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2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04added bindings for screen rotation in OSJuan Linietsky
2015-08-04error debuggerJuan Linietsky
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-28adding some base64 marshallspunto-
2015-07-27Merge pull request #2248 from romulox-x/colladaImagePathJuan Linietsky
fixed image path problem in bettercollada
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-25Merge pull request #2298 from ronchaine/ronchaine-develJuan Linietsky
Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-24-added icons for root node types on tabsJuan Linietsky
2015-07-24Merge pull request #2300 from leezh/nrex-portpunto-
New RegEx library
2015-07-24Fixed incorrect failsafe return valuesZher Huei Lee
2015-07-24Made RegEx API similar to old versionZher Huei Lee
2015-07-24Added a live-edit RegEx tester to the demosZher Huei Lee
2015-07-24More nrex fixesZher Huei Lee
2015-07-24Updated nrex fixesLee Zher Huei
2015-07-24Regex library Nrex initial portLee Zher Huei
2015-07-23Use tabs instead of spaces.Jari Ronkainen
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen
2015-07-09when copy images enabled, 'images' path prefix was only being written to ↵romulox_x
file if the destination file didn't exist. so it only worked the first time.
2015-07-02Merge pull request #2226 from romulox-x/xyzFixIospunto-
fixed ios compilation error
2015-07-01fixed ios compilation errorromulox_x
2015-06-30Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-27more code completion improvementsJuan Linietsky
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-25Merge pull request #2187 from romulox-x/mirroredRepeatJuan Linietsky
added support for mirrored repeat texture wrapping
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24added a tiny bit more space to docks and script tabJuan Linietsky
2015-06-24compile fixJuan Linietsky
2015-06-24Merge pull request #2181 from ShadowKyogre/doc-helpJuan Linietsky
Add documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24Merge pull request #2182 from Kermer/patch-1Juan Linietsky
Tiny typo
2015-06-24fix connection dialog bugJuan Linietsky
2015-06-24Tiny typoKermer
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-24Add some documentation for RayCast2D about is_colliding and get_collider quirksShadowKyogre
2015-06-24added ability to define signals in scriptJuan Linietsky
closes #2175
2015-06-23Merge pull request #2168 from KillerJaguar/input-helperJuan Linietsky
Added helper methods to InputEvent
2015-06-23Merge pull request #2172 from jrimclean/developmentJuan Linietsky
Fixed compilation on MacOS X
2015-06-23Merge branch 'master' of github.com:okamstudio/godot into developmentJames McLean
2015-06-23Added helper methods to InputEventJaguar
2015-06-23Merge pull request #2166 from TheHX/collision_shape_editorJuan Linietsky
CollisionShape2D visual editor
2015-06-23Merge pull request #2165 from TheHX/issue_2102Juan Linietsky
Fix for issue related to GridMap editor
2015-06-23CollisionShape2D visual editorFranklin Sobrinho
2015-06-23Fix for issue related to GridMap editorFranklin Sobrinho
* closes #2102