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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Use a special sampler for 2D shadows, so they are softer
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Changed allocation strategy of CanvasItem draw commands.
Juan Linietsky
2020-02-11
Fix crash on import.
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Changed my mind on Vulkan image API, images should now include mipmaps
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Added support for push constants
Juan Linietsky
2020-02-11
Improved validation of attachments
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-02-11
Merge pull request #36097 from madmiraal/fix-c4715-warning
Rémi Verschelde
2020-02-11
Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
Marcel Admiraal
2020-02-11
Refactor List operator[] to prevent compiler warnings.
Marcel Admiraal
2020-02-11
Merge pull request #33731 from madmiraal/fix-c4996-warning
Rémi Verschelde
2020-02-11
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
Rémi Verschelde
2020-02-11
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Rémi Verschelde
2020-02-11
Merge pull request #34004 from aaronfranke/mono-matrix
Rémi Verschelde
2020-02-11
Merge pull request #36090 from KoBeWi/it_was_an_accident
Rémi Verschelde
2020-02-11
Fix selectable locked items
Tomasz Chabora
2020-02-10
Allow to use arrow keys with TOOL_MOVE
Tomasz Chabora
2020-02-10
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Rémi Verschelde
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-10
Merge pull request #36082 from groud/fix_crash_2D_editor
Rémi Verschelde
2020-02-10
Fixes a crash in the 2D editor
Gilles Roudière
2020-02-10
[Mono] Basis/Transforms Array operator comments and improvements
Aaron Franke
2020-02-10
Merge pull request #34776 from AndreaCatania/nav_pr
Rémi Verschelde
2020-02-10
Documented the new NavigationServer and all its associated nodes (2D and 3D)
Duroxxigar
2020-02-10
Merge pull request #36075 from muiroc/canvas_transparent_v2
Rémi Verschelde
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #35704 from KoBeWi/free_the_nodes
Rémi Verschelde
2020-02-10
Allow per pixel transparency in javascript platform
muiroc
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-02-10
Merge pull request #36073 from RandomShaper/imvu/fix_variantparser_eof
Rémi Verschelde
2020-02-10
Merge pull request #36070 from RandomShaper/imvu/robust_fs_scan
Rémi Verschelde
2020-02-10
Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Rémi Verschelde
2020-02-10
Merge pull request #33903 from gururise/anim_length_edit
Rémi Verschelde
2020-02-10
Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Rémi Verschelde
2020-02-10
Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection
Rémi Verschelde
2020-02-10
Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens
Rémi Verschelde
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