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2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-15Merge pull request #27967 from clayjohn/fix-mip-bugRémi Verschelde
Fixed bug in computing mip maps from screen texture
2019-04-15Icon was missingJuan Linietsky
2019-04-15Merge pull request #28011 from KoBeWi/rmb_houseworkRémi Verschelde
Small cleanup to SceneTree dock context menu
2019-04-15Merge pull request #26678 from YeldhamDev/hide_addscript_multiselectedRémi Verschelde
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15Merge pull request #24654 from groud/better_dragging_autoscrollRémi Verschelde
Enhance tree scrolling when dragging
2019-04-15Merge pull request #27931 from pyrophone/SceneTreeScriptFixRémi Verschelde
Fix for additional separators appearing when scripts are disabled
2019-04-15Merge pull request #28005 from Chaosus/vs_deleteYuri Roubinsky
Restored possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-15Implement autokeying in Animation editor.Juan Linietsky
2019-04-15Oops I missed a line, continuation to 0d41f8f.Juan Linietsky
2019-04-15Avoid crash on changing snap mode when no animation exists, closes #28031Juan Linietsky
2019-04-14Also show length in FPS when using FPS mode for AnimationPlayer editorJuan Linietsky
2019-04-14Add support for FPS snap in Animation Editor.Juan Linietsky
2019-04-14Small cleanup to SceneTree context menuTomasz Chabora
2019-04-14Added possibilty to delete multiple nodes in visual shaders via Delete keyChaosus
2019-04-13Ability to create sprite frames in AnimatedSprite from sprite sheet.Juan Linietsky
2019-04-13Clean up ASSIMP import code.Juan Linietsky
2019-04-13Merge pull request #27980 from Chaosus/vs_conditionalYuri Roubinsky
Added conditional nodes to visual shaders
2019-04-13Added conditional nodes to visual shadersChaosus
2019-04-13Hide "Add Script" button in Scene dock when multiple nodes are selectedMichael Alexsander Silva Dias
2019-04-12fixed bug in mip map sigmaclayjohn
2019-04-12Enhance tree scrolling when dragginggroud
2019-04-12Fixed scene tree bug when scripts are disabledGio Aleman
2019-04-12Merge pull request #27950 from Nonnu42/contribIgnacio Roldán Etcheverry
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12Merge pull request #27949 from YeldhamDev/doc_is_valid_filenameRémi Verschelde
Document String's 'is_valid_filename()'
2019-04-12Merge pull request #27863 from bojidar-bg/27460-constant-class-clashRémi Verschelde
Check subclasses too when checking for name clashes
2019-04-11Reorganized connection dialog for much improved ease of use.Juan Linietsky
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-12Fixes #17233 allowing C# to override _GetPropertyListNuno Cardoso
2019-04-11Document String's 'is_valid_filename()'Michael Alexsander Silva Dias
2019-04-11Merge pull request #27867 from bojidar-bg/27489-as-self-failRémi Verschelde
Fix as operator generating opcode 38 errors
2019-04-11No more metadata and dependency indices kept in resources saved.Juan Linietsky
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved.
2019-04-11Merge pull request #27929 from akien-mga/vhacd-cleanupRémi Verschelde
vhacd: Properly identify downstream changes, fix MinGW build issue
2019-04-11vhacd: Fix -fpermissive build issue with MinGWRémi Verschelde
Fixes #27926.
2019-04-11vhacd: Reapply downstream changes to namespace conflicting bullet codeRémi Verschelde
Also adding a patch to easily identify and reapply them.
2019-04-11vhacd: Recommit unmodified upstream code without style changesRémi Verschelde
Godot-specific changes will then be redone without touching upstream formatting. Also documented current state in thirdparty/README.md and added LICENSE. Add vhacd to COPYRIGHT.txt.
2019-04-11Merge pull request #27899 from KoBeWi/tree_focusRémi Verschelde
Focus SceneTree dock after creating new node
2019-04-11Merge pull request #27915 from WindyDarian/msvc_force_utf8_source_encodingRémi Verschelde
Force utf-8 source file encoding in MSVC
2019-04-11Merge pull request #27876 from vnen/gdscript-no-builtin-nameRémi Verschelde
Don't allow built-in scripts to use class_name
2019-04-11Merge pull request #27887 from godotengine/AndreaCatania-patch-1Rémi Verschelde
Added No bone set state in the IK
2019-04-11Merge pull request #27894 from nekomatata/fix-particle-errorsRémi Verschelde
EditorFolding ignores hidden properties for folded resources
2019-04-11Merge pull request #27917 from volzhs/init_autorestart_random_delayRémi Verschelde
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11Merge pull request #27895 from nekomatata/fix-animation-tree-errorRémi Verschelde
Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11Merge pull request #27916 from WindyDarian/vhacd_namespace_placingRémi Verschelde
Fixes for vhacd module
2019-04-11Merge pull request #27902 from Calinou/decrease-tooltip-delayRémi Verschelde
Decrease the default tooltip delay to 0.5 seconds
2019-04-11Set initial value for autorestart_random_delay of AnimationNodeOneShotvolzhs
2019-04-11Use c++11 for vhacd because VHACD-ASYNC.cpp wants itWindy Darian
2019-04-10fix vhacd namespace placing in thirdparty/vhacd/src/btConvexHullComputer.cppWindy Darian
2019-04-10Force utf-8 source file encoding in MSVCWindy Darian
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10GDScript: Don't allow built-in scripts to use class_nameGeorge Marques
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.