Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-05 | Merge pull request #32563 from qarmin/fix_tileset_crash | Rémi Verschelde | |
Fix crash in TileMap::fix_invalid_tiles | |||
2019-10-05 | Fix crash in TileMap::fix_invalid_tiles | qarmin | |
2019-10-05 | Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol | Rémi Verschelde | |
Improvements for gdscript-lsp server | |||
2019-10-05 | Format documentations to markdown only when needed | geequlim | |
2019-10-04 | Merge pull request #32550 from JFonS/fix_editor_spatial_bounds | Rémi Verschelde | |
Fix calculate_spatial_bounds for selection display | |||
2019-10-04 | Merge pull request #32549 from YeldhamDev/test_size_single_override | Rémi Verschelde | |
Make possible to use just one "size/test_*" value in the settings | |||
2019-10-04 | Merge pull request #32552 from Calinou/humanize-digits-remove-redundant-if | Rémi Verschelde | |
Remove redundant condition in `String::_humanize_digits()` | |||
2019-10-04 | Remove redundant condition in `String::_humanize_digits()` | Hugo Locurcio | |
2019-10-04 | Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵ | geequlim | |
from LSP clients | |||
2019-10-04 | Merge pull request #32548 from akien-mga/doc-put-string | Rémi Verschelde | |
doc: Add note about sending strings without size in StreamPeer | |||
2019-10-04 | Merge pull request #32546 from Xrayez/bind-string-humanize-size | Rémi Verschelde | |
Bind the `String::humanize_size` method | |||
2019-10-04 | Fix calculate_spatial_bounds for selection display | jfons | |
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes. | |||
2019-10-04 | Merge pull request #22834 from lupoDharkael/recursive-item | Rémi Verschelde | |
Add call_recursive method to TreeItem | |||
2019-10-04 | Make possible to use just one "size/test_*" value in the settings | Michael Alexsander | |
2019-10-04 | doc: Add note about sending strings without size in StreamPeer | Rémi Verschelde | |
Follow-up to #29153. | |||
2019-10-04 | Bind the `String::humanize_size` method | Andrii Doroshenko (Xrayez) | |
The method signature is also changed to use `uint64_t` instead of `size_t` for it to be Variant-compatible. | |||
2019-10-04 | Merge pull request #32528 from hbina/hbina_fix_font_override | Rémi Verschelde | |
Fixed warnings text using custom font and color setting. | |||
2019-10-04 | Fix enumeration value of SymbolKind. | geequlim | |
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients. Close client connections when stop gdscript-lsp | |||
2019-10-04 | Fixed warnings text using custom font and color setting. | Hanif Bin Ariffin | |
Fixes #31917 Added missing font and color override. | |||
2019-10-04 | Merge pull request #32543 from Chaosus/vs_fix_input | Yuri Roubinsky | |
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | |||
2019-10-04 | Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes | Rémi Verschelde | |
Fixes scene instances not displaying bounds when selected | |||
2019-10-04 | Merge pull request #32541 from Chaosus/vs_fix_input | Yuri Roubinsky | |
Fix VisualShaderInput (if compiled with MinGW) | |||
2019-10-04 | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky | |
2019-10-04 | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky | |
2019-10-03 | Fixes scene instances not displaying bounds when selected | Emmanuel Barroga | |
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected. | |||
2019-10-04 | Merge pull request #32532 from homer666/projectsettings-docs-window | Rémi Verschelde | |
Improve Project Settings window size docs | |||
2019-10-04 | Merge pull request #32530 from Relintai/fix_potential_crash_in_animation_player | Rémi Verschelde | |
Fix potential crash in AnimationPlayer | |||
2019-10-04 | Improve ProjectSettings window docs | homer666 | |
2019-10-03 | Merge pull request #32524 from qarmin/fix_string_builder_null_memcpy | Rémi Verschelde | |
Don't add to StringBuilder empty String | |||
2019-10-03 | Fix potential crash in AnimationPlayer. | Relintai | |
2019-10-03 | Merge pull request #32525 from qarmin/fix_small_memory_leak_PackedSourcePCK | Rémi Verschelde | |
Fix small memory leak in PackedSourcePCK::try_open_pack | |||
2019-10-03 | Fix small memory leak in PackedSourcePCK::try_open_pack | qarmin | |
2019-10-03 | Don't add to StringBuilder empty String | qarmin | |
2019-10-03 | Merge pull request #32519 from akien-mga/mono-fix-msbuild-vs | Rémi Verschelde | |
Mono: Fix detection of MsBuild from Visual Studio | |||
2019-10-03 | Merge pull request #32512 from Chaosus/vs_texture_uv | Yuri Roubinsky | |
Makes Texture and TextureUniform in visual shaders to use UV by default | |||
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Mono: Fix detection of MsBuild from Visual Studio | Rémi Verschelde | |
This was a wrong check as an exit code of 0 means success, not failure. It used to be fine as blocking mode always returned -2, but this was changed in #32033 to return the exit code. Fixes #32424. | |||
2019-10-03 | Merge pull request #32517 from GodotExplorer/gdscript-lsp | Rémi Verschelde | |
GDScript LSP server improvement | |||
2019-10-03 | Merge pull request #32518 from nekomatata/fix-revert-cursor | Rémi Verschelde | |
Properly revert cursor when using set_custom_mouse_cursor with null | |||
2019-10-03 | Properly revert cursor when using set_custom_mouse_cursor with null | PouleyKetchoupp | |
Fixes #32486 | |||
2019-10-03 | Implement DocumentLink of GDScript LSP Server | geequlim | |
2019-10-03 | Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall | Rémi Verschelde | |
Android one-click deploy: Don't clear by default | |||
2019-10-03 | Merge pull request #32515 from akien-mga/android-custom-build-fix-manifest | Rémi Verschelde | |
Android: Fix manifest to match Godot export code | |||
2019-10-03 | Android: Fix manifest parsing and APK names in export code | Rémi Verschelde | |
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. | |||
2019-10-03 | Android one-click deploy: Don't clear by default | Rémi Verschelde | |
This makes iteration faster as you don't need to monitor your phone to allow the installation each time. Fixes #32183. | |||
2019-10-03 | Merge pull request #32499 from bruvzg/macos_codesign_improvements | Rémi Verschelde | |
macOS export/code signing improvements. | |||
2019-10-03 | Merge pull request #32403 from yeonghoey/enforce4space | Rémi Verschelde | |
Print errors when tab indent found in [codeblock] | |||
2019-10-03 | Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer | Rémi Verschelde | |
Handle scrolling correctly in Tree controls inside ScrollContainers | |||
2019-10-03 | Merge pull request #32491 from lupoDharkael/inspector-frame | Rémi Verschelde | |
Inspector: select self object after selecting a stack frame | |||
2019-10-03 | Fix codeblock formating to markdown | geequlim | |