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2022-11-24Merge pull request #69083 from fire/abstract_gltf_materialRémi Verschelde
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24Merge pull request #67330 from KoBeWi/immortal_scenesRémi Verschelde
Don't free instanced scenes when recreating tiles
2022-11-24Merge pull request #68455 from Calinou/improve-editor-property-capitalizationRémi Verschelde
Improve editor property capitalization
2022-11-24Cache materials in gltf as the abstract class of MaterialK. S. Ernest (iFire) Lee
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24Improve editor property capitalizationHugo Locurcio
- Don't capitalize stop words such as "at", "in" or "to". - Add more acronyms to capitalize. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debugRémi Verschelde
GDScript: Only check if ignoring warnings in debug build
2022-11-24Merge pull request #69107 from Mickeon/oopsRémi Verschelde
Fix warning in Signal Documentation
2022-11-24Merge pull request #69105 from pkowal1982/opacityRémi Verschelde
Fix near one opacity in editor icons
2022-11-24Merge pull request #69089 from raulsntos/dotnet/docs-objectRémi Verschelde
Fix C# documentation for Godot.Object
2022-11-24Merge pull request #68833 from BastiaanOlij/improve_extension_logicRémi Verschelde
Improve logic for detecting and tracking extensions
2022-11-24Merge pull request #68283 from zaevi/fix_float_dock_titleRémi Verschelde
[Editor] Fix float dock shows incorrect title.
2022-11-24[Editor] Fix float dock shows untranslated title.Zae
2022-11-24GDScript: Only check if ignoring warnings in debug buildRémi Verschelde
2022-11-24Improve logic for detecting and tracking extensionsBastiaan Olij
2022-11-24Fix warning in Signal DocumentationMicky
2022-11-24Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fixRémi Verschelde
`Curve3D` bake refactor continue
2022-11-24Merge pull request #69037 from M-O-Marmalade/distortion-fixesRémi Verschelde
AudioEffectDistortion docs & inspector edits
2022-11-24Merge pull request #69086 from Calinou/doc-physicalskymaterialRémi Verschelde
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24Merge pull request #68023 from rsjtdrjgfuzkfg/picoRémi Verschelde
Partial support for Pico 4
2022-11-24Merge pull request #69060 from rburing/exclude_typedarrayRémi Verschelde
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24Fix near one opacity in editor iconsPaweł
2022-11-24Fix C# documentation for Godot.ObjectRaul Santos
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24Document PhysicalSkyMaterial's `energy_multiplier` propertyHugo Locurcio
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-23Merge pull request #69070 from Piralein/bg-color-cellRémi Verschelde
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23Merge pull request #69061 from DeeJayLSP/update_cvttRémi Verschelde
Update cvtt to GIT 2022
2022-11-23Merge pull request #69049 from pkowal1982/roundRémi Verschelde
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23Merge pull request #68568 from Mickeon/node-parent-busy-errorRémi Verschelde
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23add possibility to use only one colorHana
2022-11-23Merge pull request #68217 from Mickeon/doc-stringmngffhMax Hilbrunner
Add missing String & StringName operator descriptions
2022-11-23Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallableMax Hilbrunner
Tweak Callable's documentation
2022-11-23Update remaining physics exclude parameters to use TypedArrayRicardo Buring
Also update the documentation to refer to the get_rid() method.
2022-11-23Update cvtt to GIT 2022DeeJayLSP
2022-11-23Add missing String & StringName operator descriptionsMicky
2022-11-23Merge pull request #67880 from Mickeon/doc-peeves-objectionYuri Sizov
Overhaul Object's Documentation
2022-11-23Tweak Callable's documentationMicky
- Clarify that Callable is a Variant type, not an Object. - Add lambda function example - Update outdated description of `is_custom` and `is_valid`-
2022-11-23Fix roundness of DebugSkipBreakpointsOff iconPaweł
2022-11-23Overhaul Object's DocumentationMicky
2022-11-23Update "Parent node is busy" errors to use `Callable.call_deferred()`Micky
Also fixes outdated method names in the messages.
2022-11-23Merge pull request #69056 from fire/skeleton-crashRémi Verschelde
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibilityRémi Verschelde
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23Merge pull request #69048 from akien-mga/thorvg-better-errorsRémi Verschelde
ImageLoaderSVG: Improve error reporting
2022-11-23Merge pull request #69054 from adamscott/fix-error-selecting-empty-lineRémi Verschelde
Fix error while selecting empty line in the text editor
2022-11-23Merge pull request #68369 from Chaosus/fix_quick_openRémi Verschelde
Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23Merge pull request #68985 from adamscott/fix-godot#68977-constant-parametersRémi Verschelde
Fix parameters that are considered as constants
2022-11-23Merge pull request #68297 from Mickeon/doc-virtue-signalingRémi Verschelde
Tweak Signal Documentation
2022-11-23Merge pull request #68580 from rhofour/fix-source-generationRémi Verschelde
First attempt at fully qualifying the default values of C# properties.
2022-11-23Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.K. S. Ernest (iFire) Lee
2022-11-23Fix Viewport being visible after leaving treeMarkus Sauermann
When a SubViewport leaves the tree, it is still displayed in its parent SubViewportContainer until the next redraw. This PR makes sure, that the parent gets redrawn immediately. This also fixes the visibility problem when a SubViewport is added as child of a SubViewportContainer.
2022-11-23Fix error while selecting last empty lineAdam Scott