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2020-06-04Swtich HTML5 key detection from keyCode to code.Fabio Alessandrelli
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform.
2020-06-04Merge pull request #39281 from mbrlabs/check-android-release-keystoreRémi Verschelde
Check if the specified Android release keystore exists
2020-06-04Merge pull request #39284 from mbrlabs/editornode-execute-output-selectionRémi Verschelde
Enable text selection in the execute output of EditorNode
2020-06-04Enable text selection in execute output of EditorNodeMarcus Brummer
2020-06-04Check if the specified Android release keystore existsMarcus Brummer
2020-06-04Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallbackRémi Verschelde
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04Merge pull request #39041 from swarnimarun/patch-1Rémi Verschelde
Fix crashing of VisualScript due to function change
2020-06-04Merge pull request #38924 from Calinou/tweak-import-compression-hintRémi Verschelde
Tweak the import compression property hint for clarity
2020-06-04Merge pull request #39060 from madmiraal/fix-38869Rémi Verschelde
Update Windows GUID to SDL uid conversion.
2020-06-04Merge pull request #39154 from dreamsComeTrue/sync-script-change-rememberRémi Verschelde
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04Merge pull request #39271 from RandomShaper/fix_atlas_cropRémi Verschelde
Fix excessive bottom cropping in atlas generation
2020-06-04Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @jbuck3 Thanks to all contributors and donors for making Godot possible!
2020-06-04doc: Sync classref with current sourceRémi Verschelde
2020-06-03Merge pull request #39204 from Calinou/distraction-free-property-getterRémi Verschelde
Add a getter and property for the editor distraction-free mode
2020-06-03Merge pull request #37839 from MrRevington/3.2-_input_focus_checkRémi Verschelde
FIX CodeTextEditor not respecting focus in _input
2020-06-03Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhereRémi Verschelde
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheelRémi Verschelde
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03Merge pull request #39270 from Phischermen/fix-mesh-property-listRémi Verschelde
Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03Merge pull request #39262 from aaronfranke/okRémi Verschelde
Change OK text in snap dialog to OK
2020-06-03Merge pull request #39164 from theoway/richlabeltext_align_bugRémi Verschelde
Fixes the right and center alignment bug of rich text label
2020-06-03Merge pull request #39009 from Calinou/improve-script-editor-warnings-textRémi Verschelde
Improve the text appearance in the script editor warnings panel
2020-06-03Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scrollRémi Verschelde
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
2020-06-03Merge pull request #39264 from Chaosus/fix_lengthRémi Verschelde
Fix shader's length() function parsing in expressions
2020-06-03Fix excessive bottom cropping in atlas generationPedro J. Estébanez
2020-06-03Add a getter and property for the editor distraction-free modeHugo Locurcio
2020-06-03Implement zooming using Ctrl + Mouse wheel in the TileMap editorHugo Locurcio
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
2020-06-03Allow mouse zooming without hovering the texture in the TileSet editorHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/968.
2020-06-03Made property hint consistent with other property hintsPhischermen
2020-06-03Allow scroll_to_line when scroll_active is 'false'Dominik 'dreamsComeTrue' Jasiński
Fix #36134
2020-06-03Fix shader's length() function parsing in expressionsYuri Roubinsky
2020-06-03Fixes the right and center alignment bug of rich text labelUmang Kalra
2020-06-03Change OK text in snap dialog to OKAaron Franke
2020-06-03Merge pull request #39257 from Chaosus/fix_integer_vectors_docRémi Verschelde
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03Merge pull request #39254 from akien-mga/vulkan-init-declareRémi Verschelde
Vulkan: Initialize struct members on declaration
2020-06-03Merge pull request #39240 from akien-mga/scons-fix-multimedia-lib-depsRémi Verschelde
SCons: Validate dependencies for linked multimedia modules
2020-06-03Fix docs generation for Vector2i/Vector3i/Rect2iYuri Roubinsky
2020-06-03Vulkan: Initialize struct members on declarationRémi Verschelde
Supersedes and closes #38945.
2020-06-03Merge pull request #39113 from nekomatata/bbcode-image-colorRémi Verschelde
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasingRémi Verschelde
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03Preserving "Sync Scene Changes' and "Sync Script Changes" with Project SettingsDominik 'dreamsComeTrue' Jasiński
Fixes: #38739
2020-06-03Merge pull request #39150 from ↵Rémi Verschelde
dreamsComeTrue/project-manager-grab-focus-on-enter Grabbing focus on ProjectList after clicking an item.
2020-06-03Merge pull request #39201 from Calinou/midi-input-unsupported-errorRémi Verschelde
Print errors when calling MIDI input methods on unsupported platforms
2020-06-03Merge pull request #39203 from Xrayez/fix-no-lang-crashRémi Verschelde
Prevent crash attaching a script with no languages registered
2020-06-03Merge pull request #39209 from Xrayez/ray-shape-indieRémi Verschelde
Move `RayShape2D` implementation into its own translation unit
2020-06-03SCons: Validate dependencies for linked multimedia modulesRémi Verschelde
This is still a bit hacky and eventually we should rework the way we handle optional dependencies (especially with regard to builtin/system libs), but it's a simple first step. Fixes #39219.
2020-06-02Merge pull request #39210 from Calinou/directional-light-performance-hintRémi Verschelde
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02Merge pull request #39214 from EricEzaM/improve-add-autoload-errorsRémi Verschelde
Improved warning shown when autoload cannot be added.
2020-06-02Merge pull request #39234 from mrushyendra/animationtree_documentationRémi Verschelde
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions
2020-06-02Light2D shadow mask construction fixlawnjelly
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout. (cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c)
2020-06-02Merge pull request #39227 from nekomatata/android-export-template-errorsRémi Verschelde
Fix inconsistent error messages with Android custom export templates