Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-24 | Merge pull request #69083 from fire/abstract_gltf_material | Rémi Verschelde | |
Cache materials in gltf as the abstract class of Material in GLTFDocument | |||
2022-11-24 | Merge pull request #67330 from KoBeWi/immortal_scenes | Rémi Verschelde | |
Don't free instanced scenes when recreating tiles | |||
2022-11-24 | Merge pull request #68455 from Calinou/improve-editor-property-capitalization | Rémi Verschelde | |
Improve editor property capitalization | |||
2022-11-24 | Cache materials in gltf as the abstract class of Material | K. S. Ernest (iFire) Lee | |
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM. | |||
2022-11-24 | Improve editor property capitalization | Hugo Locurcio | |
- Don't capitalize stop words such as "at", "in" or "to". - Add more acronyms to capitalize. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-11-24 | Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debug | Rémi Verschelde | |
GDScript: Only check if ignoring warnings in debug build | |||
2022-11-24 | Merge pull request #69107 from Mickeon/oops | Rémi Verschelde | |
Fix warning in Signal Documentation | |||
2022-11-24 | Merge pull request #69105 from pkowal1982/opacity | Rémi Verschelde | |
Fix near one opacity in editor icons | |||
2022-11-24 | Merge pull request #69089 from raulsntos/dotnet/docs-object | Rémi Verschelde | |
Fix C# documentation for Godot.Object | |||
2022-11-24 | Merge pull request #68833 from BastiaanOlij/improve_extension_logic | Rémi Verschelde | |
Improve logic for detecting and tracking extensions | |||
2022-11-24 | Merge pull request #68283 from zaevi/fix_float_dock_title | Rémi Verschelde | |
[Editor] Fix float dock shows incorrect title. | |||
2022-11-24 | [Editor] Fix float dock shows untranslated title. | Zae | |
2022-11-24 | GDScript: Only check if ignoring warnings in debug build | Rémi Verschelde | |
2022-11-24 | Improve logic for detecting and tracking extensions | Bastiaan Olij | |
2022-11-24 | Fix warning in Signal Documentation | Micky | |
2022-11-24 | Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix | Rémi Verschelde | |
`Curve3D` bake refactor continue | |||
2022-11-24 | Merge pull request #69037 from M-O-Marmalade/distortion-fixes | Rémi Verschelde | |
AudioEffectDistortion docs & inspector edits | |||
2022-11-24 | Merge pull request #69086 from Calinou/doc-physicalskymaterial | Rémi Verschelde | |
Document PhysicalSkyMaterial's `energy_multiplier` property | |||
2022-11-24 | Merge pull request #68023 from rsjtdrjgfuzkfg/pico | Rémi Verschelde | |
Partial support for Pico 4 | |||
2022-11-24 | Merge pull request #69060 from rburing/exclude_typedarray | Rémi Verschelde | |
Update remaining physics `exclude` parameters to use `TypedArray` | |||
2022-11-24 | Fix near one opacity in editor icons | Paweł | |
2022-11-24 | Fix C# documentation for Godot.Object | Raul Santos | |
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames | |||
2022-11-24 | Refactor Curve3D::_bake() method | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache; | |||
2022-11-24 | Document PhysicalSkyMaterial's `energy_multiplier` property | Hugo Locurcio | |
This makes the PhysicalSkyMaterial class 100% documented. | |||
2022-11-23 | Merge pull request #69070 from Piralein/bg-color-cell | Rémi Verschelde | |
RichTextLabel Cell Option "bg" - add possibility to use only one color | |||
2022-11-23 | Merge pull request #69061 from DeeJayLSP/update_cvtt | Rémi Verschelde | |
Update cvtt to GIT 2022 | |||
2022-11-23 | Merge pull request #69049 from pkowal1982/round | Rémi Verschelde | |
Fix roundness of DebugSkipBreakpointsOff icon | |||
2022-11-23 | Merge pull request #68568 from Mickeon/node-parent-busy-error | Rémi Verschelde | |
Update "Parent node is busy" errors to use `Callable.call_deferred()` | |||
2022-11-23 | add possibility to use only one color | Hana | |
2022-11-23 | Merge pull request #68217 from Mickeon/doc-stringmngffh | Max Hilbrunner | |
Add missing String & StringName operator descriptions | |||
2022-11-23 | Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable | Max Hilbrunner | |
Tweak Callable's documentation | |||
2022-11-23 | Update remaining physics exclude parameters to use TypedArray | Ricardo Buring | |
Also update the documentation to refer to the get_rid() method. | |||
2022-11-23 | Update cvtt to GIT 2022 | DeeJayLSP | |
2022-11-23 | Add missing String & StringName operator descriptions | Micky | |
2022-11-23 | Merge pull request #67880 from Mickeon/doc-peeves-objection | Yuri Sizov | |
Overhaul Object's Documentation | |||
2022-11-23 | Tweak Callable's documentation | Micky | |
- Clarify that Callable is a Variant type, not an Object. - Add lambda function example - Update outdated description of `is_custom` and `is_valid`- | |||
2022-11-23 | Fix roundness of DebugSkipBreakpointsOff icon | Paweł | |
2022-11-23 | Overhaul Object's Documentation | Micky | |
2022-11-23 | Update "Parent node is busy" errors to use `Callable.call_deferred()` | Micky | |
Also fixes outdated method names in the messages. | |||
2022-11-23 | Merge pull request #69056 from fire/skeleton-crash | Rémi Verschelde | |
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | |||
2022-11-23 | Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility | Rémi Verschelde | |
Fix Viewport visibility after entering/leaving scene-tree | |||
2022-11-23 | Merge pull request #69048 from akien-mga/thorvg-better-errors | Rémi Verschelde | |
ImageLoaderSVG: Improve error reporting | |||
2022-11-23 | Merge pull request #69054 from adamscott/fix-error-selecting-empty-line | Rémi Verschelde | |
Fix error while selecting empty line in the text editor | |||
2022-11-23 | Merge pull request #68369 from Chaosus/fix_quick_open | Rémi Verschelde | |
Fix Quick Open window to use EDSCALE and save the size between popups | |||
2022-11-23 | Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters | Rémi Verschelde | |
Fix parameters that are considered as constants | |||
2022-11-23 | Merge pull request #68297 from Mickeon/doc-virtue-signaling | Rémi Verschelde | |
Tweak Signal Documentation | |||
2022-11-23 | Merge pull request #68580 from rhofour/fix-source-generation | Rémi Verschelde | |
First attempt at fully qualifying the default values of C# properties. | |||
2022-11-23 | Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | K. S. Ernest (iFire) Lee | |
2022-11-23 | Fix Viewport being visible after leaving tree | Markus Sauermann | |
When a SubViewport leaves the tree, it is still displayed in its parent SubViewportContainer until the next redraw. This PR makes sure, that the parent gets redrawn immediately. This also fixes the visibility problem when a SubViewport is added as child of a SubViewportContainer. | |||
2022-11-23 | Fix error while selecting last empty line | Adam Scott | |