Age | Commit message (Collapse) | Author |
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Fix editor crash when opening scene with CSGMesh
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Tweak the default font's fake italic to better match Open Sans Italic
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Use suffixes for units in nodes and resources
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Tweak minsize of editor ColorPickerButtons
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
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pfertyk/issue-60668-fix-get-breakpointed-lines-crash
Fix `get_breakpointed_lines` crashing Godot
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Fix noise offset not affecting domain warp
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- also added domain warp to get_noise_1d
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This makes the intent explicit in each use case.
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
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This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
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Fix a bug in get_node_and_resource when the property is set to null
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https://github.com/snape/RVO2-3D/commit/bfc048670a4e85066e86a1f923d8ea92e3add3b2
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Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
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Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
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Updates NavigationRegion2D when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script.
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