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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-09-15
Show correct name of signal when editing an existing one
Melvin Louwerse
2020-09-15
makerst: Add missing newline at EOF
Rémi Verschelde
2020-09-15
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Rémi Verschelde
2020-09-15
Tooltip flickering and targeting fixes.
Eric M
2020-09-15
Merge pull request #42065 from Calinou/editor-toggle-console-subsystem
Rémi Verschelde
2020-09-15
Merge pull request #42061 from madmiraal/fix-41743
Rémi Verschelde
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-09-14
Merge pull request #42064 from Scony/add-numeric-literals-test-cases
Rémi Verschelde
2020-09-14
Merge pull request #42059 from dalexeev/docs_improvements
Rémi Verschelde
2020-09-14
Add test cases for numeric literals with underscores
Pawel Lampe
2020-09-14
Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-09-14
Several documentation improvements
Danil Alexeev
2020-09-14
Merge pull request #42036 from Calinou/doc-object-metadata-remove
Rémi Verschelde
2020-09-14
Document how to remove metadata from an Object
Hugo Locurcio
2020-09-14
Merge pull request #42042 from tdaffin/log_fatal_mono_errors
Rémi Verschelde
2020-09-14
Merge pull request #41987 from skyace65/Audio1
Rémi Verschelde
2020-09-14
Merge pull request #42038 from hoontee/_42027
Rémi Verschelde
2020-09-14
Merge pull request #42044 from Chaosus/vs_fix_regression2
Yuri Roubinsky
2020-09-13
Add mono log message to error for fatal errors
Tom Daffin
2020-09-13
Fix "Create Trimesh Collision Sibling" transform
hoontee
2020-09-13
Fix visual shader connection regression
Yuri Roubinsky
2020-09-13
Merge pull request #36407 from timothyqiu/maybe-copy-paste-error
Rémi Verschelde
2020-09-13
Merge pull request #42031 from Chaosus/vs_fix_ports
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-13
Fixes crash when saving scene
Haoyu Qiu
2020-09-13
Merge pull request #42012 from vnen/variant-fix-vectori-mult
Rémi Verschelde
2020-09-13
Merge pull request #42000 from aaronfranke/cs-arr-concat
Rémi Verschelde
2020-09-13
Merge pull request #42019 from neikeq/issue-41909
Rémi Verschelde
2020-09-13
C#: Fix csproj not synced on file move/removal from FS dock
Ignacio Etcheverry
2020-09-12
Add concatenation support and a new ctor to Godot.Collections.Array
Aaron Franke
2020-09-13
Add a test suite for `List`
Andrii Doroshenko (Xrayez)
2020-09-12
Fix `List` swap behavior on front, back and adjacent elements
Andrii Doroshenko (Xrayez)
2020-09-12
Fix Vector{2,3}i casting on Variant multiplication with numbers
George Marques
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-09-12
Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed
Rémi Verschelde
2020-09-12
Merge pull request #41841 from madmiraal/fix-bit-fields
Rémi Verschelde
2020-09-12
Merge pull request #42003 from Chaosus/vs_fix_mode
Yuri Roubinsky
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Disconnect item_rect_changed when removing a child of GraphEdit
Wilson E. Alvarez
2020-09-11
Merge pull request #41988 from ebrahimebrahim/master
Rémi Verschelde
2020-09-11
Merge pull request #41986 from Chaosus/vs_fix_triplanar_texture
Yuri Roubinsky
2020-09-11
Improve AudioEffectDistortion and AudioEffectFilter documentation
skyace65
2020-09-11
Fix triplanar texture code generation in visual shaders
Yuri Roubinsky
2020-09-11
Clarify get_data Image method
Ebrahim Ebrahim
2020-09-11
Merge pull request #41976 from Xrayez/gdnative-tests-string
Rémi Verschelde
2020-09-11
Merge pull request #41955 from Chaosus/vs_performance_fix3
Yuri Roubinsky
2020-09-11
Merge pull request #41977 from madmiraal/fix-vector_h
Rémi Verschelde
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-11
Move GDNative `String` tests to respective module
Andrii Doroshenko (Xrayez)
2020-09-11
Merge pull request #41965 from lyuma/shadow_attenuation
Rémi Verschelde
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