Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-08 | Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows | Juan Linietsky | |
Fixes compile bug for Android template on Windows. | |||
2015-08-08 | Merge pull request #2316 from StraToN/clearconsole | Juan Linietsky | |
Clear output console (Button + clear on Play) | |||
2015-08-08 | Merge pull request #2323 from dbsGen/patch-2 | Juan Linietsky | |
add flag and multiline hints in GDScript | |||
2015-08-08 | Merge pull request #2328 from her001/patch-1 | Juan Linietsky | |
Fix vorbis seek_pos | |||
2015-08-08 | Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msec | Juan Linietsky | |
Add OS.get_system_time_msec | |||
2015-08-08 | Merge pull request #2344 from neikeq/signal_tk_name_fix | Juan Linietsky | |
Add missing signal token name | |||
2015-08-07 | Add missing token name for signal. closes #2201 | neikeq | |
2015-08-06 | tested and fixed unix os_system_time_msec() | xodene | |
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-08-04 | more debugger fixes | Juan Linietsky | |
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed | |||
2015-08-04 | added bindings for screen rotation in OS | Juan Linietsky | |
2015-08-04 | error debugger | Juan Linietsky | |
shows the list of errors that happened during running the game, traces can be analyzed | |||
2015-08-03 | Fix vorbis seek_pos | Andy Conrad | |
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-08-01 | add flag and multiline hits in GDScript | Gen | |
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT | |||
2015-07-30 | Damnit, forgot one more debug line >< | Julian Murgia - StraToN | |
2015-07-30 | forgot to remove a method declaration... | Julian Murgia - StraToN | |
2015-07-30 | include not necessary anymore | Julian Murgia - StraToN | |
2015-07-30 | Added automatic clear output on Play in Godot Settings | Julian Murgia - StraToN | |
2015-07-29 | Added "Clear" button top right of output debug console in editor | Julian Murgia - StraToN | |
2015-07-28 | adding some base64 marshalls | punto- | |
2015-07-27 | Merge pull request #2248 from romulox-x/colladaImagePath | Juan Linietsky | |
fixed image path problem in bettercollada | |||
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-25 | Merge pull request #2298 from ronchaine/ronchaine-devel | Juan Linietsky | |
Fix audio driver loading if the first tried driver fails (linux-x11). | |||
2015-07-24 | Fixes compile bug for Android template on Windows. | PeaceSells | |
2015-07-24 | -added icons for root node types on tabs | Juan Linietsky | |
2015-07-24 | Merge pull request #2300 from leezh/nrex-port | punto- | |
New RegEx library | |||
2015-07-24 | Fixed incorrect failsafe return values | Zher Huei Lee | |
2015-07-24 | Made RegEx API similar to old version | Zher Huei Lee | |
2015-07-24 | Added a live-edit RegEx tester to the demos | Zher Huei Lee | |
2015-07-24 | More nrex fixes | Zher Huei Lee | |
2015-07-24 | Updated nrex fixes | Lee Zher Huei | |
2015-07-24 | Regex library Nrex initial port | Lee Zher Huei | |
2015-07-23 | Use tabs instead of spaces. | Jari Ronkainen | |
2015-07-23 | Fix audio driver setup if the first driver fails. | Jari Ronkainen | |
2015-07-09 | when copy images enabled, 'images' path prefix was only being written to ↵ | romulox_x | |
file if the destination file didn't exist. so it only worked the first time. | |||
2015-07-02 | Merge pull request #2226 from romulox-x/xyzFixIos | punto- | |
fixed ios compilation error | |||
2015-07-01 | fixed ios compilation error | romulox_x | |
2015-06-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-30 | small fixes | Juan Linietsky | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-27 | more code completion improvements | Juan Linietsky | |
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc. | |||
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-25 | Merge pull request #2187 from romulox-x/mirroredRepeat | Juan Linietsky | |
added support for mirrored repeat texture wrapping | |||
2015-06-25 | forgot to add mirroredrepeat flag to flags file. fixed. | romulox_x | |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x | |
2015-06-24 | added a tiny bit more space to docks and script tab | Juan Linietsky | |