Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-27 | Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d | Rémi Verschelde | |
Fix errors saving a 2D scene preview when the 2D editor was never opened | |||
2020-07-27 | Merge pull request #40756 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Fix crash when root script is null | |||
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. | |||
2020-07-27 | Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible | Rémi Verschelde | |
Improve visibility documentation for CanvasItem and Node3D | |||
2020-07-27 | Merge pull request #40755 from Faless/js/fix_and_cancel_swap | Rémi Verschelde | |
Cancel/OK swap on HTML5 platform, small fixes. | |||
2020-07-27 | Improve visibility documentation for CanvasItem and Node3D | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3840. | |||
2020-07-27 | Implement HTML5 cancel/ok button swap on Windows. | Fabio Alessandrelli | |
Platform is detected on init via the `navigator.platform` string. | |||
2020-07-27 | Correctly include <stdlib.h> in javascript main. | Fabio Alessandrelli | |
Already fixed in 3.2, this header is needed since it's where setenv is declared and we should not assume it to be already included. | |||
2020-07-27 | Properly set HTML5 DisplayServer init error value. | Fabio Alessandrelli | |
Checked in main.cpp, would cause the engine to not load. | |||
2020-07-27 | Merge pull request #40252 from AndreaCatania/flush | Rémi Verschelde | |
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix. | |||
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-27 | Merge pull request #40749 from madmiraal/fix-9097 | Rémi Verschelde | |
Clarify the difference between contacts and collisions. | |||
2020-07-27 | Clarify the difference between contacts and collisions. | Marcel Admiraal | |
2020-07-27 | Merge pull request #40744 from Chaosus/vs_optimize_fresnel | Rémi Verschelde | |
Optimize code generation for fresnel node in visual shaders | |||
2020-07-27 | Merge pull request #40746 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Fix open dominant logic for language-specific external editors | |||
2020-07-27 | Merge pull request #40743 from Calinou/doc-object-vs-reference | Rémi Verschelde | |
Improve the Object, Reference and Resource class documentations | |||
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky | |
2020-07-27 | Script editor: Fix open dominant logic for language-specific external editors | Rémi Verschelde | |
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-07-27 | Improve the Object, Reference and Resource class documentations | Hugo Locurcio | |
2020-07-27 | Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix | Rémi Verschelde | |
Fix virtual keyboard height regression | |||
2020-07-27 | Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix | Rémi Verschelde | |
GDScript: "Object" datatype changed from BUILTIN to NATIVE | |||
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania | |
- Flushing Areas before anything else. - Make sure to correctly fetch gravity when the integrate_forces function is used - Lazy reload body when layer and mask changes - Shapes are reloaded just before the physics step starts. - Improved some other parts of the code. - Added override keyword - Using LocalVector | |||
2020-07-26 | Merge pull request #40735 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Don't open dominant script in external editor | |||
2020-07-26 | Script editor: Don't open dominant script in external editor | Rémi Verschelde | |
Fixes #13429. | |||
2020-07-26 | Merge pull request #40732 from bruvzg/macos_refocus_after_alert | Rémi Verschelde | |
[macOS] Refocus last key window after `DisplayServer::alert` is closed. | |||
2020-07-26 | [macOS] Refocus last key window after `DisplayServer::alert` is closed. | bruvzg | |
2020-07-26 | Merge pull request #40724 from KoBeWi/weird_condition_🤔 | Rémi Verschelde | |
Fix ultra long node names | |||
2020-07-26 | Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard | Rémi Verschelde | |
C#: Switch games to MSBuild Sdks and .NET Standard | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #40731 from akien-mga/ci-black-git | Rémi Verschelde | |
CI: Install master version of psf/black | |||
2020-07-26 | CI: Install master version of psf/black | Rémi Verschelde | |
Until https://github.com/psf/black/pull/1328 makes it in a stable release, we have to use the latest from Git. Apply new style fixes done by latest black. | |||
2020-07-26 | Merge pull request #40730 from RevoluPowered/msvc_fix_crash_debugging_tests | Rémi Verschelde | |
Fixes msvc debugging tests crashing | |||
2020-07-26 | Crash when debugging tests by disabling thread_local in /MT context | Gordon | |
2020-07-26 | Merge pull request #38727 from Riteo/tiling-wm-issues-tests | Rémi Verschelde | |
Fixes for windows in X11 tiling WMs | |||
2020-07-26 | Merge pull request #39898 from Meriipu/master_gdscript | Rémi Verschelde | |
GDScript: Clarified/fixed inaccuracies in the built-in function docs. | |||
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | Merge pull request #40655 from madmiraal/fix-40636 | Rémi Verschelde | |
Ensure Bullet HeightMapShape3D data width and depth are at least 2. | |||
2020-07-26 | Merge pull request #40720 from Xrayez/modules-tests | Rémi Verschelde | |
Enable support for C++ modules tests | |||
2020-07-26 | Merge pull request #40726 from akien-mga/scons-tests-self-contained | Rémi Verschelde | |
SCons: Build tests/ and main/ in cloned environments | |||
2020-07-26 | Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color | Rémi Verschelde | |
Tweak the built-ins color highlighting in the shader editor | |||
2020-07-26 | Merge pull request #40442 from Calinou/doc-tile-get-shapes | Rémi Verschelde | |
Document an example dictionary returned by `TileSet.tile_get_shapes()` | |||
2020-07-26 | Enable support for C++ modules tests | Andrii Doroshenko (Xrayez) | |
Modules-specific tests can be written under respective module folders. Each module should have "tests" folder created with the tests implemented as `doctest` headers, so they can be collected by the buildsystem and included directly in `tests/test_main.cpp` to be compiled. | |||
2020-07-26 | SCons: Build tests/ and main/ in cloned environments | Rémi Verschelde | |
Allows switching `tests=yes`/`no` and rebuilding only tests and main, instead of the whole engine. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | |||
2020-07-26 | Merge pull request #39624 from naithar/fix/ios-touch-events-master | Rémi Verschelde | |
[4.0] Fix for iOS touch recognition | |||
2020-07-26 | Fix ultra long node names | Tomasz Chabora | |
2020-07-26 | iOS: added delay gesture recognizer | Sergey Minakov | |
This gesture recognizer will prevent GodotView from processing unwanted gestures. Emulates UIScrollView behavior. Fires delayed touches on significant movement. |