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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-29
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
Rémi Verschelde
2021-10-29
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
Yuri Roubinsky
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-29
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
Rémi Verschelde
2021-10-29
Merge pull request #54367 from lyuma/viewport_off_by_one
Rémi Verschelde
2021-10-29
Merge pull request #54366 from lyuma/audio_stream_player_finished_signal
Rémi Verschelde
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-29
Merge pull request #54364 from skimmedsquare/osx-coverage
Rémi Verschelde
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-28
Fix off by one in Viewport.render_target_update_mode property enum
Lyuma
2021-10-28
Adds support for 'use_coverage' flag in OSX.
Sean Kim
2021-10-29
Merge pull request #54359 from KoBeWi/tween_bugged()
Rémi Verschelde
2021-10-28
Fix parallel Tweens not ending correctly
kobewi
2021-10-28
Merge pull request #42117 from nekomatata/x11-get-window-screen
Rémi Verschelde
2021-10-28
Fix window_get_current_screen for X11 display server
PouleyKetchoupp
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
2021-10-28
Merge pull request #54354 from akien-mga/ci-clang-format-13
Rémi Verschelde
2021-10-28
CI: Update to clang-format 13 using LLVM repo
Rémi Verschelde
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
Merge pull request #53526 from KoBeWi/super_print
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Merge pull request #54347 from mhilbrunner/mactos-mactos-mactos
Rémi Verschelde
2021-10-28
Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H
Max Hilbrunner
2021-10-28
Merge pull request #54342 from groud/remove_item_list_editor
Rémi Verschelde
2021-10-28
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
Rémi Verschelde
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-10-28
Merge pull request #53737 from bruvzg/icu_strip_diacritics
Rémi Verschelde
2021-10-28
Implement TextServer `strip_diacritics` function.
bruvzg
2021-10-28
Merge pull request #54337 from bruvzg/icu_70_1
Rémi Verschelde
2021-10-28
Merge pull request #54326 from nekomatata/x11-fix-input-delay
Rémi Verschelde
2021-10-28
ICU: Update to version 70.1
bruvzg
2021-10-28
Merge pull request #52985 from Calinou/editor-debugger-bottom-panel-error-war...
Rémi Verschelde
2021-10-28
Check for valid stack in set_bone_index
Lenny Critchley
2021-10-27
Fix input events random delay on X11
PouleyKetchoupp
2021-10-27
Merge pull request #54321 from V-Sekai/import-scene-crash
Rémi Verschelde
2021-10-27
Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix
Rémi Verschelde
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Avoid crash in scene importer when the mesh is empty.
K. S. Ernest (iFire) Lee
2021-10-27
Fix uninteractable singular tab in `TabBar`
Michael Alexsander
2021-10-27
Merge pull request #54166 from ConteZero/unique_selection
Rémi Verschelde
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
Camille Mohr-Daurat
2021-10-27
Add option to make selection unique
ConteZero
2021-10-27
Merge pull request #54125 from groud/tile_data_runtime_modification
Rémi Verschelde
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Merge pull request #54285 from briansemrau/fix-proximity-fade
Rémi Verschelde
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
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