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2020-08-28Merge pull request #41581 from Calinou/doc-media-back-keyRémi Verschelde
Clarify that `KEY_BACK` is unrelated to the Back button on Android
2020-08-28Merge pull request #41569 from hinlopen/project-manager-refactorRémi Verschelde
Refactor project filter in Project Manager
2020-08-28Clarify that `KEY_BACK` is unrelated to the Back button on AndroidHugo Locurcio
This closes #19325.
2020-08-28Merge pull request #41573 from skyace65/ThreadRémi Verschelde
Add information to get thread id
2020-08-28Merge pull request #41566 from skyace65/TouchScreenButtonRémi Verschelde
Improve touch screen button description
2020-08-28Merge pull request #41563 from skyace65/RigidBodyRémi Verschelde
Document where the center of mass is for RigidBody nodes
2020-08-28Merge pull request #41547 from vnen/gdscript-2-fixesRémi Verschelde
Some more GDScript fixes
2020-08-27Add information to get thread idskyace65
2020-08-27Merge pull request #41562 from Calinou/remove-community-health-filesRémi Verschelde
Remove community health files from this repository
2020-08-27Improve touch screen button descriptionskyace65
2020-08-27Refactor project filter in Project ManagerStijn Hinlopen
- Reorder search/sort bar - Removed ProjectListFilter (unnecessary abstraction) - Reorder side bar buttons - Removed some unused variables/methods
2020-08-27Document where the center of mass is for RigidBody nodesskyace65
2020-08-27Remove community health files from this repositoryHugo Locurcio
They've been moved to the @godotengine organization's .github repository, which works as a fallback for all repositories in the organization. This way, the Sponsor button is automatically displayed on all repositories. This closes #40972.
2020-08-27Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbarRémi Verschelde
Gives the theme editor a horizontal scrollbar
2020-08-27Merge pull request #41557 from Yetizone/master_small_typoRémi Verschelde
rasterizer_rd.cpp: Correct small typo
2020-08-27rasterizer_rd.cpp: Correct small typoYetizone
2020-08-27Merge pull request #39440 from simpuid/custom-profilersRémi Verschelde
Debugger Plugins in Godot
2020-08-27Merge pull request #40302 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D Incorrect Preview Bounds
2020-08-27Merge pull request #41550 from ↵Rémi Verschelde
godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression"
2020-08-26Merge pull request #41549 from ↵Rémi Verschelde
godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26Revert "Fix virtual keyboard height regression"Fredia Huya-Kouadio
2020-08-26Merge pull request #41548 from ↵Rémi Verschelde
godotengine/revert-40806-android-keyboard-cleaning Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26Revert "Disable virtual keyboard focus adjustment on Android"Fredia Huya-Kouadio
2020-08-26Revert "Move PopupWindow logic to GodotEditText on Android"Fredia Huya-Kouadio
2020-08-26GDScript: Fix crash when parsing propertiesGeorge Marques
2020-08-26GDScript: Show error when there's an inheritance cycleGeorge Marques
2020-08-26GDScript: Add recursion depth limit for completionGeorge Marques
To avoid crashes when there's a dependency loop.
2020-08-26GDScript: Fix crash when completing code with signalsGeorge Marques
2020-08-26GDScript: Fix issues when deriving from other scriptsGeorge Marques
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26Gives the theme editor a horizontal scrollbarLunatoid
Fixes #34509 where the theme editor would push away the inspector if something like "hseperation" is really high. Now `set_enable_h_scroll` is true which fixes this.
2020-08-25Merge pull request #41511 from KoBeWi/dynamite_fontRémi Verschelde
Accept DynamicFontData for Fonts
2020-08-25Accept DynamicFontData for FontsTomasz Chabora
2020-08-25Merge pull request #41500 from bruvzg/mac_ds_use_after_freeRémi Verschelde
[macOS] Fix heap use-after-free in DisplayServer.
2020-08-25Merge pull request #41501 from akien-mga/revert-40781-41025Rémi Verschelde
Revert "Check if global class file still exists before registering it"
2020-08-25Merge pull request #41138 from ↵Rémi Verschelde
EricEzaM/open-inspector-section-on-drag-and-drop-hover Added ability to unfold editor sections when dragging and dropping.
2020-08-25[macOS] Fix heap use-after-free in DisplayServer.bruvzg
2020-08-25Revert "Check if global class file still exists before registering it"Rémi Verschelde
And revert follow-up regression fix "Remap script path when registering class." After the regression fix, the original issue is valid again so it's better to go back to the previous state. This reverts commits e264ae20d2a828201a50868b3af334a3f8c8a37c and fceb64827ea50364f34f4ba9db3910602d1911bf.
2020-08-25Merge pull request #41085 from SekoiaTree/masterRémi Verschelde
Fixed node scaling arrows being wrong
2020-08-25Merge pull request #40443 from SkyLucilfer/PluralsSupportRémi Verschelde
Added plurals and context support to Translation
2020-08-25Merge pull request #41497 from lyuma/assimp_set_pose_fixRémi Verschelde
Fix regression in FBX import caused by Skeleton3D
2020-08-25Added ability to unfold editor sections when dragging and dropping.Eric M
Also added editor setting to control the delay used before unfold occurs.
2020-08-25Fix regression in FBX import caused by Skeleton3DLyuma
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25Fixed node scaling arrows being wrongSekoiaTree
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25Merge pull request #41461 from Calinou/ci-platforms-emojiRémi Verschelde
GitHub Actions: Prepend emoji to platform names for easy visual grepping
2020-08-24Merge pull request #41476 from nekomatata/subviewport-node-compatibilityRémi Verschelde
Add Viewport/SubViewport node compatibility
2020-08-24Merge pull request #41469 from madmiraal/fix-41397Rémi Verschelde
Ensure node's area tree signals are disconnected when clearing monitoring, even if nodes are no longer in the tree.
2020-08-24Merge pull request #41485 from neikeq/issue-41433Rémi Verschelde
C#: Fix 'Parameter toolsPath cannot be null' error
2020-08-24GDScript: Don't fail to load constants if they're not a literalGeorge Marques
It's still okay as long as it's a constant value. This should already been validated by the analyzer.
2020-08-24C#: Fix 'Parameter toolsPath cannot be null' errorIgnacio Etcheverry