Age | Commit message (Collapse) | Author |
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More gitignore
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Fix iOS Simulator Build
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Fixed two incorrect bindings in Physics2DServer
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Windows StreamPeerWinsock::set_nodelay implementation
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tools/editor/project_export: tree_vb already has a parent
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Added function "get_tiles_ids" to TreeSet.
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Fix #113 editor_settings.xml corruption
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Fixed OS X retina initial videomode size
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Stop tracking platform/server/logo.h for it will be autogenerated
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Fix for Issue #108
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
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on backing store. Fixes issue where content does not correctly fit in window on retina displays.
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In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`,
the class responsible of loading the editor_settings.xml file, the
properties' values are loaded directly into an `String` object but the
file contents are always UTF-8, which leads to garbage in the XML file
when saved.
This patch reads the properties' values in a `CharString` and translate
them to UTF-8.
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Removal of obsolete editor plugins Fixes #64
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Fix #19 Can't open project (with non-ASCII path)
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Able to open project manager inside editor (Scene->Project Manager)
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In `class OS_Unix` the arguments in the `execute` method are converted
to UTF-8, but in the `main` program's method they're inserted into a
wide-char `Vector` before translating them from UTF-8 and thus the
non-ASCII characters are lost.
This fix converts the `argv` elements to UTF-8 using `String::utf8`
before inserting them in the `Vector`.
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Remove unnecessary include of project_manager.h
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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Entering a somethign in the 'Path field' triggers the
`_path_changed` signal being triggered.
This in turn calls Globals::localize_path(const String& p_path) with the
currently entered string.
localize_path then is replacing backslashes with slashes and calls
afterwards `String::simplify_path`
String::simplify_path is checking wheter a string starts with:
- res://
- local://
- user://
If any of those is true it removes this section.
However, if any of the first letters of those are matching begins_with
returns true, which is wrong. It should only return true if the whole
string is matched at the beginning.
This caused the whole desaster and lead localize_path into an endless loop
because out of `u` suddenly became user:// which it then tried again to
localize and so on.
This fix, fixes the root of the problem which is begins_with which should
not return true if not the whole search string was matched.
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the
POSIX implementation because it is also correct on Windows per
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
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Fixed #93 Build error with latest commit
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
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3.2, use setStatusBarHidden:withAnimation instead.
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-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
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Fixed crash bug in the shaderlang test
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x11: Set icon issue fix
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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size_t -> long
uint8_t -> unsigned char
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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Fix CCFLAGS handling
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Add .gitignore to ignore autogenerated files in source repository
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Fixed typo in undefined main_scene alert
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
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Fix typo in font import plugin.
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Fixed build rule file for proper MSVC release build
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A rotating Camera2D
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