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2019-08-29Updated description for "stepify"Thomas Karcher
Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
Add a Billboard property for Sprite3D
2019-08-29Merge pull request #31748 from Calinou/add-project-descriptionRémi Verschelde
Add a project description setting
2019-08-29Merge pull request #31611 from Calinou/animation-editor-hsize-cursorRémi Verschelde
Change mouse cursor when hovering a resize area in the animation editor
2019-08-29Merge pull request #31755 from YeldhamDev/assetlib_minor_cleanupRémi Verschelde
Minor cleanup of the AssetLib's asset dialog
2019-08-29Merge pull request #31750 from YeldhamDev/group_editor_enhancementsRémi Verschelde
Major enhancements for the group editor
2019-08-29Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpcRémi Verschelde
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2Rémi Verschelde
Fix skip_vertex_transform bug in GLES2 CPUParticles
2019-08-29Merge pull request #31740 from bruvzg/x11_mod_keysRémi Verschelde
Fix modifier keys causing key-code mismatch on Linux/X11.
2019-08-29Merge pull request #31738 from bojidar-bg/31056-class_name-extendsRémi Verschelde
Remove check for class_name and extends order
2019-08-29Merge pull request #31752 from YeldhamDev/button_left_offset_fixRémi Verschelde
Fix wrong offset in Button when alignment is set to left
2019-08-29Minor cleanup of the AssetLib's asset dialogMichael Alexsander Silva Dias
2019-08-28Fix wrong offset in Button when alignment is set to leftMichael Alexsander Silva Dias
2019-08-28Major enhancements for the group editorMichael Alexsander Silva Dias
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-28Add a project description settingHugo Locurcio
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167.
2019-08-28Merge pull request #31729 from aaronfranke/mono-colorRémi Verschelde
[Mono] Various Color fixes and improvements
2019-08-28Merge pull request #31717 from Calinou/tweak-default-fog-depth-endRémi Verschelde
Tweak the default fog depth end to use a fixed value
2019-08-28Fix skip_vertex_transform bug in GLES2 CPUParticlesclayjohn
2019-08-28Merge pull request #31728 from fire/improve-uvatlasRémi Verschelde
Tweak xatlas and import new version b4b5426
2019-08-28Merge pull request #31600 from Chaosus/shader_func_return_fixYuri Roubinsky
Fix shader crash when users miss the return statement
2019-08-28Merge pull request #31737 from bojidar-bg/31455-stack-underflowRémi Verschelde
Fix yield check in GDScriptFunction
2019-08-28Merge pull request #31454 from lliberadzki/gridmap-navmesh-bakingRémi Verschelde
Support baking gridmap navmesh.
2019-08-28GDScript: Disable LSP if either jsonrpc or websocket are disabledRémi Verschelde
Follow-up to #29780.
2019-08-28Merge pull request #29780 from GodotExplorer/gdscript-lspRémi Verschelde
Add Language Server Protocol for GDScript
2019-08-28Fix modifier keys causing key-code mismatch on Linux/X11.bruvzg
2019-08-28Remove check for class_name and extends orderBojidar Marinov
Closes #31056
2019-08-28Fix shader crash when users miss the return statementYuri Roubinski
2019-08-28Merge pull request #31735 from follower/patch-5Rémi Verschelde
Typo fix: "differt" -> "different"
2019-08-28Fix yield check in GDScriptFunctionBojidar Marinov
Fixes #31455
2019-08-28Tweak xatlas and import new version b4b5426K. S. Ernest Lee
* Avoid xatlas crash * Enable alignment and disable bruteforce for speedups * Update xatlas to b4b5426 * Delete old patches
2019-08-28Style: Fix copyright headers in new filesRémi Verschelde
2019-08-28Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-typeRémi Verschelde
Fix the return type of NativeScript::new in API json
2019-08-28Typo fix: "differt" -> "different"follower
2019-08-28Merge pull request #31733 from YeldhamDev/assetlib_fixes_enhancementsRémi Verschelde
AssetLib minor fixes and enhancements
2019-08-28Merge pull request #31731 from YeldhamDev/break_continue_safeRémi Verschelde
Make 'break' and 'continue' be marked as safe
2019-08-28Merge pull request #31727 from Calinou/vsync-setting-editor-restartRémi Verschelde
Mark the V-Sync project setting to require an editor restart
2019-08-28AssetLib minor fixes and enhancementsMichael Alexsander Silva Dias
2019-08-27Make 'break' and 'continue' be marked as safeMichael Alexsander Silva Dias
2019-08-27[Mono] Various Color improvementsAaron Franke
I also slid in a fix to C++ Vector3 > and >=
2019-08-27Mark the V-Sync project setting to require an editor restartHugo Locurcio
The V-Sync project setting also applies to the editor, but it will only take effect when the editor is restarted.
2019-08-27Merge pull request #31718 from sparkart/fix_projectmanager_keyupRémi Verschelde
Fixes Keyup Navigation in Project Manager
2019-08-27Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speedRémi Verschelde
Improve image loading performance in the asset library
2019-08-27Merge pull request #31719 from Calinou/assetlib-display-broken-iconsRémi Verschelde
Display a "broken file" icon for missing images in the asset library
2019-08-27Merge pull request #31716 from profan/fix/unitializedRémi Verschelde
Fix otherwise unitialized variables, found in #31694
2019-08-27Merge pull request #31709 from akien-mga/android-fix-thirdpartyRémi Verschelde
Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27Display a "broken file" icon for missing images in the asset libraryHugo Locurcio
This partially addresses #31683.
2019-08-27Improve image loading performance in the asset libraryHugo Locurcio
This closes #31614.
2019-08-27Fixes Keyup Navigation in Project ManagerEmmanuel Barroga
This PR fixes the issue of navigation via keyup in the project manager not selecting the first item.
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.