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2021-03-17Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSpri...Rémi Verschelde
2021-03-17Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb462
2021-03-17Merge pull request #47080 from mbrlabs/ios-sensor-conversionRémi Verschelde
2021-03-17Converted sensor acceleration units to m/s^2 on iOS and UWPMarcus Brummer
2021-03-17Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_nodeRémi Verschelde
2021-03-17Merge pull request #46431 from vnen/gdnative-bindingsRémi Verschelde
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-17Added static method information the generated builtin API JSONGeorge Marques
2021-03-17Further changes in GDNative APIGeorge Marques
2021-03-17Merge pull request #47067 from nekomatata/cylinder-fix-marginsRémi Verschelde
2021-03-17Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fixRémi Verschelde
2021-03-17Merge pull request #47081 from nekomatata/collision-debug-shape-game-onlyRémi Verschelde
2021-03-17Merge pull request #46855 from m4gr3d/add_android_samplesRémi Verschelde
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
2021-03-16Fix capsule-cylinder collision in godot physicsPouleyKetchoupp
2021-03-16Disable debug collision shapes in the editorPouleyKetchoupp
2021-03-16Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio
2021-03-16Merge pull request #46984 from sboronczyk/fix-shader-issueRémi Verschelde
2021-03-16Merge pull request #47074 from fire/unlock-bone-namesRémi Verschelde
2021-03-16Merge pull request #47070 from mbrlabs/docs-sensor-unitsRémi Verschelde
2021-03-16Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-bufferRémi Verschelde
2021-03-16Expand bone name possibilities.K. S. Ernest (iFire) Lee
2021-03-16Document different unit of measurement for sensor data on iOS and AndroidMarcus Brummer
2021-03-16Allow nullptr with zero length in FileAccess get_bufferAlex Hirsch
2021-03-16Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoffRémi Verschelde
2021-03-16[Net] Make debugger peer less CPU intensive.Fabio Alessandrelli
2021-03-16Merge pull request #47072 from bruvzg/hb_2_8_0Rémi Verschelde
2021-03-16Merge pull request #47065 from m4gr3d/fallback_to_text_project_godotRémi Verschelde
2021-03-16HarfBuzz: Update to version 2.8.0bruvzg
2021-03-16Fix Cylinder shape collision with margins when using GJK-EPAPouleyKetchoupp
2021-03-16Merge pull request #39810 from christinoleo/masterRémi Verschelde
2021-03-16Fix bug causing `project.godot` to be ignored when `project.binary` is missingFredia Huya-Kouadio
2021-03-16Merge pull request #46378 from reduz/static-method-in-variant-typesRémi Verschelde
2021-03-16Add static method support to core Variant typesreduz
2021-03-16Merge pull request #45018 from akien-mga/miniupnpc-2.2.1Fabio Alessandrelli
2021-03-16i18n: Sync translations with WeblateRémi Verschelde
2021-03-16miniupnpc: Update to version 2.2.2Rémi Verschelde
2021-03-16Merge pull request #47046 from aaronfranke/sprite-framesRémi Verschelde
2021-03-16Merge pull request #47049 from m4gr3d/simplify_godot_plugin_methods_registrat...Rémi Verschelde
2021-03-16Leverage java annotations to simplify the logic used to register the Godot pl...Fredia Huya-Kouadio
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-15Merge pull request #47014 from aaronfranke/atlastex-docRémi Verschelde
2021-03-15Merge pull request #47032 from Calinou/doc-acos-atan-rangeRémi Verschelde
2021-03-15Merge pull request #47033 from timothyqiu/crash-fixRémi Verschelde
2021-03-15Merge pull request #47027 from Faless/net/4.x_upnp_null_fixesRémi Verschelde
2021-03-15[Net] Fix miniupnpc when no interface is specifiedFabio Alessandrelli
2021-03-15Document the valid input range for `acos()` and `atan()`Hugo Locurcio
2021-03-16Fix AnimationTree editor crash when renaming nodeHaoyu Qiu
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-15Merge pull request #46993 from gongpha/check-if-edit-called-via-editorRémi Verschelde