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2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
Part of #8830.
2017-08-16Merge pull request #10264 from Rubonnek/use-const-referenceRémi Verschelde
Use const reference where favorable
2017-08-16Merge pull request #10368 from RandomShaper/rename-layouts-fileRémi Verschelde
Rename layouts file to editor_layouts-3.cfg
2017-08-16Merge pull request #10367 from RandomShaper/allow-zero-padded-seriesRémi Verschelde
Allow zero-padded serial naming
2017-08-16Merge pull request #10366 from RandomShaper/revive-prop-evalRémi Verschelde
Revive inspector property evaluation
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16Allow zero-padded serial namingPedro J. Estébanez
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758.
2017-08-16Revive inspector property evaluationPedro J. Estébanez
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
2017-08-15Merge pull request #10365 from RandomShaper/fix-10074Juan Linietsky
Keep shapes bound to out-of-tree 3D physics objects
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074.
2017-08-15Merge pull request #10166 from toger5/asset_lib_style_overridesJuan Linietsky
fixed loading old theme styleboxes.
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky
2017-08-15Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky
Trail Divisor: Fixed Editor Glitch
2017-08-15Fixes crash related to animatio editor, closes #8687Juan Linietsky
2017-08-15Merge pull request #10336 from endragor/export-filterskubecz3k
Use include/exclude export filters. Fixes #9860
2017-08-15Merge pull request #10333 from HummusSamurai/fix-console-errorkubecz3k
Fix console warning: Condition !env is true
2017-08-15Merge pull request #10334 from Faless/fix_spbuffer_utf8kubecz3k
Fix StreamPeer put_utf8_string not working
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
Control node enhancements
2017-08-15Merge pull request #10337 from endragor/command-line-exportkubecz3k
Enable command-line export
2017-08-15Merge pull request #10341 from marcelofg55/win_screen_funcskubecz3k
Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-15Merge pull request #10345 from Hinsbart/remove_importedAndreas Haas
Removing a Resource also deletes imported files.
2017-08-15Fix debug materials, closes #8607Juan Linietsky
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky
a core reimport problem, but so far fixes #8116
2017-08-15Fix Editor dimming.Andreas Haas
Fixes #10353
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-15Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622Juan Linietsky
2017-08-15Removing a Resource also deletes imported files.Andreas Haas
2017-08-14Merge pull request #10339 from bojidar-bg/x-fix-scale-conflictIgnacio Etcheverry
Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez
2017-08-14Use const reference where favorableWilson E. Alvarez
2017-08-14Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov
2017-08-14Ability to save objects to binary formatJuan Linietsky
2017-08-14Enable command-line exportRuslan Mustakov
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob
The trivial yet astute fix was suggested by @bojidar-bg in IRC. Compiling confirms it does the job, so thought I'd push a PR.
2017-08-14Fix StreamPeer put_utf8_string not workingFabio Alessandrelli
2017-08-13Avoids inverted anchorsGilles Roudiere
Add a push_opposite_anchor argument pushing the opposite anchor if needed
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere
2017-08-13Handle undo/redo of anchor positioningGilles Roudiere
2017-08-13Added the possibility to move all anchors at once when they are clusteredGilles Roudiere
2017-08-13Make anchors snap to each otherGilles Roudiere
2017-08-13Displays percentages when dragging anchorsGilles Roudiere
2017-08-13Simplifies the canvas editor codeGilles Roudiere
2017-08-13Add lines to make understandable when anchors are snappedGilles Roudiere
2017-08-13Snap anchors when dragged, depending on the zoom levelGilles Roudiere
2017-08-13Make anchors draggableGilles Roudiere
2017-08-13Add anchor visualizationGilles Roudiere
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-13Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107Rémi Verschelde
Fix missing and incorrect values in return value of _move method
2017-08-13Merge pull request #10297 from leezh/fix_10181Rémi Verschelde
Disabling Particles::one_shot restarts emission