Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-30 | Fix Control::warp_mouse to respect canvas transform | Markus Sauermann | |
2022-03-30 | Merge pull request #59694 from vnen/gdscript-better-call-super | Rémi Verschelde | |
2022-03-30 | Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion | Rémi Verschelde | |
2022-03-30 | GDScript: Fix issues with completion and `super` calls | George Marques | |
- Make call errors use the call node instead of the calle, which will be empty on super calls. - Don't allow `super()` to be used within lambdas. | |||
2022-03-30 | Merge pull request #59653 from V-Sekai/fbx-import | Rémi Verschelde | |
2022-03-30 | Fix autocompletion of static methods in built-in types in GDScript | Yuri Roubinsky | |
2022-03-30 | Merge pull request #59667 from timothyqiu/strip-feature-tag | Rémi Verschelde | |
2022-03-30 | CI: Re-enabled godot-cpp test | Rémi Verschelde | |
Compatibility with current master was fixed in https://github.com/godotengine/godot-cpp/pull/734 | |||
2022-03-30 | Add fbx2gltf support for importing .fbx files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary. Enables .fbx and .blend by default. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-30 | Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer | Rémi Verschelde | |
2022-03-30 | Strip feature tag manually when extracting property paths | Haoyu Qiu | |
2022-03-30 | Merge pull request #59689 from timothyqiu/missing-extract | Rémi Verschelde | |
2022-03-30 | Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind | Rémi Verschelde | |
2022-03-30 | Merge pull request #58934 from Karmavil/doc/classes/array.xml | Max Hilbrunner | |
doc: Add descriptions for Array operators | |||
2022-03-30 | Remove ad-hoc FBX importer | Rémi Verschelde | |
This importer was the fruit of a lot of amazing reverse engineering work by RevoluPowered, based on the original Assimp importer that was introduced by fire. While promising and well tuned for a specific type of FBX scenes, it was found to have many flaws to support the many FBX exporters and legacy models that Godot users want to use. As we currently lack a maintainer to improve it, those issues are left unresolved and FBX import is still sub-par in the current Godot releases. After some experimentation, we're instead adding a new importer that relies on Facebook's `fbx2gltf` command line tool to convert FBX to glTF, so that we can then use our well-maintained glTF importer. See #59653 and https://github.com/facebookincubator/FBX2glTF for details. | |||
2022-03-30 | Add more patterns for property path extraction | Haoyu Qiu | |
2022-03-30 | Merge pull request #59478 from reduz/add-portable-compressed-texture | Rémi Verschelde | |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-30 | CI: Reduce max cache to 7 GiB, remove Windows debug symbols | Rémi Verschelde | |
GitHub Actions runners only have 14 GiB available, so we need to keep the cache constrained. | |||
2022-03-30 | Merge pull request #59659 from fountainment/fix_callable_bind_usage | Rémi Verschelde | |
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | |||
2022-03-30 | Merge pull request #59677 from fire-forge/debugger-capitalize | Rémi Verschelde | |
Process monitor and profiler item names in the Debugger | |||
2022-03-30 | Merge pull request #59568 from Sauermann/fix-focus-out-notification | Rémi Verschelde | |
Send a focus-out notification when opening a Window Manager Popup | |||
2022-03-29 | Merge pull request #59507 from bruvzg/openxr_move_proj_settings | Rémi Verschelde | |
Move OpenXR project settings to the main, to make them visible on unsupported platforms. | |||
2022-03-29 | Merge pull request #54886 from V-Sekai/blend-io | Rémi Verschelde | |
Add Blend Import | |||
2022-03-29 | Merge pull request #59671 from dnikolaidis2/fix-canvas-group-memory-leak | Rémi Verschelde | |
Fix canvas_group not being freed in RendererCanvasCull::free | |||
2022-03-29 | Move OpenXR project settings to the main, to make them visible on ↵ | bruvzg | |
unsupported platforms. | |||
2022-03-29 | Add support for importing .blend files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-29 | Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main | Rémi Verschelde | |
Fix flickering issues with low processor mode on Android | |||
2022-03-29 | Merge pull request #59679 from marstaik/upstream_fix_init | Rémi Verschelde | |
Fix lack of ProjectManager nullptr initializations | |||
2022-03-29 | Fix flickering issues with low processor mode on Android | Fredia Huya-Kouadio | |
2022-03-29 | Fix lack of ProjectManager nullptr initializations | Marios Staikopoulos | |
Initialize all pointers to nullptr, fixes a crash with asset_library caused by uninitialized memory. | |||
2022-03-29 | Merge pull request #59583 from V-Sekai/svg-crash | Rémi Verschelde | |
2022-03-29 | Set threads to be one to avoid SVG crash. | K. S. Ernest (iFire) Lee | |
2022-03-29 | Merge pull request #58608 from KoBeWi/metadefault | Rémi Verschelde | |
2022-03-29 | Capitalize names in the debugger | FireForge | |
2022-03-29 | Merge pull request #59665 from lyuma/editor_normal_priority | Rémi Verschelde | |
2022-03-29 | Fix canvas_group not being freed in RendererCanvasCull::free | Dimitris Nikolaidis | |
2022-03-29 | Merge pull request #59558 from V-Sekai/primitive-indicies | Rémi Verschelde | |
2022-03-29 | Merge pull request #59496 from KoBeWi/inspector_teleport | Rémi Verschelde | |
2022-03-29 | Merge pull request #59524 from RandomShaper/update_vma | Rémi Verschelde | |
2022-03-29 | Merge pull request #59663 from bruvzg/subviewport_update | Rémi Verschelde | |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez | |
2022-03-29 | Merge pull request #59660 from timothyqiu/fbx-reg | Rémi Verschelde | |
2022-03-29 | Merge pull request #59656 from bruvzg/icu_suffix | Rémi Verschelde | |
2022-03-29 | Update sub-viewport canvas items to ensure oversampling is applied correctly. | bruvzg | |
2022-03-29 | Keep editor at normal priority on windows. | Lyuma | |
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports. | |||
2022-03-29 | Simplify FBX importer project settings registering | Haoyu Qiu | |
2022-03-29 | Merge pull request #59374 from timothyqiu/extract-refactor-master | Rémi Verschelde | |
Refactor editor `extract.py` |