Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-11 | Merge pull request #55808 from ellenhp/fix_ogg_is_playing | Rémi Verschelde | |
Fix OGG streams never ending playback | |||
2021-12-10 | Fix OGG streams never ending playback | Ellen Poe | |
2021-12-10 | Merge pull request #55736 from nekomatata/physics-apply-forces | Camille Mohr-Daurat | |
Improve RigidDynamicBody force and torque API | |||
2021-12-10 | Merge pull request #55773 from nekomatata/fix-raycast-ccd | Camille Mohr-Daurat | |
Fix rigid body ray cast CCD in 2D and 3D Godot Physics | |||
2021-12-10 | Fix rigid body ray cast CCD in 2D and 3D Godot Physics | PouleyKetchoupp | |
For 2D: Raycast CCD now works the same as in 3D, it changes the body's velocity to place it at the impact position instead of generating a contact point that causes a wrong push back. For both 2D and 3D: The raycast CCD process reads and modifies body velocities, so it needs to be moved to pre_solve() instead of setup() to be processed linearly on the main thread, otherwise multithreading can cause some CCD results to be randomly lost when multiple collisions occur. | |||
2021-12-11 | Merge pull request #55801 from RaphaelAzev/issue-55746 | Rémi Verschelde | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Added check to get_all_locales to avoid adding duplicate locales to array | raphaelazev | |
2021-12-10 | Merge pull request #55804 from godotengine/revert-49473-fix-auto-reload-scripts | Rémi Verschelde | |
2021-12-10 | Revert "Fix auto reload scripts on external change" | Rémi Verschelde | |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55792 from aaronfranke/misc | Rémi Verschelde | |
2021-12-10 | Misc build system fixes | Aaron Franke | |
2021-12-10 | Merge pull request #55519 from ↵ | Rémi Verschelde | |
Calinou/editor-spin-slider-float-draw-filled-slider | |||
2021-12-10 | Merge pull request #55797 from KoBeWi/internal_shenanigans | Rémi Verschelde | |
2021-12-10 | Merge pull request #55770 from Calinou/shader-rename-hint-aniso | Rémi Verschelde | |
2021-12-10 | Merge pull request #40547 from KoBeWi/directory_inspectory | Rémi Verschelde | |
2021-12-10 | Fix wrong internal children usage in BoxContainer | kobewi | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Improve Directory content navigation | Tomasz Chabora | |
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheel | Rémi Verschelde | |
VehicleWheel can now return the surface it's colliding with. | |||
2021-12-10 | Merge pull request #55784 from cdemirer/fix-lookup-symbol-class-member | Rémi Verschelde | |
Fix "Lookup Symbol" on global class members not switching to the class' script | |||
2021-12-10 | Merge pull request #55623 from Chaosus/shader_refactor_const_suffix | Yuri Roubinsky | |
2021-12-10 | Refactor constant suffix parsing in a shader | Yuri Roubinsky | |
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi | |
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | |||
2021-12-10 | Fix "Lookup Symbol" on global class members | cdemirer | |
"Lookup Symbol" on global class members now does switch to the relevant script. | |||
2021-12-10 | i18n: Remove deleted translations from PO files | Rémi Verschelde | |
Since we bundle the whole files in the editor binary, they actual impact the binary size needlessly. Automate it via `make merge`. (cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f) | |||
2021-12-10 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit f4b3c3ff09a6324ce52f5211683444464a89e163) | |||
2021-12-10 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit fd86272ca055cdf01ba48e8e9f043843ef540578) | |||
2021-12-10 | Merge pull request #54002 from ↵ | Rémi Verschelde | |
Calinou/editor-anchor-icon-improve-accent-visibility | |||
2021-12-10 | Merge pull request #55762 from nekomatata/body-motion-no-margin | Rémi Verschelde | |
2021-12-10 | Merge pull request #55756 from timothyqiu/html-spinner | Rémi Verschelde | |
2021-12-10 | Merge pull request #55781 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
2021-12-10 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@348cfa347f21825e922493e3d15ed1bb3836e6c4. | |||
2021-12-10 | Merge pull request #53323 from xMakerx/patch-1 | Rémi Verschelde | |
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55704 from RandomShaper/fix_little_vk_mistake | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-10 | Merge pull request #55739 from Paulb23/text-edit-base-performance | Rémi Verschelde | |
2021-12-10 | Merge pull request #55763 from Chaosus/shader_hint_completion | Yuri Roubinsky | |
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-10 | Added completion for uniform hints in a shader | Yuri Roubinsky | |
2021-12-10 | Merge pull request #55766 from FelipeMatoba/master | Rémi Verschelde | |
2021-12-09 | Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master | Rémi Verschelde | |
2021-12-09 | Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master | Rémi Verschelde | |
2021-12-09 | Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master | Rémi Verschelde | |
2021-12-09 | Add support for configuring the xr hand tracking frequency mode | ne0fhyk | |
2021-12-09 | Increased time delay on selection when opening a popup | FelipeMatoba | |
2021-12-09 | Handle test body motion with 0 margin | PouleyKetchoupp | |
Margin needs to have a high enough value for test body motion to work properly (separate using the margin, move without then gather rest info with the margin again). Fixes issues with test motion returning no collision in some cases with margin equal to 0. |