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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-03-13
Added error checks for fscache saving
Marcelo Fernandez
2017-11-01
Merge pull request #12568 from starry-abyss/vs2013_fix
Rémi Verschelde
2017-11-01
Fix compilation on Visual Studio 2013 again.
scorched
2017-11-01
Merge pull request #10618 from poke1024/polygon2d-selection
Gilles Roudiere
2017-11-01
Merge pull request #12559 from Cradmon/filesystemDockFix
Rémi Verschelde
2017-11-01
Fix to issue #12554, due to error in refactoring in PR #10261
Cradmon
2017-11-01
Merge pull request #12538 from akien-mga/editorsettings
Rémi Verschelde
2017-11-01
Merge pull request #12548 from SaracenOne/vertex_compression_import_fix
Rémi Verschelde
2017-11-01
Merge pull request #12025 from leezh/dedent
Rémi Verschelde
2017-11-01
Merge pull request #12547 from cooperra/specially-vs-especially
Poommetee Ketson
2017-11-01
Merge pull request #12549 from neikeq/seriously-do-they
Ignacio Etcheverry
2017-11-01
Merge pull request #12546 from neikeq/do-people-read-these
Ignacio Etcheverry
2017-11-01
Fix thread checking to queue instances for deletion
Ignacio Etcheverry
2017-11-01
Make sure gchandle bindings are released before cleanup
Ignacio Etcheverry
2017-11-01
Restores functionality of the use_compression flag in the Collada importer.
Saracen
2017-10-31
Proofreading: Change a usage of "specially" to "especially"
Robbie Cooper
2017-11-01
Added String::dedent() to remove text indentation
Zher Huei Lee
2017-11-01
Use mono_gc_wbarrier_set_arrayref for Array marshalling
Ignacio Etcheverry
2017-10-31
Merge pull request #12542 from Paulb23/enter_remove_text_issue_12494
Rémi Verschelde
2017-10-31
Merge pull request #12539 from bncastle/InputMapDialogClearAction
Rémi Verschelde
2017-10-31
Some more harmonization of EditorSettings code
Rémi Verschelde
2017-10-31
Merge pull request #12537 from marcelofg55/wasapi_improvements
Rémi Verschelde
2017-10-31
Merge pull request #12536 from Hinsbart/cs_templates
Rémi Verschelde
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-31
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-31
Merge pull request #10261 from Cradmon/refactor
Rémi Verschelde
2017-10-31
Remove text on enter, issue 12494
Paulb23
2017-10-31
Ability to shrink 3D viewport by half
Juan Linietsky
2017-10-31
Clear text when a new action is added Project Settings Input Map
bncastle
2017-10-31
Improved WASAPI driver logic when devices are connected or disconnected
Marcelo Fernandez
2017-10-31
Mono: support custom script templates.
Andreas Haas
2017-10-31
Merge pull request #12535 from neikeq/wtf···
Ignacio Etcheverry
2017-10-31
Reorder EditorSettings code for better legibility
Rémi Verschelde
2017-10-31
Fix msbuild hint paths returning only the directory
Ignacio Etcheverry
2017-10-31
Merge pull request #12531 from uldall/master
Rémi Verschelde
2017-10-31
Fixed GitHub detection of license in LICENSE.txt file.
Christian Uldall Pedersen
2017-10-31
Merge pull request #12530 from godotengine/revert-12351-fix_item_list_selecti...
Rémi Verschelde
2017-10-31
Revert "Fixes the selection rect in item_list drawn not clipped"
Rémi Verschelde
2017-10-31
Add screenshot to the README
Rémi Verschelde
2017-10-31
Use node name as default filename when attaching script.
Benjamin
2017-10-31
Merge pull request #12499 from Zylann/freelook_toggle_mode
Rémi Verschelde
2017-10-30
Merge pull request #12526 from tagcup/ubo_fix
Juan Linietsky
2017-10-30
Add viewport to the other SceneData struct.
Ferenc Arn
2017-10-30
Merge pull request #12525 from neikeq/wololo
Rémi Verschelde
2017-10-30
Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
Juan Linietsky
2017-10-30
Remove Visual Studio for now from the external editors list
Ignacio Etcheverry
2017-10-30
Merge pull request #12288 from tagcup/expose_viewport_size
Juan Linietsky
2017-10-30
Merge pull request #12268 from AlexHolly/fix-lineedit-selection
Rémi Verschelde
2017-10-30
Add option to use freelook with a toggle shortcut (like Blender) instead of h...
Marc Gilleron
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