Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-03 | Fix incorrect description for `Signal::get_connections` | Yuri Sizov | |
2023-02-03 | Merge pull request #65910 from KoBeWi/gdsus | Rémi Verschelde | |
Cleanup function state connections when destroying instance | |||
2023-02-03 | Merge pull request #72667 from KoBeWi/short-lived_function | Rémi Verschelde | |
Remove unused `has_global_classes()` | |||
2023-02-03 | Merge pull request #72665 from ↵ | Rémi Verschelde | |
KoBeWi/sneaky_ParallaxBackground_destroys_the_world Fix Camera2D crash due to ParallaxBackground node | |||
2023-02-03 | Remove unused has_global_classes() | kobewi | |
2023-02-03 | Merge pull request #72660 from Chaosus/vs_fix_instance_previews | Rémi Verschelde | |
Prevent preview error for the instance parameter in visual shader | |||
2023-02-03 | Merge pull request #72625 from Calinou/vulkan-print-rendering-method-name | Rémi Verschelde | |
Print name of Vulkan rendering method on startup | |||
2023-02-03 | Fix Camera2D crash due to ParallaxBackground node | kobewi | |
2023-02-03 | Merge pull request #72570 from DarkKilauea/nav-cleanup-agent | Rémi Verschelde | |
Improve consistency of NavigationAgent setters | |||
2023-02-03 | Merge pull request #72651 from dalexeev/rtl-context-menu | Rémi Verschelde | |
Fix `RichTextLabel` context menu not customizable | |||
2023-02-03 | Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory | Rémi Verschelde | |
C#: Set AppContext.BaseDirectory for editor builds | |||
2023-02-03 | Merge pull request #72635 from RedworkDE/net-nodepath-iequatable | Rémi Verschelde | |
C#: Implement `IEquatable<>` and equality operators in `NodePath` | |||
2023-02-03 | Merge pull request #72633 from RedworkDE/net-stringname-iequatable | Rémi Verschelde | |
C#: Declare `IEquatable<>` interface for `StringName` | |||
2023-02-03 | Prevent preview error for the instance parameter in visual shader | Yuri Rubinsky | |
2023-02-03 | Print name of Vulkan rendering method on startup | Hugo Locurcio | |
This helps troubleshooting as the CLI logs now distinguish between Forward+ and Forward Mobile. | |||
2023-02-03 | Fix `RichTextLabel` context menu not customizable | Danil Alexeev | |
2023-02-02 | Improve consistency of NavigationAgent setters | Josh Jones | |
2023-02-03 | Merge pull request #72626 from Sauermann/fix-remove-get-input-pre-xform | Rémi Verschelde | |
Remove `Viewport::_get_input_pre_xform` | |||
2023-02-03 | Merge pull request #72643 from clayjohn/CL-blend-mode | Rémi Verschelde | |
Expose RenderingServer.canvas_light_blend_mode | |||
2023-02-03 | Merge pull request #72631 from rburing/custom_aabb_update_dependency | Rémi Verschelde | |
Notify dependencies when setting custom mesh AABB | |||
2023-02-03 | Merge pull request #72589 from BastiaanOlij/add_layer_slice_support | Rémi Verschelde | |
Add layer slice support to render device and render buffers | |||
2023-02-03 | Merge pull request #72604 from rbessems/rbessems/env_blend_mode | Rémi Verschelde | |
Add XR Environment Blend Mode Support | |||
2023-02-03 | Merge pull request #72624 from pkdawson/fix-last-focus | Rémi Verschelde | |
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted | |||
2023-02-03 | Merge pull request #72622 from Sauermann/fix-fullscreen-window-init-size | Rémi Verschelde | |
Fix windowsize for fullscreen windows on windowcreation on Windows | |||
2023-02-02 | Expose RenderingServer.canvas_light_blend_mode | clayjohn | |
This appears to have been missed in the refactor | |||
2023-02-03 | C#: Declare `IEquatable<>` interface for `StringName` | RedworkDE | |
2023-02-03 | C#: Implement `IEquatable<>` and equality operators in `NodePath` | RedworkDE | |
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`. | |||
2023-02-03 | Add layer slice support to render device and render buffers | Bastiaan Olij | |
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-02 | Fix windowsize for fullscreen windows on windowcreation on Windows | Markus Sauermann | |
Fortunately the location in the codebase was easy to find because there was a FIXME comment. | |||
2023-02-02 | Remove `Viewport::_get_input_pre_xform` | Markus Sauermann | |
This function is only relevant for `Window`. So this PR moves the functionality to the `Window`-class. | |||
2023-02-02 | DisplayServerWindows: Update `last_focused_window` when the focused ↵ | Patrick Dawson | |
subwindow is deleted | |||
2023-02-02 | Merge pull request #72618 from Sauermann/fix-simplify-set-size | Rémi Verschelde | |
Simplify Viewport::_set_size | |||
2023-02-02 | Merge pull request #72494 from Chaosus/shader_fix_const_init | Rémi Verschelde | |
Fix shader failure when using non-const initializer on a constant | |||
2023-02-02 | Merge pull request #72601 from ↵ | Rémi Verschelde | |
Calinou/primitivemesh-uv2-padding-add-property-hint Add a property hint for PrimitiveMesh's `uv2_padding` | |||
2023-02-02 | Merge pull request #72586 from AThousandShips/compat_transpose_fix | Rémi Verschelde | |
Fix texture rect transpose for OpenGL | |||
2023-02-02 | Simplify Viewport::_set_size | Markus Sauermann | |
`Viewport.to_screen_rect` is used only in a single location to compare it to `Rect2i()`. When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`. When called from `Window`, `to_screen_rect` is always different from `Rect2i()`. So the comparison `to_screen_rect != Rect2i()` can be replaced by `Object::cast_to<Window>(this)`. This allows the removal of `Viewport.to_screen_rect` and the simplification of `Viewport::_set_size`. | |||
2023-02-02 | Merge pull request #72613 from Sauermann/fix-toplevel-top-level | Yuri Sizov | |
Fix toplevel nomenclature | |||
2023-02-02 | Add XR Environment Blend Mode Support | Ron Bessems | |
2023-02-02 | Fix toplevel nomenclature | Markus Sauermann | |
toplevel was 3.x top_level is 4.x | |||
2023-02-02 | Merge pull request #72537 from akien-mga/fix-no-deprecated-build | Rémi Verschelde | |
Fix build with `deprecated=no` not exclude ProjectConverter3To4 options | |||
2023-02-02 | Merge pull request #72398 from vnen/gdscript-setter-chain | Rémi Verschelde | |
GDScript: Improve usability of setter chains | |||
2023-02-02 | Merge pull request #72603 from Calinou/os-alert-linuxbsd-use-warning-icon | Rémi Verschelde | |
Use a "warning" icon in `OS.alert()` on Linux/*BSD | |||
2023-02-02 | Merge pull request #72509 from TokageItLab/seekcon | Rémi Verschelde | |
Consistent with NodeTimeSeek parameters OtherNodes | |||
2023-02-02 | Merge pull request #72600 from Calinou/string-match-glob | Rémi Verschelde | |
Mention `String.match()` is also called "glob"/"globbing" | |||
2023-02-02 | Merge pull request #72599 from Calinou/editor-fix-lightmapgi-gizmo-icon | Rémi Verschelde | |
Fix missing LightmapGI gizmo icon in the 3D editor | |||
2023-02-02 | Use a "warning" icon in `OS.alert()` on Linux/*BSD | Hugo Locurcio | |
This is the same icon as used on Windows. | |||
2023-02-02 | C#: Set AppContext.BaseDirectory for editor builds | RedworkDE | |
2023-02-02 | Add a property hint for PrimitiveMesh's `uv2_padding` | Hugo Locurcio | |
Negative values are not valid and will always cause lightmap bleeding to occur. This also improves the documentation for the `uv2_padding` property in the class reference. | |||
2023-02-02 | Mention `String.match()` is also called "glob"/"globbing" | Hugo Locurcio | |
This is mostly for Ctrl + F purposes, in case someone is looking how to perform globbing on a string. |