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2021-07-26Merge pull request #50881 from Chaosus/shader_fix_buildRémi Verschelde
Fix compilation of `shader_language.cpp`
2021-07-26Merge pull request #48620 from Calinou/editor-3d-hide-selection-box-no-gizmosRémi Verschelde
Hide the 3D editor selection box when View Gizmos is disabled
2021-07-26Fix compilation of `shader_language.cpp`Yuri Roubinsky
2021-07-26Merge pull request #50729 from Chaosus/shader_varying_enchancements2Rémi Verschelde
Allow using vertex-stage varying in both `fragment` and `light` functions
2021-07-26Merge pull request #50728 from Chaosus/shader_varying_enchancementsRémi Verschelde
Allow using vertex varying in custom functions under any circumstances
2021-07-26Merge pull request #50880 from KoBeWi/buckendoRémi Verschelde
Fix undo for bucket tool in tile map
2021-07-26Fix undo for bucket tool in tile mapkobewi
2021-07-26Merge pull request #50878 from bruvzg/debug_entitlementRémi Verschelde
[macOS] Add "debugging" (`get-task-allow`) to the export options.
2021-07-26[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵bruvzg
using native debugger.
2021-07-26Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signalsRémi Verschelde
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
2021-07-26Merge pull request #50857 from luzpaz/LGTM-unnecessary-passRémi Verschelde
Remove unnecessary 'pass' statement
2021-07-26Merge pull request #50856 from SirQuartz/patch-32Rémi Verschelde
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h`
2021-07-26Merge pull request #50854 from SirQuartz/patch-31Rémi Verschelde
Fix dead code in `gdnative_interface.cpp`
2021-07-26Merge pull request #50840 from ↵Rémi Verschelde
Gallilus/VisualScript-drop-preload-nodes-change-action-name Change "Add Preload Node" action to "Add Node(s)"
2021-07-26Merge pull request #50838 from luzpaz/follow-up-typosRémi Verschelde
Fix various typos
2021-07-26Merge pull request #50867 from aaronfranke/cs-array-emptyIgnacio Roldán Etcheverry
Add documentation to Array in C#
2021-07-26Merge pull request #50855 from raulsntos/csharp-use-array-emptyIgnacio Roldán Etcheverry
Use `Array.Empty` instead of allocating a every time
2021-07-26Use Array.Empty instead of allocating a every timeRaul Santos
Use `System.Array.Empty<T>` to get an empty array instead of allocating a new one every time. Since arrays are immutable there is no need to allocate them every time.
2021-07-25Add documentation to Array in C#Aaron Franke
2021-07-25Merge pull request #50861 from raulsntos/fix-bindings-generatorIgnacio Roldán Etcheverry
Fix bindings generator range iterator errors
2021-07-25Document caveats with Control's `mouse_entered`/`mouse_exited` signalsHugo Locurcio
2021-07-25Fix bindings generator range iterator errorsRaul Santos
2021-07-25Remove unnecessary 'pass' statementluz paz
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin
This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
2021-07-25Fix dead code in `gdnative_interface.cpp`Nicholas Huelin
This pull request fixes dead code found in `gdnative_interface.cpp`
2021-07-25Merge pull request #50841 from Blackiris/fix-instantiate-line-classRémi Verschelde
Fix instantiate line class
2021-07-25Fix instantiate line classJulien Nguyen
2021-07-25Change "Add Preload Node" action to "Add Node(s)"Gallilus
The action might also drop Custom Nodes
2021-07-25Fix various typosluz paz
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25Merge pull request #50835 from bruvzg/optimize_is_rtlRémi Verschelde
Optimise `is_layout_rtl`.
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
Fix various typos
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-bindingRémi Verschelde
ResourceUID: Fix `remove_id` binding
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25ResourceUID: Fix `remove_id` bindingRémi Verschelde
Fixes #50833.
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25Merge pull request #50828 from aaronfranke/fix-json-stringify-dictRémi Verschelde
Fix check for the first key in JSON stringify from Dictionary code
2021-07-25Optimise `is_layout_rtl` by caching its return value.bruvzg
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-24Fix check for the first key in JSON stringify from Dictionary codeAaron Franke
2021-07-25Merge pull request #50820 from raulsntos/fix-csharp-documentationRémi Verschelde
Fix documentation in StringExtensions
2021-07-24Merge pull request #50821 from raulsntos/fix-collision-docRémi Verschelde
Fix typo in CollisionObject documentation
2021-07-24Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvationRémi Verschelde
Improve select tool's tooltip for 2D and 3D
2021-07-24Fix documentation in StringExtensionsRaul Santos
2021-07-24Fix typo in CollisionObject documentationRaul Santos
2021-07-24Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_apiRémi Verschelde
Change in PackedByteArray decode api and docs
2021-07-24Merge pull request #50757 from aaronfranke/simple-cs-editorconfigIgnacio Roldán Etcheverry
Add a simple C# `.editorconfig`
2021-07-24Merge pull request #50816 from aaronfranke/iterators-fix-scene-importRémi Verschelde
Fix scene import following List iterator changes
2021-07-24New to_***_array method to decode PackedByteArray to Packed***ArrayChristopheClaustre
Documentation for new PackedByteArray::to_***_array methods Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array