Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-15 | Merge pull request #30543 from kawa-yoiko/editor-script-typecheck | Rémi Verschelde | |
Fix potential crash caused by type mismatch in Ref | |||
2019-07-15 | Merge pull request #30532 from Chaosus/vs_triplanar | Rémi Verschelde | |
Added triplanar uniform texture node to visual shaders | |||
2019-07-15 | Merge pull request #30589 from Chaosus/vs_boolean_fix | Yuri Roubinsky | |
Better boolean indication in visual shaders | |||
2019-07-15 | Better boolean indication in visual shaders | Chaosus | |
2019-07-14 | Merge pull request #30539 from Chaosus/vs_gles3_marking | Yuri Roubinsky | |
Highlight GLES3 functions in the visual shader member panel | |||
2019-07-14 | Merge pull request #30584 from neikeq/yatta | Ignacio Roldán Etcheverry | |
Mono: Better handling of missing/outdated API assemblies | |||
2019-07-14 | Mono: Better handling of missing/outdated API assemblies | Ignacio Etcheverry | |
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them. If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded. This way the API assemblies will be always loaded successfully. If they are not, it's a bug. Also fixed: - EditorDef was behaving like GlobalDef in GodotTools. - NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time. | |||
2019-07-12 | Fix potential crash caused by type mismatch in Ref | Shiqing | |
2019-07-12 | Highlight GLES3 functions in the visual shader member panel | Chaosus | |
2019-07-12 | Merge pull request #30466 from Chaosus/vs_boolean_funcs | Rémi Verschelde | |
Added "Is" and "Compare" functions to visual shaders | |||
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus | |
2019-07-12 | Added triplanar uniform texture node to visual shaders | Chaosus | |
2019-07-12 | Merge pull request #30341 from Toshiwoz/master | Rémi Verschelde | |
when doing Vector3 slerp it is not necessary to have it normalized. | |||
2019-07-12 | Merge pull request #30517 from kawa-yoiko/modal-freeze | Rémi Verschelde | |
Fix multiple popup freezing | |||
2019-07-12 | Merge pull request #30528 from hbina/make_error_return_explicit | Rémi Verschelde | |
Make the default return value on crash explicitly a bool | |||
2019-07-11 | Make the default return value on crash explicit | hbina085 | |
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance. | |||
2019-07-11 | Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable | Rémi Verschelde | |
Fix AnimationTree editor messing up parameters when nested | |||
2019-07-11 | Fix AnimationTree editor messing up parameters when nested | Bojidar Marinov | |
Fixes #29436 | |||
2019-07-11 | Merge pull request #30129 from fire/xatlas_update | Rémi Verschelde | |
[WIP] Update xatlas to latest upstream commit (1efe581). | |||
2019-07-11 | Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing | Rémi Verschelde | |
Improve line drawing in the 2D editor | |||
2019-07-11 | Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key | Rémi Verschelde | |
Fix inability to insert keys via Insert Key context menu | |||
2019-07-11 | Merge pull request #30525 from Anutrix/simple-misc-fixes | Rémi Verschelde | |
Some small fixes to warnings in python scripts | |||
2019-07-11 | Some small fixes to warnings in python scripts | unknown | |
2019-07-11 | Merge pull request #30522 from Chaosus/shader_mix_fix | Rémi Verschelde | |
Removed invalid mix shader overloads | |||
2019-07-11 | Removed invalid mix shader overloads | Chaosus | |
2019-07-11 | Improve line drawing in the 2D editor | Hugo Locurcio | |
- Use antialiasing (only visible when using the GLES3 renderer) - Scale line widths on hiDPI displays This also removes some debugging prints. | |||
2019-07-11 | Mono: Add old TTRs to GodotTools | Ignacio Etcheverry | |
2019-07-11 | Merge pull request #30515 from akien-mga/tinyexr-a685e33 | Rémi Verschelde | |
tinyexr: Sync with upstream a685e33 | |||
2019-07-11 | Merge pull request #30514 from akien-mga/pcre2-10.33 | Rémi Verschelde | |
pcre2: Update to upstream version 10.33 | |||
2019-07-11 | Merge pull request #30513 from akien-mga/stb_vorbis-1.16 | Rémi Verschelde | |
stb_vorbis: Update to upstream version 1.16 | |||
2019-07-11 | Merge pull request #30512 from akien-mga/glad-0.1.31 | Rémi Verschelde | |
glad: Sync with upstream 0.1.31 | |||
2019-07-11 | Merge pull request #30511 from akien-mga/freetype-2.10.1 | Rémi Verschelde | |
freetype: Update to upstream version 2.10.1 | |||
2019-07-11 | Merge pull request #30492 from akien-mga/mbedtls-2.16.2 | Rémi Verschelde | |
mbedtls: Update to upstream version 2.16.2 | |||
2019-07-11 | Fix #29478 multiple modals possibly freeze | Shiqing | |
2019-07-11 | stb_vorbis: Update to upstream version 1.16 | Rémi Verschelde | |
2019-07-11 | freetype: Update to upstream version 2.10.1 | Rémi Verschelde | |
2019-07-11 | glad: Sync with upstream 0.1.31 | Rémi Verschelde | |
2019-07-11 | pcre2: Update to upstream version 10.33 | Rémi Verschelde | |
2019-07-11 | tinyexr: Sync with upstream a685e33 | Rémi Verschelde | |
2019-07-11 | Merge pull request #30504 from Calinou/input-mouse-captured-raw | Rémi Verschelde | |
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux | |||
2019-07-11 | Merge pull request #30347 from gaisama/project-name-default | Rémi Verschelde | |
Set a default value for project name when installing a project. | |||
2019-07-11 | mbedtls: Update to upstream version 2.16.2 | Rémi Verschelde | |
2019-07-11 | doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux | Hugo Locurcio | |
2019-07-10 | Set a default value for project name when installing a project. | gaisama | |
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program. | |||
2019-07-10 | Merge pull request #30502 from neikeq/chotto-matte-kudasai | Ignacio Roldán Etcheverry | |
Mono: Fix Api HintPath and update old game projects | |||
2019-07-10 | Merge pull request #30501 from neikeq/dispose-godotsharpexport | Ignacio Roldán Etcheverry | |
Mono: Fix null dereference in EditorExportPlatformAndroid | |||
2019-07-10 | Mono: Fix Api HintPath and update old game projects | Ignacio Etcheverry | |
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths. | |||
2019-07-10 | Mono: Fix null dereference in EditorExportPlatformAndroid | Ignacio Etcheverry | |
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing. | |||
2019-07-10 | Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder | Ignacio Roldán Etcheverry | |
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows | |||
2019-07-10 | Fix inability to insert keys via Insert Key context menu | Bojidar Marinov | |
Fixes #30495 |