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2022-06-21[Editor]: Allow `Select Current` to Save ScenesDiddykonga
[Editor]: Change `Select Current` to Save scenes before attempting to Run them.
2022-06-21Merge pull request #61770 from aaronfranke/webpRémi Verschelde
2022-06-21Merge pull request #62262 from fire-forge/suffix2Rémi Verschelde
2022-06-21Add support for saving WebP imagesAaron Franke
2022-06-21Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spacesRémi Verschelde
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Merge pull request #62270 from Rindbee/avoid-two-showing-dialogRémi Verschelde
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21Avoid possibly showing two Dialogs at the same timeRindbee
Update editor/scene_tree_editor.cpp Add a comment to explain why Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-20Merge pull request #62252 from Maran23/project-window-title-rename-fixRémi Verschelde
Update project window title when a project setting was changed
2022-06-20Improve TileSet editor and add more suffixesFireForge
2022-06-20Update project window title when a project setting was changedMarius Hanl
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20Merge pull request #62249 from Calinou/editor-icons-rename-videostreamplayerRémi Verschelde
2022-06-20Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-rootRémi Verschelde
2022-06-20Rename VideoPlayer editor icon to VideoStreamPlayerHugo Locurcio
The icon was previously unused.
2022-06-20Merge pull request #62245 from ↵Juan Linietsky
godotengine/revert-62023-detect-3d-small-textures-no-vram-compress Revert "Disable VRAM compression by default for small textures in Detect 3D"
2022-06-20Quickfix editor hangs when rooting a window with exclusive and transient ↵Rindbee
flags enabled
2022-06-20Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky
2022-06-20Merge pull request #61459 from reduz/new-shader-editorRémi Verschelde
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-20Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.xRémi Verschelde
2022-06-20Merge pull request #58921 from BastiaanOlij/htc_vive_trackersRémi Verschelde
2022-06-20Merge pull request #62176 from reduz/cleanup-hashfuncsRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-20Merge pull request #62241 from akien-mga/node-child-exiting-treeRémi Verschelde
2022-06-20Node: Rename `child_exited_tree` to `child_exiting_tree`Rémi Verschelde
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210.
2022-06-20Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-iconsRémi Verschelde
2022-06-20Merge pull request #62158 from MightiestGoat/particles-material-patchRémi Verschelde
Adding emission_tex_ofs calculation in process()
2022-06-19Merge pull request #62220 from markdibarry/call-group-fixesRémi Verschelde
Add explicit deferred flags
2022-06-19Merge pull request #62210 from MarcusElg/autocomplete-nosliderYuri Rubinsky
2022-06-19Allow autocompletion of "noslider" in export_rangeMarcus Elg
2022-06-19Merge pull request #62217 from georgjz/issue62206Rémi Verschelde
Move definition of const int ERROR_CODE to be reachable by all functi…
2022-06-19Add explicit deferred flagsmarkdibarry
2022-06-19Move definition of const int ERROR_CODE to be reachable by all functions.Georg Ziegler
2022-06-19Merge pull request #60798 from Calinou/doc-os-cmdline-argsRémi Verschelde
2022-06-19Merge pull request #62142 from Calinou/doc-gui-incremental-searchRémi Verschelde
2022-06-19i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026)
2022-06-19i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 000499662bdb60e786ab6451c260e62a72ad595d)
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-19Merge pull request #62205 from akien-mga/doctest-2.4.9Rémi Verschelde
2022-06-19Merge pull request #62207 from Bromeon/feature/gdextension-loading-errorsRémi Verschelde
2022-06-19doctest: Update to 2.4.9Rémi Verschelde
2022-06-19GDExtension: print error messages for different error paths during loadingJan Haller
2022-06-19Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bugRémi Verschelde
Fix physical bone is not animated in running project.
2022-06-19Merge pull request #62197 from timothyqiu/aniplayer-hintRémi Verschelde
Remove argument option for the `remove_animation` that no longer exists
2022-06-19Merge pull request #62186 from Calinou/scaling-3d-change-in-editorRémi Verschelde
Automatically update the editor viewport when 3D scaling options are changed
2022-06-19Tweak editor icons for navigation nodes and SkeletonIK3DHugo Locurcio
This adds a partial 2D/3D color to each icon for easier visual grepping. The icons are not fully colored as these nodes don't inherit from Node2D or Node3D. This is similar in principle to how the WorldEnvironment editor icon is colored.
2022-06-19Remove spaces in `SubResource()/ExtResource/Resource()` in text resourcesHugo Locurcio
These spaces are not needed for the file to be successfully parsed. Other types such as Vector3 are no longer serialized with spaces after the opening parenthesis and before the closing parenthesis, so this is also more consistent.
2022-06-19Remove argument option for the `remove_animation` that no longer existsHaoyu Qiu
2022-06-19Fix physical bone is not animated in running project.baihan