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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-04-15
Merge pull request #37890 from nicomitchell/FixPosModTypeReturn
Rémi Verschelde
2020-04-14
Change MATH_POSMOD return type back to INT
Nico Mitchell
2020-04-14
Merge pull request #37887 from reduz/implement-projectors
Rémi Verschelde
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37881 from qarmin/leak_vulkan
Rémi Verschelde
2020-04-14
Fixes leaks with Vulkan device and instance
qarmin
2020-04-14
Merge pull request #37877 from madmiraal/fix-14864
Rémi Verschelde
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Remove unnecessary check for zero determinant in Basis::orthonormalize().
Marcel Admiraal
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Merge pull request #37866 from akien-mga/android-build-tools-29.0.3
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Assign zero to range when ConvexPolygonShape2D is empty.
Marcel Admiraal
2020-04-14
Android: Bump build tools to 29.0.3
Rémi Verschelde
2020-04-14
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Rémi Verschelde
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-14
Merge pull request #37858 from m4gr3d/remove_unused_resources
Rémi Verschelde
2020-04-13
Delete unused drawable resources.
fhuya
2020-04-13
Mention `keep_pressed_outside` caveat in the BaseButton documentation
Hugo Locurcio
2020-04-13
Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn
Rémi Verschelde
2020-04-13
Change round return type to float
Nico Mitchell
2020-04-13
Merge pull request #37295 from SkyLucilfer/AndroidExportValidation
Rémi Verschelde
2020-04-13
Merge pull request #37840 from Janglee123/richtext-underline-fix-2
Rémi Verschelde
2020-04-13
Merge pull request #37843 from qarmin/unitialized_crash
Rémi Verschelde
2020-04-13
Validate supported architectures when exporting to Android
SkyJJ
2020-04-13
Merge pull request #37841 from qarmin/leak_copy_shader
Rémi Verschelde
2020-04-13
Fixed crash caused by unitialized variable
qarmin
2020-04-13
Merge pull request #37823 from MCrafterzz/relativeSnap
Rémi Verschelde
2020-04-13
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
Rémi Verschelde
2020-04-13
Merge pull request #37820 from Rudigus/master
Rémi Verschelde
2020-04-13
Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu
Rémi Verschelde
2020-04-13
Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
Fixed 0 width issue of rich text label
janglee
2020-04-13
Relative scale snapping 2D
Marcus Elg
2020-04-13
Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values
Rémi Verschelde
2020-04-13
autocomplete for disconnect, is_connected implemented
Thakee Nathees
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
Improve error explanations related to UPNP and UPNPDevice
Rudigus
2020-04-12
Remove separators from particles menus
Nico Mitchell
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Improve the Dictionary class documentation
Hugo Locurcio
2020-04-12
Merge pull request #37829 from reduz/implement-msaa
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Merge pull request #37819 from reduz/implement-fxaa
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
Merge pull request #37822 from nekomatata/rigid-body-force-pos
Rémi Verschelde
2020-04-12
Merge pull request #37542 from swarnimarun/patch_vs_02
Rémi Verschelde
2020-04-12
More details in Rigid Body add_force documentation
PouleyKetchoupp
2020-04-12
Fix add_force in Godot Physics RigidBody
PouleyKetchoupp
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