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AgeCommit message (Expand)Author
2015-05-03-Make sure properties are exported the way they should in xml, fixes #1799Juan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-05-01-fixed godot icon for androidJuan Linietsky
2015-05-01-option to select arm and x86 architectures on android export (will not work ...Juan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
2015-05-01bumped version to rc1Juan Linietsky
2015-05-01fixed bullet in 3d platformer demoJuan Linietsky
2015-05-01-removed get_mouse_pos from Input, as it only caused problemsJuan Linietsky
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-05-01Merge pull request #1769 from est31/xml-orderJuan Linietsky
2015-05-01Sort xml files, so order is constantest31
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
2015-04-28bad lookup in grid container corrected, cells are properly aligned again. Fix...Juan Linietsky
2015-04-28label properly adjusted to size when inserting key, fixes #1607Juan Linietsky
2015-04-28Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
2015-04-28Merge pull request #1750 from romulox-x/colorarrayJuan Linietsky
2015-04-28fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky
2015-04-27fixed ColorArray constructor when taking array as parameterromulox_x
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-27-added set_master_player binding, fixes #1477Juan Linietsky
2015-04-27-disabled thread model 2 for the time being, crashes on linux without reason,...Juan Linietsky
2015-04-26made parser accept EOF after "pass", fixes #1488Juan Linietsky
2015-04-26fix quit bug on linux when using alt-f4, fixes #1677Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky
2015-04-26fix crash on exit for popup, fixes #1676Juan Linietsky
2015-04-26fixes crash related to empty concavecollisionshape, fixes #1709Juan Linietsky
2015-04-26-Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky
2015-04-26Fixed bug in array comparison, fixes #1712Juan Linietsky
2015-04-26missing file for bbcode demoJuan Linietsky
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-25-Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-24casting line into physics on negative space now works properly, fixes #1726Juan Linietsky
2015-04-24Ability to convert from nodes or other non resource with a get_rid() function...Juan Linietsky
2015-04-24changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky
2015-04-24Corrected rectangle intersection, fixes #1731Juan Linietsky
2015-04-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-24local changesJuan Linietsky
2015-04-23fix to collada import crashJuan Linietsky
2015-04-22Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-22Changed collada importer to properly handle ALL blend shape arrays, fixes pro...Juan Linietsky