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2014-02-20Merge pull request #88 from marynate/PR-More_gitignoreokamstudio
More gitignore
2014-02-20Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Buildokamstudio
Fix iOS Simulator Build
2014-02-20Merge pull request #104 from Nr7/masterokamstudio
Fixed two incorrect bindings in Physics2DServer
2014-02-20Merge pull request #107 from bscranton/masterokamstudio
Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20Merge pull request #109 from vinzenz/project-exportokamstudio
tools/editor/project_export: tree_vb already has a parent
2014-02-20Merge pull request #116 from olifly/masterokamstudio
Added function "get_tiles_ids" to TreeSet.
2014-02-20Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruptionokamstudio
Fix #113 editor_settings.xml corruption
2014-02-20Merge pull request #124 from kevinhartman/masterokamstudio
Fixed OS X retina initial videomode size
2014-02-20Merge pull request #128 from marynate/PR-stop-tracking-logo-hokamstudio
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-20Merge pull request #110 from vinzenz/108-fixokamstudio
Fix for Issue #108
2014-02-19wtfJuan Linietsky
2014-02-19Merge remote-tracking branch 'upstream/master'Olafur Haukur Flygenring
2014-02-19Stop tracking platform/server/logo.h for it will be autogeneratedmarynate
2014-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-18OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman
on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-18Fix #113 editor_settings.xml corruptionTerseus
In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`, the class responsible of loading the editor_settings.xml file, the properties' values are loaded directly into an `String` object but the file contents are always UTF-8, which leads to garbage in the XML file when saved. This patch reads the properties' values in a `CharString` and translate them to UTF-8.
2014-02-18Merge pull request #111 from vinzenz/obsolete-editor-plugin-removalreduz
Removal of obsolete editor plugins Fixes #64
2014-02-18Merge pull request #118 from Terseus/fix-19_non-ascii-pathsreduz
Fix #19 Can't open project (with non-ASCII path)
2014-02-18Merge pull request #115 from marynate/PR-open-pm-in-editorreduz
Able to open project manager inside editor (Scene->Project Manager)
2014-02-18Fix #19 Can't open project (with non-ASCII path)Terseus
In `class OS_Unix` the arguments in the `execute` method are converted to UTF-8, but in the `main` program's method they're inserted into a wide-char `Vector` before translating them from UTF-8 and thus the non-ASCII characters are lost. This fix converts the `argv` elements to UTF-8 using `String::utf8` before inserting them in the `Vector`.
2014-02-18Added function "get_tiles_ids" to TreeSet.Olafur Haukur Flygenring
2014-02-18Able to open project manager inside editor (Scene->Project Manager)marynate
Remove unnecessary include of project_manager.h
2014-02-17Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17Fix for Issue #108Vinzenz Feenstra
Entering a somethign in the 'Path field' triggers the `_path_changed` signal being triggered. This in turn calls Globals::localize_path(const String& p_path) with the currently entered string. localize_path then is replacing backslashes with slashes and calls afterwards `String::simplify_path` String::simplify_path is checking wheter a string starts with: - res:// - local:// - user:// If any of those is true it removes this section. However, if any of the first letters of those are matching begins_with returns true, which is wrong. It should only return true if the whole string is matched at the beginning. This caused the whole desaster and lead localize_path into an endless loop because out of `u` suddenly became user:// which it then tried again to localize and so on. This fix, fixes the root of the problem which is begins_with which should not return true if not the whole search string was matched. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17tools/editor/project_export: tree_vb already has a parentVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton
StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the POSIX implementation because it is also correct on Windows per http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
2014-02-17Fixed two incorrect bindings in Physics2DServerNr7
2014-02-16Merge pull request #94 from marynate/PR-Fixed_Issue_93okamstudio
Fixed #93 Build error with latest commit
2014-02-16Fixed #93 Build error with latest commitmarynate
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15UIApplication setStatusBarHidden:animation has been deprecated since iOS ↵marynate
3.2, use setStatusBarHidden:withAnimation instead.
2014-02-15Update SConstruct build scripts for iOS Simulator buildmarynate
2014-02-15More gitignoremarynate
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-14Merge pull request #77 from vinzenz/shaderlang-test-crash-fixreduz
Fixed crash bug in the shaderlang test
2014-02-14Merge pull request #69 from vinzenz/icon-issuereduz
x11: Set icon issue fix
2014-02-14Fixed crash bug in the shaderlang testVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14Addressed comments by Terseus to match the specVinzenz Feenstra
size_t -> long uint8_t -> unsigned char Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14x11: Set icon issue fixVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14Merge pull request #62 from vinzenz/ccflags-handlingreduz
Fix CCFLAGS handling
2014-02-14Merge pull request #59 from marynate/masterreduz
Add .gitignore to ignore autogenerated files in source repository
2014-02-14Merge pull request #23 from thetron/masterreduz
Fixed typo in undefined main_scene alert
2014-02-13Fix CCFLAGS handlingVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-13Add .gitignore to ignore autogenerated files in source repositorymarynate
2014-02-13Merge pull request #7 from fdb/font-import-typookamstudio
Fix typo in font import plugin.
2014-02-13Merge pull request #34 from marynate/masterokamstudio
Fixed build rule file for proper MSVC release build
2014-02-13Merge pull request #11 from rafalcieslak/rotating-camera2dokamstudio
A rotating Camera2D