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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
Merge pull request #42775 from Paulb23/code_edit_line_background
Rémi Verschelde
2021-05-22
Merge pull request #48969 from bruvzg/uwp_phys_keys_fix
Rémi Verschelde
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
[UWP] Add missing `get_scansym` argument.
bruvzg
2021-05-22
Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance
Rémi Verschelde
2021-05-22
Merge pull request #48952 from aaronfranke/cs-vec2-orthogonal
Rémi Verschelde
2021-05-22
Merge pull request #48927 from KoBeWi/I_fixed_your_left
Rémi Verschelde
2021-05-22
Tweak pressed CheckBox appearance in the editor
Hugo Locurcio
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
2021-05-22
Merge pull request #48918 from groud/fix_tilemap_y_sort
Rémi Verschelde
2021-05-21
Fix usage of String.left()
kobewi
2021-05-21
Merge pull request #48922 from akien-mga/os-xdg-dedup-code
Rémi Verschelde
2021-05-21
Merge pull request #48926 from madmiraal/fix-38645
Rémi Verschelde
2021-05-21
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
Rémi Verschelde
2021-05-21
Merge pull request #48885 from JFonS/upgrade_embree
Rémi Verschelde
2021-05-21
Merge pull request #48881 from Faless/js/4.x_download_buffer
Fabio Alessandrelli
2021-05-21
Upgrade Embree to the latest official release.
jfons
2021-05-21
[HTML5] Fix build after KEY_CTRL rename.
Fabio Alessandrelli
2021-05-21
[HTML5] Add easy to use download API.
Fabio Alessandrelli
2021-05-21
Merge pull request #48921 from timothyqiu/polypartition-stl
Rémi Verschelde
2021-05-21
Remove alloca from loop and use a single fixed size array declaration
Marcel Admiraal
2021-05-21
Merge pull request #48917 from timothyqiu/metrics-csv
Rémi Verschelde
2021-05-21
OS: Remove code duplicate in XDG paths handling
Rémi Verschelde
2021-05-21
Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments
Rémi Verschelde
2021-05-21
Merge pull request #48747 from Calinou/editor-find-in-files-tweak-highlight-c...
Rémi Verschelde
2021-05-21
Merge pull request #48806 from timothyqiu/xml-parser-fixes
Rémi Verschelde
2021-05-21
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
Rémi Verschelde
2021-05-21
Merge pull request #48893 from akien-mga/dist-macos-entitlements
Rémi Verschelde
2021-05-21
Fix STL to Godot type convertion of polypartition
Haoyu Qiu
2021-05-21
Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo
Rémi Verschelde
2021-05-21
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
Rémi Verschelde
2021-05-21
Merge pull request #48912 from lyuma/gltf_graceful_fail_mesh
Rémi Verschelde
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-21
Fix editor crash when exporting profiler data
Haoyu Qiu
2021-05-20
gltf: Fail gracefully when a mesh instance fails.
Lyuma
2021-05-20
Fix incorrect skin deduplication when using named binds
Lyuma
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-21
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
Rémi Verschelde
2021-05-21
Merge pull request #48904 from fire/gltf-img-failure
Rémi Verschelde
2021-05-20
Merge pull request #36180 from KoBeWi/I_broke_your_right
Rémi Verschelde
2021-05-20
When one invalid image fails, it should only fail that single image.
K. S. Ernest (iFire) Lee
2021-05-20
Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`
Hugo Locurcio
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-20
Merge pull request #48887 from aaronfranke/round
Rémi Verschelde
2021-05-20
Merge pull request #48805 from radishes/noise-image-offset
Rémi Verschelde
2021-05-20
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
Rémi Verschelde
2021-05-20
Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only
Rémi Verschelde
2021-05-20
Only allow absolute paths in XDG environment variables
Hugo Locurcio
2021-05-20
Add support for generating noise images with an offset.
Casey Foote
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