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2020-12-28Rename Camera2D offset_h and offset_v propertiesMarcel Admiraal
2020-12-28Merge pull request #44748 from bruvzg/hb_2_7_3_syncRémi Verschelde
HarfBuzz: Update to upstream version 2.7.4
2020-12-28Merge pull request #44745 from adamscott/fix-accessor-normalizedRémi Verschelde
Add missing "normalized" accessor property to glTF document
2020-12-28Add missing "normalized" accessor property to glTF documentAdam Scott
2020-12-28Merge pull request #44701 from Calinou/html5-editor-fix-logo-sizeRémi Verschelde
Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-27Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variableRémi Verschelde
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27Move the brightness factor for highlighted 3D gizmos to a variableHugo Locurcio
See https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326.
2020-12-27Merge pull request #44739 from KoBeWi/change_scene_but_laterRémi Verschelde
Mention that change_scene is deferred
2020-12-27Mention that change_scene is deferredkobewi
2020-12-27Merge pull request #44700 from VedatGunel/fix-titleRémi Verschelde
Fix incorrect title in Inherit dialog
2020-12-27Merge pull request #44515 from eddsanity/masterRémi Verschelde
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name
2020-12-27Merge pull request #44736 from KoBeWi/margoffsetRémi Verschelde
Fix Layout menu not working
2020-12-27Merge pull request #44582 from nathanfranke/document-rect-intersectionRémi Verschelde
Update Rect intersection documentation, and rename method on Mono
2020-12-27Fix Layout menu not workingkobewi
2020-12-27Merge pull request #44733 from vnen/variant-add-countsRémi Verschelde
Add helper count function to Variant
2020-12-27Add helper count function to VariantGeorge Marques
To get counts of items before getting the list, which is useful for GDNative so users can pre-allocate the buffer with the correct size without having to get the list twice.
2020-12-27Merge pull request #44718 from hoontee/fix-44713Rémi Verschelde
Properly handle empty CSGShapes
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
Cleanup leftover functions from adding SSAO
2020-12-27HarfBuzz: Update to upstream version 2.7.4bruvzg
2020-12-27Properly handle empty CSGShapeshoontee
2020-12-27Merge pull request #44705 from Chaosus/shader_fix_array_postinitYuri Roubinsky
Fix using post-init shader array constructors
2020-12-26Update Rect intersection documentation, and rename method on MonoNathan Franke
2020-12-26Merge pull request #44699 from reduz/cache-thread-friendly-cullingJuan Linietsky
Rewrite culling to be more cache/thread friendly.
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky
2020-12-27Merge pull request #44436 from Chaosus/shader_const_switchYuri Roubinsky
Added support for constants in shader `case` and array size declaration
2020-12-26Fix incorrect title and button text in Inherit dialogVedat Günel
2020-12-26Fix and decrease Godot logo size in the HTML5 editor loaderHugo Locurcio
The logo can no longer overflow the viewport.
2020-12-26Merge pull request #44697 from madmiraal/fix-44677Rémi Verschelde
Update GraphEdit connection to reflect new signal name
2020-12-26Update GraphEdit connection to reflect new signal nameMarcel Admiraal
2020-12-26Merge pull request #44682 from madmiraal/fix-etc-qualityRémi Verschelde
Fix ETC quality setting
2020-12-26Fix ETC quality settingMarcel Admiraal
2020-12-25Merge pull request #44684 from Chaosus/vs_ttrYuri Roubinsky
Makes strings translatable on context menu in visual shader
2020-12-25Merge pull request #44640 from nekomatata/joint2d_update_body_transformsRémi Verschelde
Update body transforms on joint2D setup
2020-12-25Merge pull request #44662 from reduz/bvh-use-page-allocatorRémi Verschelde
Use page allocator for BVH
2020-12-25Merge pull request #44680 from madmiraal/fix-cvtt-optionsRémi Verschelde
Ensure flags are applied to CVTT options
2020-12-25Makes strings translatable on right-click menu in visual shaderYuri Roubinsky
2020-12-25Ensure flags are applied to CVTT optionsMarcel Admiraal
2020-12-24Use page allocator for BVHreduz
2020-12-24Merge pull request #44656 from reduz/cull-fixes-and-optimizationsJuan Linietsky
Cull fixes and optimizations
2020-12-24Merge pull request #44649 from lyuma/bone_aabb_blendshapesRémi Verschelde
Fix blendshapes and calculation of bone_aabbs
2020-12-24Cull fixes and optimizationsreduz
2020-12-24Merge pull request #44651 from lawnjelly/bvh_world_aabbJuan Linietsky
Fix BVH to world_aabb, and call update
2020-12-24Fix BVH to world_aabb, and call updatelawnjelly
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24Merge pull request #44636 from Calinou/doc-sliderjoint3d-descriptionRémi Verschelde
Fix confusing SliderJoint3D brief description
2020-12-24Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde
Add API to get frame setup time on CPU
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24Merge pull request #44623 from reduz/rewrite-renderer-indexerJuan Linietsky
Replace Octree by DynamicBVH in cull code
2020-12-24Add API to get frame setup time on CPUreduz
Needed for benchmarks