fa_access_type | Rémi Verschelde | |
Add `FileAccess::get_access_type()` | |||
2022-08-25 | Merge pull request #64837 from ↵ | Rémi Verschelde | |
YuriSizov/control-disconnect-from-everything-and-free-yourself Disconnect Control from theme resources to avoid issues on destruction | |||
2022-08-25 | Merge pull request #64843 from Faless/mp/4.x_encode_fix | Rémi Verschelde | |
[MP] Fix variant serialization after variant size change. | |||
2022-08-25 | Merge pull request #61238 from ↵ | Rémi Verschelde | |
Calinou/particlesmaterial-add-fade-on-contact-collision-mode Add "Hide on Contact" collision mode to ParticlesMaterial | |||
2022-08-24 | Avoid spurious alloc error in SPIRV-Reflect | Pedro J. Estébanez | |
2022-08-24 | Make GraphNode::_validate_property protected so GraphNode can be inherited. | Marc Gilleron | |
It's not about overriding or accessing `_validate_property`, but since `_validate_property` became a multilevel method, the GDCLASS macro now tries to access the one from the parent class, which causes a compiling error if the parent class declares `_validate_property` as private. | |||
2022-08-24 | Fix Blender file path check to require a directory | Jonathan Nicholl | |
2022-08-24 | Remove mentions of the Server platform from the Mono module | Aaron Franke | |
2022-08-24 | Improves the API for monitoring contacts in RigidDynamicBody | fabriceci | |
2022-08-24 | Merge pull request #64531 from madmiraal/fix-63972-2 | Rémi Verschelde | |
Fix axis mapped to DPad buttons not releasing opposite button | |||
2022-08-24 | Merge pull request #64742 from zaevi/csharp_add_grouping_attributes | Ignacio Roldán Etcheverry | |
C#: Add grouping attributes for properties. | |||
2022-08-24 | Add FileAccess::get_access_type() | Pedro J. Estébanez | |
2022-08-24 | Merge pull request #64835 from MarcusElg/stringtestcasecomments | Rémi Verschelde | |
Some formatting changes to string testcase comments | |||
2022-08-24 | Merge pull request #64734 from Mickeon/docs-percent-visible | Max Hilbrunner | |
Improve `percent_visible` and `visible_characters` description | |||
2022-08-24 | Merge pull request #62988 from jtnicholl/animation_library_docs | Max Hilbrunner | |
Add classref documentation for AnimationLibrary | |||
2022-08-24 | [MP] Fix variant serialization after variant size change. | Fabio Alessandrelli | |
The bit mask used for the type when compressing variants in the Multiplayer API became too small to represent all variant types. This commit expand the mask, which means we no longer have an extra bit in the "meta" byte we use to store encoding information. The extra bit was only used in case of booleans to store the value and since booleans do not require extra encoding information we use those 2 bits to store the value instead. | |||
2022-08-24 | Merge pull request #64793 from rburing/concave_area_docs | Max Hilbrunner | |
Document behavior of areas with concave shapes | |||
2022-08-24 | Merge pull request #64743 from raulsntos/dotnet6-signal-analyzer | Ignacio Roldán Etcheverry | |
Improve C# signal analyzer errors | |||
2022-08-24 | Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix | Rémi Verschelde | |
Make `Menu/OptionButton` item auto-highlight behave better | |||
2022-08-24 | Merge pull request #64691 from TokageItLab/Quaternion-editor | Rémi Verschelde | |
2022-08-24 | Disconnect Control from theme resources to avoid issues on destruction | Yuri Sizov | |
2022-08-24 | Merge pull request #64780 from YuriSizov/editor-color-conversion-map | Rémi Verschelde | |
2022-08-24 | Formatting changes to string test comments | Marcus Elg | |
2022-08-24 | Merge pull request #64082 from KoBeWi/array3k | Rémi Verschelde | |
2022-08-24 | Merge pull request #59226 from Rindbee/better-setters-in-gui-controls | Yuri Sizov | |
Improve the setters in gui, return directly if the value does not change. | |||
2022-08-24 | Merge pull request #64823 from ↵ | Rémi Verschelde | |
derammo/derammo_fix_trivial_resource_saver_arg_name | |||
2022-08-24 | Merge pull request #64822 from akien-mga/sunset-visual-script | Rémi Verschelde | |
2022-08-24 | Improve `percent_visible` and `visible_characters` description | Micky | |
Applies for Label and RichTextLabel. | |||
2022-08-24 | Merge pull request #64369 from derammo/derammo_tree_right_click_title | Yuri Sizov | |
Replace Tree control left click on title signal with new signal for either left or right click | |||
2022-08-24 | Implement Quaternion Editor | Silc Renew | |
2022-08-24 | Merge pull request #64817 from raulsntos/csharp-named-colors | Ignacio Roldán Etcheverry | |
Update C# named colors to use HEX codes | |||
2022-08-24 | Extract editor color map and simplify SVG color conversion | Yuri Sizov | |
2022-08-24 | Merge pull request #64346 from firefly2442/patch-1 | Rémi Verschelde | |
2022-08-24 | implemented right click on Tree control header | derammo | |
2022-08-24 | Replace Array return types with TypedArray 3 | kobewi | |
2022-08-24 | fix arg naming in ResourceFormatLoader extension | derammo | |
2022-08-24 | Remove VisualScript module for 4.0 | Rémi Verschelde | |
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings). | |||
2022-08-24 | Update C# named colors to use HEX codes | Raul Santos | |