Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-05 | Update WindowDialog title when translation changes | Michael Alexsander Silva Dias | |
2019-08-05 | Merge pull request #31091 from aaronfranke/wrap | Rémi Verschelde | |
Optimize Wrap functions | |||
2019-08-05 | Merge pull request #31085 from sparkart/fix_redundant_navpolygons | Rémi Verschelde | |
Fix Redundant Navigation Polygons | |||
2019-08-05 | Merge pull request #31075 from KoBeWi/right_for_acceptance | Rémi Verschelde | |
Accept also right-click event in LineEdit | |||
2019-08-05 | Merge pull request #31063 from rzllmr/fix-tilemap-order | Rémi Verschelde | |
Fix row-column-swap in TileMap palette | |||
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde | |
Some minor Vector2i usage cleanup | |||
2019-08-05 | Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height | Rémi Verschelde | |
Fix 3D manipulator the gizmo growing too large on small viewports | |||
2019-08-05 | Merge pull request #31041 from 2shady4u/master | Rémi Verschelde | |
Mark class_name line as safe in editor | |||
2019-08-05 | Merge pull request #31028 from creikey/fix-theme-update-richtextlabl | Rémi Verschelde | |
Same method when redrawing as when theme changed | |||
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | Fix Redundant Navigation Polygons | Emmanuel Barroga | |
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created. | |||
2019-08-04 | Accept also right-click event in LineEdit | Tomasz Chabora | |
2019-08-04 | Merge pull request #31068 from neikeq/issue-31065 | Ignacio Roldán Etcheverry | |
C#: Fix Color.ToHtml() | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-03 | Fix row-column-swap in TileMap palette | rzllmr | |
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751 | |||
2019-08-03 | Merge pull request #31062 from Chaosus/fix_gles2_rendering | Yuri Roubinsky | |
Fix GLES2 "black" rendering | |||
2019-08-03 | Fix GLES2 rendering | Yuri Roubinski | |
2019-08-03 | Return back spacer for non-expression nodes in visual shader (#31058) | Yuri Roubinsky | |
Return back spacer for non-expression nodes in visual shader | |||
2019-08-03 | Return back spacer for non-expression nodes in visual shader | Yuri Roubinski | |
2019-08-03 | Some Vector2i usage cleanup | Aaron Franke | |
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes. | |||
2019-08-03 | Fix 3D manipulator the gizmo growing too large on small viewports | Hugo Locurcio | |
This closes #27112. This closes #19116. | |||
2019-08-03 | Merge pull request #31022 from Calinou/doc-mention-poolintarray-limits | Rémi Verschelde | |
Mention 32-bit integer limit in the PoolIntArray documentation | |||
2019-08-02 | Mark class_name line as safe in editor | shaderbeast | |
2019-08-02 | Merge pull request #31033 from Chaosus/shader_button | Rémi Verschelde | |
Added link to docs for shader editor | |||
2019-08-02 | Added link to docs for shader editor | Yuri Roubinski | |
2019-08-02 | Merge pull request #31032 from KoBeWi/searchlect | Rémi Verschelde | |
Select found text in Script Editor | |||
2019-08-02 | Select found text in Script Editor | Tomasz Chabora | |
2019-08-02 | Mention 32-bit integer limit in the PoolIntArray documentation | Hugo Locurcio | |
2019-08-02 | Merge pull request #31018 from follower/fix-thirdparty-assimp-compile-fail | Rémi Verschelde | |
Fix error when building assimp on older Mac OS X version | |||
2019-08-02 | Merge pull request #31015 from Calinou/improve-gizmo-axis-colors | Rémi Verschelde | |
Improve the gizmo axis colors and increase the manipulator opacity | |||
2019-08-02 | Merge pull request #31001 from KoBeWi/come_back_script | Rémi Verschelde | |
Add Reopen Closed Script option in Script Editor | |||
2019-08-02 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @Anutrix, @hbina, @santouits Thanks to all contributors and donors for making Godot possible! | |||
2019-08-01 | Same method when redrawing as when theme changed | Cameron Reikes | |
2019-08-02 | Fix error when building assimp on older Mac OS X version. | follower | |
Prevents this error when building with Mac OS X 10.9 SDK: error: no member named 'atoi' in namespace 'std'; did you mean simply 'atoi'? | |||
2019-08-01 | Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible | Rémi Verschelde | |
Toggle CPUParticles2D visibility when redrawing | |||
2019-08-01 | Improve the gizmo axis colors and increase the manipulator opacity | Hugo Locurcio | |
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154. | |||
2019-08-01 | Add Reopen Closed Script option in Script Editor | Tomasz Chabora | |
2019-08-01 | Merge pull request #31010 from Chaosus/vs_fix_expression | Rémi Verschelde | |
Some visual fixes for Expression node in visual shaders | |||
2019-08-01 | Some visual fixes for Expression node | Chaosus | |
2019-08-01 | Merge pull request #31009 from Chaosus/vs_fix_outer_product | Rémi Verschelde | |
Fix outerProduct function in visual shaders | |||
2019-08-01 | Merge pull request #31007 from sparkart/vs_descriptive_tooltips | Rémi Verschelde | |
Add descriptive tooltips in VS editor | |||
2019-08-01 | Merge pull request #31004 from Kanabenki/fix-undo-close-scene | Rémi Verschelde | |
Don't add unsaved scene to previous scenes list when closing a tab | |||
2019-08-01 | Merge pull request #30993 from Chaosus/gles2_funcs | Rémi Verschelde | |
Expose several GLES3 built-ins to GLES2 | |||
2019-08-01 | Merge pull request #30992 from Calinou/tweak-damping-setting-hints | Rémi Verschelde | |
Tweak Area and PhysicsBody damping setting hints for consistency | |||
2019-08-01 | Fix outerProduct function in visual shaders | Chaosus | |
2019-07-31 | Add descriptive tooltips in VS editor | Emmanuel Barroga | |
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal | |||
2019-07-31 | Don't add unsaved scene to previous scenes list | Kanabenki | |
2019-07-31 | Merge pull request #30999 from nekomatata/fix-regression-godot-physics | Rémi Verschelde | |
Fixed regression in Godot Physics | |||
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus | |
2019-07-31 | Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵ | PouleyKetchoupp | |
version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886 |