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2022-02-12Clarify identical `hash()` return values due to collisionsHugo Locurcio
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Merge pull request #58006 from bruvzg/fix_rtl_img_resizeRémi Verschelde
2022-02-12Merge pull request #52742 from Geometror/improve-project-manager-file-dialogRémi Verschelde
2022-02-12Merge pull request #58007 from reduz/fix-resoure-reuse-in-binary-loaderRémi Verschelde
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-02-12Fix resource reuse in binary loaderreduz
* Reuse was not setting the internal index. * Supersedes #52599, without re-reading all properties.
2022-02-12[RTL] Fix "img" tag not setting image size.bruvzg
2022-02-12Merge pull request #58001 from bruvzg/macos_en_locRémi Verschelde
2022-02-12Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparencyRémi Verschelde
2022-02-12Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-messageRémi Verschelde
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Merge pull request #57980 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-12Merge pull request #57994 from jmb462/polygon2d-handlesRémi Verschelde
2022-02-12Merge pull request #57703 from lawnjelly/float_literals_math_funcsRémi Verschelde
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12[macOS] Add missing translation file.bruvzg
2022-02-12Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-widthFabio Alessandrelli
Tweak logo max width on the web editor
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Merge pull request #56966 from Calinou/web-editor-allow-any-orientationFabio Alessandrelli
Allow using the web editor on any device orientation
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2022-02-12Improve documentation for `GeometryInstance3D.transparency`Hugo Locurcio
2022-02-11Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz
2022-02-11Hide Polygon2D lines and handles when node is not visible in tree.Jean-Michel Bernard
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-11Merge pull request #57984 from jmb462/collisionshape_handlesRémi Verschelde
2022-02-11Merge pull request #57938 from jordigcs/negative-refresh-rate-fallbackRémi Verschelde
2022-02-11Merge pull request #57982 from trollodel/fix_disabled_visualscriptRémi Verschelde
2022-02-11Merge pull request #57969 from fazil47/csg-export-fbx-fixRémi Verschelde
2022-02-11Fix editor compile error when VisualScript is disabledtrollodel
2022-02-11Hide CollisionShape2D handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11spirv-reflect: Update to latest commit, adds SPIRV 1.6 supportRémi Verschelde
2022-02-11vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2022-02-11RendererRD: Remove binding specifier for push constantsRémi Verschelde
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11CSG Meshes can be exported as glTFFazil Babu
2022-02-11Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3Rémi Verschelde
2022-02-11Revert "vulkan: Update volk, headers and glslang to 1.3.204"Rémi Verschelde
This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3.
2022-02-11Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support"Rémi Verschelde
This reverts commit 912c2062e6ce38b2aaff6b87920ef4d2ef307555.
2022-02-11Merge pull request #57973 from pycbouh/editor-remove-theme-typeRémi Verschelde
2022-02-11Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0jordi
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-11Merge pull request #57972 from BimDav/fix_has_setting4Rémi Verschelde
2022-02-11Merge pull request #57948 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-11Merge pull request #57968 from reduz/variant-ref-assignment-fixRémi Verschelde
2022-02-11Merge pull request #57917 from raulsntos/csharp-signal-documentationIgnacio Roldán Etcheverry
Support signals in C# generated documentation
2022-02-11has_setting now correctly returns true when the setting is present due to a ↵BimDav
feature tag
2022-02-11Merge pull request #57963 from bruvzg/rtl_vis_charsRémi Verschelde
2022-02-11Fix Variant Ref<> assignment.reduz
-Creating from object pointer via funcptr API was missing reference initialization. -Supersedes https://github.com/godotengine/godot-cpp/pull/662 -Fixes several crashes in GDExtension