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AgeCommit message (Expand)Author
2022-10-04Merge pull request #66718 from afestini/fix_vs_project_creationRémi Verschelde
2022-10-04Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...Rémi Verschelde
2022-10-04Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CASTRémi Verschelde
2022-10-04Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated docu...Rindbee
2022-10-04Merge pull request #66847 from KoBeWi/transmutation-WM_WINDOW_becomes_APPLICA...Yuri Rubinsky
2022-10-04Make sure to reset the tooltip of its gui_parent when the viewport is removedRindbee
2022-10-03Properly expose TEXTURE_PIXEL_SIZE in Opengl3 rendererclayjohn
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-10-03Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4Clay John
2022-10-04Prevent infinite confirmation in shader editorkobewi
2022-10-03Rename `Engine.target_fps` and associated project setting to `max_fps`Hugo Locurcio
2022-10-03Move "Create Debug Tangents" into an editor pluginbad
2022-10-03GLTF imports & exports material texture filtersThe Tophat Demon
2022-10-03Fix invalid popup position for embedded popupsCykyrios
2022-10-03Clean up .blend importer to fix unreachable code pathsJonathan Nicholl
2022-10-03Fix hide_slider vs no_slider inconsistency in editor property codeAaron Franke
2022-10-03Merge pull request #66829 from Chaosus/vs_fix_booleanYuri Rubinsky
2022-10-03[macOS] Fix ⌘ + . + other modifier triggering twice.bruvzg
2022-10-03Fix boolean connection to ports of other types in visual shaderYuri Rubinsky
2022-10-03Fix selection applying to hidden Nodes when filtering Scene Tree EditorMicky
2022-10-03vsproj: create build targets depending on dev_buildAlexander Festini
2022-10-03Update several ProjectSettings docsJonathan Nicholl
2022-10-03Merge pull request #66759 from Chaosus/gds_fix_param_completionYuri Rubinsky
2022-10-03Merge pull request #66794 from Faless/mp/4.x_multiple_syncFabio Alessandrelli
2022-10-03Move selecion into caretPaulb23
2022-10-03Merge pull request #66713 from KoBeWi/remembuh_meRémi Verschelde
2022-10-03Merge pull request #66813 from Chaosus/fix_uniform_crashRémi Verschelde
2022-10-03Merge pull request #66817 from raulsntos/dotnet/color-spanRémi Verschelde
2022-10-03Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-iconRémi Verschelde
2022-10-03Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-updateRémi Verschelde
2022-10-03Merge pull request #66812 from Rindbee/fix-infinite-popupsRémi Verschelde
2022-10-03Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvementsRémi Verschelde
2022-10-03Merge pull request #66803 from akien-mga/core-remove-NO_THREADSRémi Verschelde
2022-10-03Merge pull request #66662 from akien-mga/editorspinslider-fix-grabber-action-...Rémi Verschelde
2022-10-03[MP] Allow multiple synchronizers per node.Fabio Alessandrelli
2022-10-03Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdinRémi Verschelde
2022-10-03Fix global uniform crash at editor startupYuri Rubinsky
2022-10-03Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linuxFabio Alessandrelli
2022-10-03Remapped the numpad keys on linux when numlock is offMladoniSzabi
2022-10-03Fix the flickering of the line gutter icon when savingRindbee
2022-10-03[Web] Add PS3 gamepad mapping for FF+Linux.Fabio Alessandrelli
2022-10-03Replacing File calls from the FileAccess class docsEmi
2022-10-03Fix the file newer dialog that keeps popping upRindbee
2022-10-03Unix: Remove now unnecessary I/O defines, cleanupRémi Verschelde
2022-10-03C#: Use Span in Color to avoid string allocationsRaul Santos
2022-10-03Improve MenuButton and OptionButtonEricEzaM
2022-10-03Add searching by event for Editor Settings shortcuts and Project Settings inp...EricEzaM
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
2022-10-03Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android buildRémi Verschelde