Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | Merge pull request #1124 from UsernameIsAReservedWord/master | Juan Linietsky | |
fixes CurveXD::interpolatef() | |||
2015-01-06 | fixes CurveXD::interpolatef() | UsernameIsAReservedWord | |
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods | |||
2015-01-06 | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky | |
2015-01-05 | -CCD in 3D physics was not working (code was not even there!) re-added, ↵ | Juan Linietsky | |
fixes 1067 | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-04 | -WIP to add proper key swapping according to keyboard layout | Juan Linietsky | |
-fix with non working removal of collision exception in 3D physics | |||
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2015-01-03 | -removed empty control | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | removed print | Juan Linietsky | |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | |
-when playing animations, property editor is now refreshed properly, fixes #1046 | |||
2015-01-03 | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | |
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||
2015-01-03 | Merge pull request #1101 from romulox-x/texturebutton_scale_2d | Juan Linietsky | |
Changed texturebutton scale from float to Size2 | |||
2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x | |
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky | |
-fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||
2015-01-03 | removed deadcode | Juan Linietsky | |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky | |
-fixed bug in ordering of modal subwindows, closes #1001 | |||
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky | |
2015-01-02 | Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon | Juan Linietsky | |
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi... | |||
2015-01-02 | -fixed key insert from editor window (#976) | Juan Linietsky | |
2015-01-02 | -fix assignment to vector types in script using integer indices crash (#978) | Juan Linietsky | |
2015-01-02 | -fix TextEdit shift-click functionality past begin and end of selection (#1004) | Juan Linietsky | |
2015-01-02 | -accelerometer precission changed to "GAME" (#1015) | Juan Linietsky | |
2015-01-02 | -refresh play options in property when setting samplelibrary (#1016) | Juan Linietsky | |
2015-01-02 | -fix readonly issues (#1018) | Juan Linietsky | |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky | |
2015-01-02 | -fixed silly bug in trigger check (#1051) | Juan Linietsky | |
2015-01-02 | -typo fixed in ImmediateGeometry (#1066) | Juan Linietsky | |
2015-01-02 | -assignment of ord to string index made valid #1072 | Juan Linietsky | |
2015-01-02 | -fixed signal in #1075 | Juan Linietsky | |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky | |
-fixed randon button when editing menubutton #1079 | |||
2015-01-02 | Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size | Juan Linietsky | |
Pr-reduce-android-build-size | |||
2015-01-02 | Merge pull request #1064 from leezh/mingw-fixes | Juan Linietsky | |
MinGW linker command too long | |||
2015-01-02 | Merge pull request #1065 from marynate/PR-pause-mode-stop | Juan Linietsky | |
Add Stop pause mode implementation | |||
2015-01-02 | Merge pull request #1068 from jaromirhribal/master | Juan Linietsky | |
Blender/Maya zoom style. |