Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Add error_string function | Florian Kothmeier | |
2021-04-27 | Merge pull request #48241 from akien-mga/tabs-panel-style-unused | Rémi Verschelde | |
Tabs: Remove unused 'panel' stylebox from default theme | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-27 | Merge pull request #48228 from akien-mga/android-build-tools-30.0.3 | Rémi Verschelde | |
Android: Upgrade buildTools from 30.0.1 to 30.0.3 | |||
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. | |||
2021-04-27 | Merge pull request #48231 from Chaosus/shader_fix_constant_func_initialization | Rémi Verschelde | |
Fixed shader handling of constant expressions in function call | |||
2021-04-27 | Merge pull request #47398 from Faless/feature/network-local-port-salvaged | Rémi Verschelde | |
2021-04-27 | Merge pull request #48159 from Faless/js/4.x_pwa_export | Rémi Verschelde | |
[HTML5] Export as Progressive Web App | |||
2021-04-27 | [HTML5] Export as Progressive Web App. | Fabio Alessandrelli | |
Adds possibility to export as a progressive web app. Allows customizing base icons, display mode, orientation and offline page. | |||
2021-04-27 | Merge pull request #48232 from HaSa1002/i-dont-need-your-error | Rémi Verschelde | |
2021-04-27 | Fix shader handle constant expressions in function call | Yuri Roubinsky | |
2021-04-27 | Fix CSG Path Polygon cache being removed after connect | Johannes Witt | |
fixes #30229 | |||
2021-04-27 | Merge pull request #48203 from Faless/net/4.x_socket_poll_timeout | Rémi Verschelde | |
[Net] Fix socket poll timeout on Windows. | |||
2021-04-27 | Merge pull request #48210 from akien-mga/linux-static_cpp-32-bit | Rémi Verschelde | |
Linux: Remove use_static_cpp override on x86_32 | |||
2021-04-27 | Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached | Rémi Verschelde | |
2021-04-27 | Merge pull request #48229 from smix8/issue_47334_navagent3d_target_reached | Rémi Verschelde | |
Fix NavigationAgent3D not emitting "target_reached" Signal | |||
2021-04-27 | Merge pull request #47974 from Faless/js/4.x_ssl_debug_new | Rémi Verschelde | |
[HTML5] HTTP server now supports optional SSL | |||
2021-04-27 | Fix NavigationAgent3D not emitting "target_reached" Signal | smix8 | |
Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target. | |||
2021-04-27 | [HTML5] HTTP server uses optional SSL. | Fabio Alessandrelli | |
Generates a key/cert snakeoil pair or use a custom SSL cert/key. This is of course false security, and potentially detrimental for it. But, so long, those are the requirements browser vendors agreed on to use things like the Gamepad API, and more advanced topics like wasm threads. You don't need this if you run on localhost (at least!), but you do need this (or a much safer nginx proxy) to try those things on your local network (e.g. when debugging a phone, networking, etc). | |||
2021-04-27 | Merge pull request #47386 from Faless/js/4.x_http_server_refactor | Fabio Alessandrelli | |
[HTML5] Make debug server more maintainable, better icon export. | |||
2021-04-27 | [HTML5] Optional icon generation, use export name for it. | Fabio Alessandrelli | |
We used to only generate the favicon if it was specified in the user project settings, now it's optional, will export it to `NAME.icon.png`, (falling back to the default project icon if none is set in project settings), and the `<link>` tag is added using the `$HEAD_INCLUDE` instead of being hardcoded in the template. | |||
2021-04-27 | put distance check to target into function | smix8 | |
put distance check to target into function | |||
2021-04-27 | [HTML5] Debug HttpServer now runs in `web` cache subdir. | Fabio Alessandrelli | |
Serving all files in that folder and using a known list of mime types. Makes it easy to add more exported files, while still playing safe. | |||
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde | |
Prevents default values of VSNodeCustom from overriding by a script | |||
2021-04-27 | Merge pull request #38349 from asheraryam/convex-decompose-master | Rémi Verschelde | |
Create GDScript bindings for creating multiple-convex collision bodies [4.0] | |||
2021-04-27 | Merge pull request #48219 from m4gr3d/move_ovr_manifest_configs_to_plugin | Rémi Verschelde | |
Remove deprecated xr features properties | |||
2021-04-27 | Merge pull request #48187 from brakhane/remove-dupe-comments | Rémi Verschelde | |
Remove duplicate comments | |||
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-26 | Merge pull request #48185 from Calinou/codestyle-no-auto | Rémi Verschelde | |
Remove uses of `auto` for better readability and online code reviews | |||
2021-04-26 | Remove deprecated xr features properties. These properties are now provided ↵ | Fredia Huya-Kouadio | |
directly by the plugin. | |||
2021-04-26 | Android: Upgrade buildTools from 30.0.1 to 30.0.3 | Rémi Verschelde | |
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796. | |||
2021-04-26 | Remove uses of `auto` for better readability and online code reviews | Hugo Locurcio | |
The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy). | |||
2021-04-26 | Linux: Remove use_static_cpp override on x86_32 | Rémi Verschelde | |
After further testing it seems to work fine now when building binaries with GCC 5 on Ubuntu 16.04 (previously we were using GCC 9 on Ubuntu 14.04). Follow-up to #45629. | |||
2021-04-26 | Merge pull request #48172 from madmiraal/fix-empty-csgshape-error | Rémi Verschelde | |
Fix new `CSGMesh` errors | |||
2021-04-26 | Merge pull request #48162 from mrushyendra/fix_audioserver_crash | Rémi Verschelde | |
Fix AudioServer Crash when no buses present | |||
2021-04-26 | [Net] Fix socket poll timeout on Windows. | Fabio Alessandrelli | |
Now correctly computes the timeout value in milliseconds. | |||
2021-04-25 | Remove duplicate comments | Dennis Brakhane | |
A few single line comments were duplicated, probably due to bad merges. This commit removes the obviously duplicate ones. | |||
2021-04-25 | Merge pull request #48174 from madmiraal/fix-csgmesh-undo | Rémi Verschelde | |
Fix `CSGMesh` undo not refreshing gizmo | |||
2021-04-25 | Merge pull request #48170 from sboron/fix-ao | Rémi Verschelde | |
Fix triplanar mapping for AO on Godot 4 | |||
2021-04-25 | Fix CSGMesh undo not refreshing gizmo | Marcel Admiraal | |
2021-04-25 | Fix empty CSGShape error | Marcel Admiraal | |
2021-04-25 | fix triplanar mapping for AO | Stefan Boronczyk | |
2021-04-24 | Merge pull request #48139 from vnen/gdscript-dict-keys | Rémi Verschelde | |
Fix mismatch between String and StringName in dictionary keys | |||
2021-04-24 | Fix AudioServer Crash when bus count equals 0 | Maganty Rushyendra | |
2021-04-24 | Merge pull request #47891 from Razoric480/lsp-update-filesystem | Rémi Verschelde | |
Make LSP update the filesystem for changed scripts | |||
2021-04-24 | Merge pull request #46952 from LightningAA/patch-1 | Rémi Verschelde | |
Remove current export template version from "Installed Versions" | |||
2021-04-23 | Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui | Rémi Verschelde | |
Refactor Edit Theme menu in Theme Editor | |||
2021-04-23 | Merge pull request #48106 from Calinou/doc-project-settings-feature-tags | Rémi Verschelde | |
Link to Feature tags more explicitly in ProjectSettings documentation | |||
2021-04-23 | Merge pull request #48141 from ↵ | Rémi Verschelde | |
akien-mga/android-fileaccess-get_buffer-false-positive Android: Fix get_buffer false positive on empty dest buffer | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. |